Health: Difference between revisions

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Just as cards can lose health by taking damage, certain cards and [[Charms]] can restore their health, allowing them to survive more damage. There are two ways to recover health. The first is with cards and effects that "restore" health (e.g. [[Berry Basket]]). This is capped at the card's maximum health; for instance, using the Berry Basket to heal a card at 5 out of 6 health brings it to 6 health, not 7 health. The other method is with cards and effects that "increase" health (e.g. [[Pinkberry Juice]]), which raises the card's max health for the battle ''and'' restores that much health. For instance, using Pinkberry Juice on a card at 5 out of 6 health brings it to 9 out of 10 health. Both of these count as "healing" that card, so effects that activate when healed, such as [[Heartforge]] and [[Lil' Berry]], will activate in each case.
Just as cards can lose health by taking damage, certain cards and [[Charms]] can restore their health, allowing them to survive more damage. There are two ways to recover health. The first is with cards and effects that "restore" health (e.g. [[Berry Basket]]). This is capped at the card's maximum health; for instance, using the Berry Basket to heal a card at 5 out of 6 health brings it to 6 health, not 7 health. The other method is with cards and effects that "increase" health (e.g. [[Pinkberry Juice]]), which raises the card's max health for the battle ''and'' restores that much health. For instance, using Pinkberry Juice on a card at 5 out of 6 health brings it to 9 out of 10 health. Both of these count as "healing" that card, so effects that activate when healed, such as [[Heartforge]] and [[Lil' Berry]], will activate in each case.


A card can also be healed by recalling it, which removes the card from the field and puts it into the discard pile.<!--How much health is restored? Does this trigger on-heal effects?--> Cards with [[Stats#Keywords|Hogheaded]] and Summoned cards cannot be recalled.
A card can also be healed by recalling it, which removes the card from the field and puts it into the discard pile, recovering a flat 5 health.<!--Does this trigger on-heal effects?--> Cards with [[Stats#Keywords|Hogheaded]] and Summoned cards cannot be recalled and thus cannot recover health in this way.


==Destruction==
==Destruction==

Revision as of 01:12, 28 January 2024

Health is a stat used by Leaders, Companions, and most enemies. When a card's health reaches 0 or less, it is destroyed and removed from the battle.

Damage and Loss of Health

The most common way for a card to lose health is to be hit by another card with at least 1 attack. However, there are many other ways to lose health as well:

If a card has Shell, the Shell is deducted before health when it takes damage, and excess damage will be dealt to its health. If the card has Block, the Block is deducted per instance of damage and no damage is dealt to Shell or health. If a card's maximum health is reduced, this completely bypasses any Shell or Block it has. However, this reduction is not increased by Demonize or Bom, as it is not damage. If a card's maximum health becomes 0 for any reason, the card is instantly destroyed regardless of any Shell or Block it had. This also occurs if the card was in hand, so using the Nutshell Cake on a card in hand with 2 or less health will still result in it being destroyed.

Healing

Just as cards can lose health by taking damage, certain cards and Charms can restore their health, allowing them to survive more damage. There are two ways to recover health. The first is with cards and effects that "restore" health (e.g. Berry Basket). This is capped at the card's maximum health; for instance, using the Berry Basket to heal a card at 5 out of 6 health brings it to 6 health, not 7 health. The other method is with cards and effects that "increase" health (e.g. Pinkberry Juice), which raises the card's max health for the battle and restores that much health. For instance, using Pinkberry Juice on a card at 5 out of 6 health brings it to 9 out of 10 health. Both of these count as "healing" that card, so effects that activate when healed, such as Heartforge and Lil' Berry, will activate in each case.

A card can also be healed by recalling it, which removes the card from the field and puts it into the discard pile, recovering a flat 5 health. Cards with Hogheaded and Summoned cards cannot be recalled and thus cannot recover health in this way.

Destruction

Once a card's health reaches 0 or less, it is immediately destroyed. Effects that would activate when that card is hit will still activate, such as Teeth or an ability like Grumps's, but Reactions will not trigger since the card is destroyed before it can react. If a card reaches 0 health while it is attacking, any abilities that would have activated when it triggered will not activate. For instance, if Booshu attacks an enemy but dies due to the enemy's Teeth, Booshu will not restore health to the team. However, any debuffs that would have been applied on hit will still be inflicted. For instance, if Loki attacks an enemy and dies from its Teeth, the enemy will still be Demonized. If a card dies that was in the middle of Frenzy attacks or that had a Reaction triggered multiple times, the card is destroyed before it can finish attacking.

Unique Interactions

Shades are special among cards in that their Summoned ability causes them to passively lose health; a Shade that triggers will lose 1 health at the end of that turn. This reduction is to its current health and not max health, so it can be restored, but since it is not a source of direct damage it will ignore the Shade's Shell and Block.

A card's current or maximum health can be negative, mainly for the purpose of Berry Blade. Overkilling an enemy with Berry Blade (for instance, dealing 4 damage to an enemy with 2 health) will leave it at -2 health and restore 4 health to the front ally.

Cards and effects that interact with Health

Player effects that restore or change max health Player effects that interact with health or healing Enemy cards that use health