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'''Reactions''' are an uncommon [[Stats|stat]] found on a handful of cards. They serve as alternative ways for these cards to trigger besides their [[Counter]] reaching 0. In many cases, cards with Reactions don't even have Counters at all, and thus can only trigger via the Reaction.
{{Stat|Reaction|Reactions}} are an uncommon [[Stats|stat]] found on a handful of cards. They serve as alternative ways for these cards to trigger besides their {{Stat|Counter}} reaching 0. In many cases, cards with Reactions don't even have Counters at all, and thus can only trigger via the Reaction.


==Information and Strategy==
==Information and Strategy==
Reactions are found on both player and enemy cards. Unlike the usual Counters, a card with a Reaction will trigger ''immediately'' whenever some condition is met. A reacting card triggers identically to one triggered by its Counter: it attacks the front enemy in the opposing row and uses its effects (if any). However, some reactions like the {{Keyword|Smackback}} keyword cause the card to trigger against a specific target instead of the front enemy, although it still uses its effects as normal.


Reactions are found on both player and enemy cards, represented with an exclamation point ( '''!''' ) inside an orange sun icon (as opposed to Counters, which are represented by a number inside a yellow sun). When a card reacts, it triggers basically identically to any card that triggered via its Counter; the card will trigger against the front enemy in the row (unless it also has [[Stats#Keywords|Barrage]], [[Stats#Keywords|Aimless]], or [[Stats#Keywords|Longshot]], in which case it follows the targeting of the ability), and if the card has [[Frenzy]] then it will trigger multiple times. The most common Reaction is the [[Stats#Keywords|Smackback]] keyword, which causes the card to trigger against any card on the field that hits it. Notably, Smackback has a unique interaction with Frenzy; if the reacting card has more Frenzy than what is required to kill its attacker, the extra attacks do not occur. For instance, if a [[Warthog]] with 5 Frenzy reacts against a card with 1 health, it will attack that card once and kill it, but its four additional attacks go to waste. Other Reactions do not do this and will use up as many attacks as possible. Additionally, if a card with Smackback also has Barrage, Aimless, or Longshot, it does not trigger against its attacker and instead triggers according to the ability.
Although Smackback is the most common Reaction, it is far from the only one. All Reactions are written in orange ability text to indicate what triggers the Reaction, while any other abilities the card may have are colored normally. For instance, {{Card|Mega Mimik}} has the orange text "Trigger when an ally in the row attacks," indicating its trigger condition, and "Lose 1 {{Stat|Scrap}}" in normal text, indicating that this is an ability unrelated to what causes the Reaction.


However, Smackback is not the only Reaction; other Reactions that are not keyworded are written in orange ability text to indicate what triggers the Reaction. Any other abilities the card may have are colored normally. For instance, [[Mega Mimik]] has the orange text "Trigger when an ally in the row attacks," indicating its trigger condition, and "Lose 1 [[Scrap]]" in normal text, indicating that this is an ability unrelated to what causes the Reaction.
==Preventing Reactions==
The nature of Reactions makes them exceedingly dangerous to offensive [[Companions]], who tend to have low {{Stat|health}}. A card with Smackback is theoretically able to damage any card on the player's field regardless of position, as long as that player card hits it. There are three different ways to prevent a card's Reaction from working, even if the conditions are met:


As long as a card is inflicted with [[Snow]], any Reactions it has will stop working. Even if the Reaction's conditions are met, the card fails to trigger. This includes if the card would react to the hit but the hit inflicts it with Snow; for instance, [[Snoof]] attacking a [[Spike Wall]] will not trigger the latter's Smackback. <!--Maw Jaw appears to attempt to react even when Snowed. Is this a one-time thing, or do other cards with Reactions behave similarly? If other cards behave this way, do they use their effects when attempting to react, e.g. does Mega Mimik lose Scrap?-->If a card with a Reaction is inflicted with [[Ink]], all its abilities are negated and thus the ability that triggers the Reaction is negated. If the card would react to being hit but the hit inflicts it with Ink, it will not react. For instance, [[Maw Jaw]] triggers when hit by anything. Using the [[Flask of Ink]] on it counts as a hit (since the Flask of Ink has an attack icon), but because it Inks Maw Jaw it cannot react.
* {{Stat|Snow|Snowed}} cards can never trigger under any circumstances, so this prevents them from triggering by Reactions. A card also cannot react to a hit that inflicts it with Snow; for instance, {{Card|Snoof}} attacking a {{Card|Spike Wall}} will not trigger the latter's Smackback.


