Health: Difference between revisions

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{{Stat|Health}} is a [[Stats|stat]] used by [[Leaders]], [[Companions]], and most [[Enemies|enemies]]. When a card's health reaches 0 or less, it is destroyed and removed from the battle.
{{Stat|Health}} is a [[Stats|stat]] used by [[Leaders]], [[Companions]], [[Shades]], and most [[Enemies|enemies]]. When a card's health reaches 0 or less, it is destroyed and removed from the battle.


==Damage and Loss of Health==
==Damage and Loss of Health==
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* Having {{Stat|Shroom}} at the end of the turn,
* Having {{Stat|Shroom}} at the end of the turn,
* Exploding or being hit by an explosion from {{Stat|Overburn}},
* Exploding or being hit by an explosion from {{Stat|Overburn}},
* Taking damage from the [[Stats#Keywords|Explode]] ability or [[Sheepopper]],
* Taking damage from the {{Keyword|Explode}} ability or [[Sheepopper]],
* Triggering and losing health at end of turn via the [[Stats#Keywords|Summoned]] ability,
* Triggering and losing health at end of turn via the {{Keyword|Summoned}} ability,
* Having [[Stats#Keywords|Soulbound]] from [[Soulbound Skulls]] when another card with Soulbound is sacrificed,
* Having {{Keyword|Soulbound}} from [[Soulbound Skulls]] when another card with Soulbound is sacrificed,
* Cards and effects that reduce maximum health, such as [[Nutshell Cake]],
* Cards and effects that reduce maximum health, such as [[Nutshell Cake]],
* [[Charms]] that modify maximum health, such as [[Moko Charm]],
* [[Charms]] that modify maximum health, such as the {{Charm|Moko Charm}},
* Equipping a [[Crowns#Cursed Crowns|Cursed Crown]] from the [[Tyrant Bell]],
* Equipping a [[Crowns#Cursed Crowns|Cursed Crown]] from the [[Tyrant Bell]],
* The [[Blood Bell]].
* The [[Blood Bell]].
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==Healing==
==Healing==
Just as cards can lose health by taking damage, certain cards and [[Charms]] can restore their health, allowing them to survive more damage. There are two ways to recover health. The first is with cards and effects that "restore" health (e.g. [[Berry Basket]]). This is capped at the card's maximum health; for instance, using the Berry Basket to heal a card at 5 out of 6 health brings it to 6 health, not 7 health. The other method is with cards and effects that "increase" health (e.g. [[Pinkberry Juice]]), which raises the card's max health for the battle ''and'' restores that much health. For instance, using Pinkberry Juice on a card at 5 out of 6 health brings it to 9 out of 10 health. Both of these count as "healing" that card, so effects that activate when healed, such as [[Heartforge]] and [[Lil' Berry]], will activate in each case.
Just as cards can lose health by taking damage, certain cards and [[Charms]] can heal cards and allow them to survive more damage. There are two ways to recover health:


A card can also be healed by recalling it, which removes the card from the field and puts it into the discard pile. This recovers a flat 5 health and removes all [[Stats#Buffs|buffs]] and [[Stats#Debuffs|debuffs]] from it. However, this does not activate on-heal effects. Cards with [[Stats#Keywords|Hogheaded]] and Summoned cards cannot be recalled and thus cannot recover health or have statuses removed in this way.
* Cards and effects that "restore" health (e.g. [[Berry Basket]]) restore a card's missing health. This is capped at the card's maximum health; for instance, using the Berry Basket to heal a card at 5 out of 6 health brings it to 6 health. It will not bring the card to 7 health.
 
* Cards and effects that "increase" health (e.g. [[Pinkberry Juice]]) raise a card's maximum health for the battle ''and'' restore that much health. For instance, using Pinkberry Juice on a card at 5 out of 6 health brings it to 9 out of 10 health.
 
Both of these count as "healing" that card, so effects that activate when healed, such as [[Heartforge]] and [[Lil' Berry]], will activate in each case.
 
A card can also be healed by recalling it, which removes the card from the field and puts it into the discard pile. This recovers a flat 5 health and removes all temporary [[Stats#Buffs|buffs]] and [[Stats#Debuffs|debuffs]] from it (so effects like {{Stat|Frost}} are removed, but indefinite statuses like {{Stat|Frenzy}} are not). However, this does not activate on-heal effects. Cards with {{Keyword|Hogheaded}} or {{Keyword|Summoned}} cannot be recalled and thus cannot recover health or have statuses removed in this way.