Reactions are separate from any non-triggering ability that activates under a specific condition, and those abilities can still activate even if the card is Snowed. For instance, if a card has the [[Punchfist Charm]] and the [[Tiger Charm]] attached, it will gain Smackback and "Gain 1 [[Teeth]] when hit." However, if this card is Snowed and thus cannot trigger via Smackback, it will still gain Teeth when hit by something.
* Inflicting {{Stat|Ink}} on a card negates all its effects, including any abilities it has that would trigger Reactions. If the card has just a Reaction and no Counter, it will never be able to trigger while Inked. Like Snow, the card will also not react to any hit that inflicts it with Ink. For instance, {{Card|Maw Jaw}} triggers when hit by anything, but it will not trigger when hit by the {{Card|Flask of Ink}}, since it becomes Inked by the hit that would trigger the Reaction.
 
* If a card's Reaction has its conditions met but it is killed before its Reaction would trigger, it is removed from the field immediately and will not react. This sets counterattack Reactions apart from {{Stat|Teeth}}, which ''will'' damage an attacker even if the card with Teeth is killed by the hit.
 
==Reaction Interactions==
{{Stat|Counter|Counters}} and Reactions are independent from each other. If a card has both a Counter and a Reaction, the Reaction will not cause the card's Counter to reset when triggering.
 
If a card with {{Stat|Frenzy}} has a Reaction that causes it to trigger against a specific target (such as Smackback), it will stop attacking if the target is killed in the middle of Frenzy attacks. However, if it also has {{Keyword|Barrage}} or {{Keyword|Aimless}}, it no longer triggers specifically against its target, and instead triggers against the ''row'' that the intended target occupies. For instance, a card with Barrage and Smackback will react against its attacker's entire row. This allows the card to use more of its Frenzy in one reaction, even if the intended target is killed partway through. However, if ''all'' the enemies in the targeted row are killed partway through the Frenzy attacks, the card will still stop attacking. Uniquely, a card with {{Keyword|Longshot}} triggers appropriately against its Reaction's target (instead of always hitting the furthest enemy), but it can still use more of its Frenzy if the target is killed (in which case it begins hitting the furthest enemy).
 
{{Stat|Spice}} and {{Stat|Frost}} are only removed once all attacks are finished and no more Reactions are being triggered. This means that if a card with a Reaction triggered by being hit (such as Smackback or Maw Jaw's Reaction) hits another card with such a Reaction, the cards will repeatedly take turns hitting each other, but their Spice and Frost will only clear once one (or both) of the cards is destroyed. However, if each card is unable to kill the other (such as if they have 0 or less {{Stat|attack}}, perhaps due to Frost), each card's Reaction will only trigger up to two times, to prevent an infinite loop.
 
A similar form of infinite loop prevention is used for cards with Reactions triggered on an ally's attack, such as {{Card|Mimik}} and {{Card|Puffball}}. A card with this type of Reaction ''cannot'' trigger other cards with the same type of Reaction; otherwise, having two Mimiks in a row would lead to an infinite number of attacks.
 
If a card would trigger against multiple targets at once (such as if {{Card|Snoffel}} inflicts {{Stat|Snow}} on the enemy field while {{Card|Kobonker}} is active), the card triggers against each target in reverse turn order, starting from the back of the field and working towards the front. The same is true for if multiple cards' Reactions are triggered at once (such by hitting Smackback cards with a {{Keyword|Barrage}} attack), and the reacting cards will trigger in reverse turn order.
 
Reactions are separate from activated abilities that also have specific conditions (note the orange text of a Reaction versus the normal white text of a regular ability). These abilities can still activate even if the card is Snowed. For instance, even if {{Card|Grumps}} is Snowed, it will still lower the {{Stat|attack}} of whatever hits it. Since {{Stat|Ink}} negates all a card's abilities, neither a Reaction or an on-hit ability is able to work.
 
All Reactions trigger in between Frenzy attacks if their conditions are met, which may even kill the attacking card before it finishes all its attacks. When interrupting Frenzy attacks this way, the reacting card uses all of its own Frenzy ''before'' the interrupted card continues to attack; for instance, if {{Card|Foxee}} attacks a {{Card|Warthog}} that has gained Frenzy via the {{Keyword|Wild}} ability, Foxee will hit the Warthog once, and then the Warthog will react against them with all of its Frenzy (or as much as is needed to kill Foxee).
 
Checking if a card's {{Stat|Overburn}} should cause it to explode has higher priority than checking its Reaction. If a card would react to something that also causes its {{Stat|health}} to be lower than its Overburn (whether by inflicting Overburn or damaging it), it will explode before it gets the chance to react. If the card survives its own explosion with {{Stat|Shell}}, {{Stat|Block}}, or {{Stat|Scrap}}, it will react after the explosion.
 
Resolving a card's ability or effect is also higher-priority than checking Reactions, so a card will not attempt to react to something until all the effects of the card that triggered it are applied. For instance, if Maw Jaw is hit by the {{Card|Berry Blade}}, which deals damage and then heals the front ally, Maw Jaw will not react until the ally is healed. Similarly, if {{Card|Monch}} eats an ally while {{Card|Groff}} is on the field, Groff will not react until Monch has finished attacking. This property is also what prevents cards from reacting to hits that inflict them with Snow or Ink.
 
Reactions have a hidden internal order of operations that is not immediately obvious, mainly because some Reactions are triggered on attack declaration, while others are triggered on hit. For instance, assume that a Companion has a {{Card|Mimik}} in the row and then attacks an enemy with Smackback. Mimik triggers whenever an ally in the row attacks, while Smackback triggers when the card is hit by another. Because an ally declaring an attack is an earlier event than actually hitting the card, the Companion would attack and hit the enemy card, and then Mimik would trigger and attack before the enemy card could react. If the enemy survived both of these attacks, it would then appropriately trigger against the Companion and Mimik.


Reactions trigger ''immediately'' whenever their conditions are met. This means that counterattack reactions like Smackback will interrupt attackers with Frenzy, reacting before the Frenzy attacks finish (which may even kill the attacker before they finish their attacks). Similarly, Mimik and Mega Mimik trigger in between hits if the attacking ally in the row has Frenzy. If a card's Reaction causes it to trigger against multiple specific enemies at once (such as if [[Snoffel]] inflicts the entire enemy field with Snow while [[Kobonker]] is on the field), the card will trigger against each appropriate target. <!--What's the order for this? Does it go in turn order, down the row, or randomly?--> If a card with Smackback attacks another card with Smackback, the cards take turns repeatedly attacking each other until one of them is destroyed. The only game state action that is higher-priority than checking a card's Reaction is checking if the card's [[Overburn]] should cause it to explode. If a card would react to something that also inflicts it with sufficient Overburn, it will explode before it gets the chance to react. If the card survives its own explosion, such as with [[Block]], it will react after the explosion.


==Cards and effects that interact with Reactions==
==Cards and effects that interact with Reactions==
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|-style="vertical-align:top;"
|-style="vertical-align:top;"
|
|
*[[Groff]] (trigger when an ally is sacrificed)
*{{Card|Gojiber}} ({{Keyword|Smackback}})
*[[Blundertank]] (trigger when [[Junk]] is destroyed)
*{{Card|Groff}} (trigger when an ally is sacrificed)
*[[Bombarder]] (trigger against cards hit with {{Stat|Bom}})
*{{Card|Knuckles}} (trigger when hit by anything)
*[[Kobonker]] (trigger against cards hit with {{Stat|Snow}})
*{{Card|Nova}} (trigger when losing {{Stat|Block}}, or when an ally loses Block)
*[[Mimik]] and [[Mega Mimik]] (trigger when an ally in the row attacks)
*{{Card|Zula}} (trigger when an enemy is killed)
*[[Moko Totem]] (trigger when its {{Stat|Spice}} becomes 10 or more)
*{{Card|Bling Bank}} (trigger when an enemy is killed)
*{{Card|Blundertank}} (trigger when {{Card|Junk}} is destroyed)
*{{Card|Bombarder}} (trigger against cards hit with {{Stat|Bom}})
*{{Card|Kobonker}} (trigger against cards hit with {{Stat|Snow}})
*{{Card|Mimik}} and {{Card|Mega Mimik}} (trigger when an ally in the row attacks)
*{{Card|Moko Totem}} (trigger when its {{Stat|Spice}} becomes 10 or more)
|
|
*[[Punchfist Charm]]
*{{Card|Punchfist Charm}} (grants {{Keyword|Smackback}})
|
|
*[[Gogong]] ([[Stats#Keywords|Smackback]])
*{{Card|Gogong}} ({{Keyword|Smackback}})
*[[Warthog]] ([[Stats#Keywords|Smackback]])
*{{Card|Warthog}} ({{Keyword|Smackback}})
*[[Puffball]] (trigger against the target when an ally attacks)
*{{Card|Puffball}} (trigger against the target when an ally attacks)
*[[Mimik]] and [[Mega Mimik]] (trigger when an ally in the row attacks)
*{{Card|Mimik}} and {{Card|Mega Mimik}} (trigger when an ally in the row attacks)
*[[Spike Wall]] ([[Stats#Keywords|Smackback]])
*{{Card|Spike Wall}} ({{Keyword|Smackback}})
*[[Maw Jaw]] (trigger when hit by anything)
*{{Card|Maw Jaw}} (trigger when hit by anything)
|}
 