==Destruction==
==Destruction==
Once a card's health reaches 0 or less, it is immediately destroyed. Effects that would activate when that card is hit will still activate, such as Teeth or an ability like [[Grumps|Grumps's]]. However, if the card has a {{Stat|Reaction}} that would trigger when hit, it will not trigger since the card is destroyed before it can react. If a card reaches 0 health while it is attacking, any abilities that would have activated when it triggered will ''not'' activate. For instance, if [[Booshu]] attacks an enemy but dies due to the enemy's Teeth, Booshu will not restore health to the team. However, any debuffs that would have been applied on hit ''will'' still be inflicted. For instance, if [[Loki]] attacks an enemy and dies from its Teeth, the enemy will still be Demonized. If a card dies that was in the middle of {{Stat|Frenzy}} attacks or that had a Reaction triggered multiple times, the card is destroyed before it can finish attacking.
Once a card's health reaches 0 or less, it is immediately destroyed and removed from the battle. Effects that would activate when that card is hit will still activate, such as {{Stat|Teeth}} or an ability like [[Grumps|Grumps's]]. However, if the card has a {{Stat|Reaction}} that would trigger when hit, it will not trigger since the card is destroyed before it can react. If a card reaches 0 health while it is attacking, any abilities that would have activated when it triggered will ''not'' activate. For instance, if [[Booshu]] attacks an enemy but dies due to the enemy's Teeth, Booshu will not restore health to the team. However, any debuffs that would have been applied on hit ''will'' still be inflicted. For instance, if [[Loki]] attacks an enemy and dies from its Teeth, the enemy will still be {{Stat|Demonize|Demonized}}. If a card dies that was in the middle of {{Stat|Frenzy}} attacks or that had a Reaction triggered multiple times, the card is destroyed before it can finish attacking.


==Unique Interactions==
==Unique Interactions==
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A card's current or maximum health ''can'' be negative, mainly for the purpose of [[Berry Blade]]. Overkilling an enemy with Berry Blade (for instance, dealing 4 damage to an enemy with 2 health) will leave it at -2 health and restore 4 health to the front ally.  
A card's current or maximum health ''can'' be negative, mainly for the purpose of [[Berry Blade]]. Overkilling an enemy with Berry Blade (for instance, dealing 4 damage to an enemy with 2 health) will leave it at -2 health and restore 4 health to the front ally.  


Although Shell and Block prevent damage, they do ''not'' prevent direct loss of health; while damage causes loss of health, loss of health is not necessarily damage, such as with [[Leech]] and [[Nutshell Cake]]. Direct loss of health completely bypasses Shell and Block, but it also is not increased by {{Stat|Demonize}} or {{Stat|Bom}}, as it is not damage. If a card loses health in this way and its health becomes 0 or less, it is immediately destroyed regardless of its Shell or Block. This also occurs if the card is in hand, so using the Nutshell Cake on a Companion in hand with 2 or less health will destroy them.
Although {{Stat|Shell}} and {{Stat|Block}} prevent damage, they do ''not'' prevent direct loss of health, such as by [[Leech]] or [[Nutshell Cake]]. While damage ''causes'' loss of health, loss of health is ''not'' necessarily damage. Direct loss of health completely bypasses Shell and Block, but it also is not increased by {{Stat|Demonize}} or {{Stat|Bom}}, as it is not damage. If a card loses health in this way and its health becomes 0 or less, it is immediately destroyed regardless of its Shell or Block. This also occurs if the card is in hand, so using the Nutshell Cake on a Companion in hand with 2 or less health will destroy them.