==Other Languages==
{{Other Languages
| en    =
| zhs    = 反应
| zhs_rm = Fǎn yìng
| zht    = 反應
| zht_rm = Fǎn yīng
| ko    = 반응
| ko_rm  = Baneung
| ja    = リアクション
| ja_rm  = Riakushon
}}

Latest revision as of 21:54, 11 June 2024

Reaction.png Reactions are an uncommon stat found on a handful of cards. They serve as alternative ways for these cards to trigger besides their Counter.png Counter reaching 0. In many cases, cards with Reactions don't even have Counters at all, and thus can only trigger via the Reaction.

Information and Strategy

Reactions are found on both player and enemy cards. Unlike the usual Counters, a card with a Reaction will trigger immediately whenever some condition is met. A reacting card triggers identically to one triggered by its Counter: it attacks the front enemy in the opposing row and uses its effects (if any). However, some reactions like the Smackback keyword cause the card to trigger against a specific target instead of the front enemy, although it still uses its effects as normal.

Although Smackback is the most common Reaction, it is far from the only one. All Reactions are written in orange ability text to indicate what triggers the Reaction, while any other abilities the card may have are colored normally. For instance, Mega Mimik.png Mega Mimik has the orange text "Trigger when an ally in the row attacks," indicating its trigger condition, and "Lose 1 Scrap.png Scrap" in normal text, indicating that this is an ability unrelated to what causes the Reaction.

Preventing Reactions

The nature of Reactions makes them exceedingly dangerous to offensive Companions, who tend to have low Health.png health. A card with Smackback is theoretically able to damage any card on the player's field regardless of position, as long as that player card hits it. There are three different ways to prevent a card's Reaction from working, even if the conditions are met:

  • Snow.png Snowed cards can never trigger under any circumstances, so this prevents them from triggering by Reactions. A card also cannot react to a hit that inflicts it with Snow; for instance, Snoof.png Snoof attacking a Spike Wall.png Spike Wall will not trigger the latter's Smackback.
  • Inflicting Ink.png Ink on a card negates all its effects, including any abilities it has that would trigger Reactions. If the card has just a Reaction and no Counter, it will never be able to trigger while Inked. Like Snow, the card will also not react to any hit that inflicts it with Ink. For instance, Maw Jaw.png Maw Jaw triggers when hit by anything, but it will not trigger when hit by the Flask of Ink.png Flask of Ink, since it becomes Inked by the hit that would trigger the Reaction.
  • If a card's Reaction has its conditions met but it is killed before its Reaction would trigger, it is removed from the field immediately and will not react. This sets counterattack Reactions apart from Teeth.png Teeth, which will damage an attacker even if the card with Teeth is killed by the hit.

Reaction Interactions

Counter.png Counters and Reactions are independent from each other. If a card has both a Counter and a Reaction, the Reaction will not cause the card's Counter to reset when triggering.

If a card with Frenzy.png Frenzy has a Reaction that causes it to trigger against a specific target (such as Smackback), it will stop attacking if the target is killed in the middle of Frenzy attacks. However, if it also has Barrage or Aimless, it no longer triggers specifically against its target, and instead triggers against the row that the intended target occupies. For instance, a card with Barrage and Smackback will react against its attacker's entire row. This allows the card to use more of its Frenzy in one reaction, even if the intended target is killed partway through. However, if all the enemies in the targeted row are killed partway through the Frenzy attacks, the card will still stop attacking. Uniquely, a card with Longshot triggers appropriately against its Reaction's target (instead of always hitting the furthest enemy), but it can still use more of its Frenzy if the target is killed (in which case it begins hitting the furthest enemy).

Spice.png Spice and Frost.png Frost are only removed once all attacks are finished and no more Reactions are being triggered. This means that if a card with a Reaction triggered by being hit (such as Smackback or Maw Jaw's Reaction) hits another card with such a Reaction, the cards will repeatedly take turns hitting each other, but their Spice and Frost will only clear once one (or both) of the cards is destroyed. However, if each card is unable to kill the other (such as if they have 0 or less Attack.png attack, perhaps due to Frost), each card's Reaction will only trigger up to two times, to prevent an infinite loop.

A similar form of infinite loop prevention is used for cards with Reactions triggered on an ally's attack, such as Mimik.png Mimik and Puffball.png Puffball. A card with this type of Reaction cannot trigger other cards with the same type of Reaction; otherwise, having two Mimiks in a row would lead to an infinite number of attacks.

If a card would trigger against multiple targets at once (such as if Snoffel.png Snoffel inflicts Snow.png Snow on the enemy field while Kobonker.png Kobonker is active), the card triggers against each target in reverse turn order, starting from the back of the field and working towards the front. The same is true for if multiple cards' Reactions are triggered at once (such by hitting Smackback cards with a Barrage attack), and the reacting cards will trigger in reverse turn order.

Reactions are separate from activated abilities that also have specific conditions (note the orange text of a Reaction versus the normal white text of a regular ability). These abilities can still activate even if the card is Snowed. For instance, even if Grumps.png Grumps is Snowed, it will still lower the Attack.png attack of whatever hits it. Since Ink.png Ink negates all a card's abilities, neither a Reaction or an on-hit ability is able to work.

All Reactions trigger in between Frenzy attacks if their conditions are met, which may even kill the attacking card before it finishes all its attacks. When interrupting Frenzy attacks this way, the reacting card uses all of its own Frenzy before the interrupted card continues to attack; for instance, if Foxee.png Foxee attacks a Warthog.png Warthog that has gained Frenzy via the Wild ability, Foxee will hit the Warthog once, and then the Warthog will react against them with all of its Frenzy (or as much as is needed to kill Foxee).

Checking if a card's Overburn.png Overburn should cause it to explode has higher priority than checking its Reaction. If a card would react to something that also causes its Health.png health to be lower than its Overburn (whether by inflicting Overburn or damaging it), it will explode before it gets the chance to react. If the card survives its own explosion with Shell.png Shell, Block.png Block, or Scrap.png Scrap, it will react after the explosion.

Resolving a card's ability or effect is also higher-priority than checking Reactions, so a card will not attempt to react to something until all the effects of the card that triggered it are applied. For instance, if Maw Jaw is hit by the Berry Blade.png Berry Blade, which deals damage and then heals the front ally, Maw Jaw will not react until the ally is healed. Similarly, if Monch.png Monch eats an ally while Groff.png Groff is on the field, Groff will not react until Monch has finished attacking. This property is also what prevents cards from reacting to hits that inflict them with Snow or Ink.

Reactions have a hidden internal order of operations that is not immediately obvious, mainly because some Reactions are triggered on attack declaration, while others are triggered on hit. For instance, assume that a Companion has a Mimik.png Mimik in the row and then attacks an enemy with Smackback. Mimik triggers whenever an ally in the row attacks, while Smackback triggers when the card is hit by another. Because an ally declaring an attack is an earlier event than actually hitting the card, the Companion would attack and hit the enemy card, and then Mimik would trigger and attack before the enemy card could react. If the enemy survived both of these attacks, it would then appropriately trigger against the Companion and Mimik.


Cards and effects that interact with Reactions

Player cards with Reactions Player effects that interact with Reactions Enemy cards with Reactions

Other Languages

Language Official Name
Chinese
(Simplified)
反应
Fǎn yìng
Chinese
(Traditional)
反應
Fǎn yīng
Korean 반응
Baneung
Japanese リアクション
Riakushon