==Cards and effects that interact with Health==
==Cards and effects that interact with Health==
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*[[Nutshell Cake]]
*[[Nutshell Cake]]
*[[Pinkberry Juice]]
*[[Pinkberry Juice]]
*[[Balance Charm]]
*{{Charm|Balance Charm}}
*[[Cloudberry Charm]]
*{{Charm|Cloudberry Charm}}
*[[Coldheart Charm]]
*{{Charm|Coldheart Charm}}
*[[Heart Charm]]
*{{Charm|Heart Charm}}
*[[Hog Charm]]
*{{Charm|Hog Charm}}
*[[Lamb Charm]]
*{{Charm|Lamb Charm}}
*[[Moko Charm]]
*{{Charm|Moko Charm}}
*[[Raspberry Charm]]
*{{Charm|Raspberry Charm}}
*[[Strawberry Charm]]
*{{Charm|Strawberry Charm}}
*[[Truffle Charm]]
*{{Charm|Truffle Charm}}
|
|
*[[Firefist]]
*[[Firefist]]

Revision as of 15:52, 22 April 2024

Health.png Health is a stat used by Leaders, Companions, Shades, and most enemies. When a card's health reaches 0 or less, it is destroyed and removed from the battle.

Damage and Loss of Health

The most common way for a card to lose health is to be hit by another card on the field with at least 1 Attack.png attack. However, there are many other ways to lose health as well:

If a card has Shell.png Shell, the Shell is deducted before health when it takes damage, and excess damage will be dealt to its health. If the card has Block.png Block, the Block is deducted per instance of damage and no damage is dealt to Shell or health.

Healing

Just as cards can lose health by taking damage, certain cards and Charms can heal cards and allow them to survive more damage. There are two ways to recover health:

  • Cards and effects that "restore" health (e.g. Berry Basket) restore a card's missing health. This is capped at the card's maximum health; for instance, using the Berry Basket to heal a card at 5 out of 6 health brings it to 6 health. It will not bring the card to 7 health.
  • Cards and effects that "increase" health (e.g. Pinkberry Juice) raise a card's maximum health for the battle and restore that much health. For instance, using Pinkberry Juice on a card at 5 out of 6 health brings it to 9 out of 10 health.

Both of these count as "healing" that card, so effects that activate when healed, such as Heartforge and Lil' Berry, will activate in each case.

A card can also be healed by recalling it, which removes the card from the field and puts it into the discard pile. This recovers a flat 5 health and removes all temporary buffs and debuffs from it (so effects like Frost.png Frost are removed, but indefinite statuses like Frenzy.png Frenzy are not). However, this does not activate on-heal effects. Cards with Hogheaded or Summoned cannot be recalled and thus cannot recover health or have statuses removed in this way.

Destruction

Once a card's health reaches 0 or less, it is immediately destroyed and removed from the battle. Effects that would activate when that card is hit will still activate, such as Teeth.png Teeth or an ability like Grumps's. However, if the card has a Reaction.png Reaction that would trigger when hit, it will not trigger since the card is destroyed before it can react. If a card reaches 0 health while it is attacking, any abilities that would have activated when it triggered will not activate. For instance, if Booshu attacks an enemy but dies due to the enemy's Teeth, Booshu will not restore health to the team. However, any debuffs that would have been applied on hit will still be inflicted. For instance, if Loki attacks an enemy and dies from its Teeth, the enemy will still be Demonize.png Demonized. If a card dies that was in the middle of Frenzy.png Frenzy attacks or that had a Reaction triggered multiple times, the card is destroyed before it can finish attacking.

Unique Interactions

Shades are special among cards in that their Summoned ability causes them to passively lose health; a Shade that triggers will lose 1 health at the end of that turn. This reduction is to its current health and not max health, so it can be restored, but since it is not a source of direct damage it will ignore the Shade's Shell and Block. The Shade also does not lose more than 1 health if it triggers multiple times within the turn (most common with Frenzy).

A card's current or maximum health can be negative, mainly for the purpose of Berry Blade. Overkilling an enemy with Berry Blade (for instance, dealing 4 damage to an enemy with 2 health) will leave it at -2 health and restore 4 health to the front ally.

Although Shell.png Shell and Block.png Block prevent damage, they do not prevent direct loss of health, such as by Leech or Nutshell Cake. While damage causes loss of health, loss of health is not necessarily damage. Direct loss of health completely bypasses Shell and Block, but it also is not increased by Demonize.png Demonize or Bom.png Bom, as it is not damage. If a card loses health in this way and its health becomes 0 or less, it is immediately destroyed regardless of its Shell or Block. This also occurs if the card is in hand, so using the Nutshell Cake on a Companion in hand with 2 or less health will destroy them.

Cards and effects that interact with Health

Player effects that restore or change max health Player effects that interact with health or healing Enemy cards that use health