Bells: Difference between revisions

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'''Bells''' are effects that add extra rules to the game. Active bells appear in the top left corner, and hovering over them explains their effects. Bells can have positive and negative effects, sometimes both.
'''Bells''' are effects that add extra rules to the game. Active Bells appear in the top left corner, and hovering over them explains their effects. Bells can have positive and negative effects, sometimes both.


==Sun Bells==
==Sun Bells==
'''Sun Bells''' become active when you beat a [[Enemies#Bosses|Boss]] (not a Miniboss). After defeating a boss, you're presented with a set of 5 from a randomized collection of sun bells and charms, plus a crown after the fist boss. You may take exactly 2 rewards.
'''Sun Bells''' can be obtained after defeating a [[Enemies#Bosses|boss]] (not a miniboss). After defeating a boss, the player takes 2 exactly rewards from a set of 2 Sun Bells, 2 [[Charms]], and a [[Crowns|Crown]] (a Crown is only offered after defeating the first 2 bosses).  


{| class="wikitable sortable" style="text-align:left;"
{| class="wikitable sortable" style="text-align:left;"
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|style="text-align:center;"|[[Sun Bell of Hands]]
|style="text-align:center;"|[[Sun Bell of Hands]]
|Card Draw '''+1'''
|Card Draw '''+1'''
|When you draw a hand, draw an additional card.
|Draw ''7'' cards when drawing a hand, instead of 6.
|-
|-
|{{BellArt|Sun Bell of Fellowship}}
|{{BellArt|Sun Bell of Fellowship}}
|style="text-align:center;"|[[Sun Bell of Fellowship]]
|style="text-align:center;"|[[Sun Bell of Fellowship]]
|Companion Limit '''+2'''
|Companion Limit '''+2'''
|Lets you take 5 companions into battle instead of 3.
|The team may have up to ''5'' [[Companions]] at once, instead of 3.
|-
|-
|{{BellArt|Sun Bell of the Bell}}
|{{BellArt|Sun Bell of the Bell}}
|style="text-align:center;"|[[Sun Bell of the Bell]]
|style="text-align:center;"|[[Sun Bell of the Bell]]
|Redraw Bell Counter '''-1'''
|Redraw Bell Counter '''-1'''
|The Redraw Bell Counter resets to 3 instead of 4 when you ring it.
|The Redraw Bell's counter resets to ''3'' when rung, instead of 4.
|-
|-
|{{BellArt|Sun Bell of Health}}
|{{BellArt|Sun Bell of Health}}
|style="text-align:center;"|[[Sun Bell of Health]]
|style="text-align:center;"|[[Sun Bell of Health]]
|Leader Health '''+6'''
|Leader Health '''+6'''
|Your leader gains 6 {{stat|Health}}.
|The [[Leaders|Leader]] immediately gains ''+6'' {{Stat|health}}.
|-
|-
|{{BellArt|Sun Bell of Time}}
|{{BellArt|Sun Bell of Time}}
|style="text-align:center;"|[[Sun Bell of Time]]
|style="text-align:center;"|[[Sun Bell of Time]]
|Enemy Wave Bell Counter '''+1'''
|Enemy Wave Bell Counter '''+1'''
|Enemy waves take +1 turn to arrive.
|Enemy waves take ''+1'' turn longer to arrive.
|-
|-
|{{BellArt|Sun Bell of Recall}}
|{{BellArt|Sun Bell of Recall}}
|style="text-align:center;"|[[Sun Bell of Recall]]
|style="text-align:center;"|[[Sun Bell of Recall]]
|Recalling a Companion will count down the Redraw Bell by '''2'''
|Recalling a Companion will count down the Redraw Bell by '''2'''
|When you recall a Companion (not a Clunker), the Redraw Bell counts down by '''2'''.
|When a Companion is recalled (not a [[Clunkers|Clunker]]), the Redraw Bell counts down by '''2'''.
|-
|-
|{{BellArt|Sun Bell of Charge}}
|{{BellArt|Sun Bell of Charge}}
|style="text-align:center;"|[[Sun Bell of Charge]]
|style="text-align:center;"|[[Sun Bell of Charge]]
|Start each Battle with the Redraw Bell fully Charged
|Start each Battle with the Redraw Bell fully Charged
|The Redraw Bell starts the battle fully charged, allowing for 1 free redraw at the start of combat.
|The Redraw Bell starts the battle fully charged, allowing for 1 free redraw at the start of each battle.
|-
|-
|}
|}


==Storm Bells==
==Storm Bells==
'''Storm Bells''', once unlocked, can be selected while choosing your leader, and have negative effects that affects your entire run. Each bell will cost Storm Strength Points, which limits the amount of bells takable to under a Storm Strength Threshold. The Threshold starts at 5, but increases by 1 every time the [[Frost Guardian]] is beaten at max threshold, until 10 points is reached.
'''Storm Bells''' are unlocked after finishing a run for the first time. These can be selected while choosing a Leader and have negative effects that affect the whole run. Each Storm Bell is worth a certain number of Storm Strength Points, which limits the amount of Bells that can be active at once. This threshold starts at 5 points, but increases by 1 every time a run is beaten at the max threshold, up to 10 points.


Having 10 points worth of Storm Bells active is required for [[Lumin Goop]] and [[Broken Vase]] to appear. Completing [[Vanquishes]] with Storm Bells gives them a gold frame, and having gold frames for all Storm Bells unlocks Overcrank Mode, in which all Storm Bells are active.
Having 10 points worth of Storm Bells active is required for the [[Lumin Goop]] and [[Broken Vase]] to appear. Vanquishing a run with Storm Bells active gives each of them a gold frame. Having gold frames for all Storm Bells unlocks [[Overcrank Mode]], in which ''all'' Storm Bells are active at once.


{| class="wikitable sortable" style="text-align:left;"
{| class="wikitable sortable" style="text-align:left;"
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|style="text-align:center;"|[[Blingsnail Bell]]
|style="text-align:center;"|[[Blingsnail Bell]]
|style="text-align:center;"|1
|style="text-align:center;"|1
|All shop prices are increased by '''5''' {{Bling}} and Crown prices increase by '''10''' {{Bling}} after each purchase
|All [[The Woolly Snail|shop]] prices are increased by '''5''' {{Stat|Bling|Blings}}, and {{Crown}} prices increase by '''10''' {{Stat|Bling|Blings}} after purchasing a Crown.
|
|
|-
|-
Line 68: Line 68:
|style="text-align:center;"|[[Bell of Death]]
|style="text-align:center;"|[[Bell of Death]]
|style="text-align:center;"|1
|style="text-align:center;"|1
|Companions temporarily become Injured when they die in Battles
|[[Companions]] become temporarily [[Stats#Special Keywords|injured]] when they die in battle.
|
|An injured Companion's {{Stat|health}} and {{Stat|attack}} are halved at the beginning of battle. If the player wins a battle, all injured Companions who were not killed in that battle will fully recover. There is no penalty for an injured Companion being killed again in battle; they will simply remain injured.
|-
|-
|{{BellArt|Titan Bell}}
|{{BellArt|Titan Bell}}
|style="text-align:center;"|[[Titan Bell]]
|style="text-align:center;"|[[Titan Bell]]
|style="text-align:center;"|2
|style="text-align:center;"|2
|Bosses and Minibosses will be upgraded with Charms
|Bosses and Minibosses are upgraded with [[Charms]].
|Charms are picked from a limited pool unique to each enemy. See each minibosses' page for their respective charm pool, i.e. [[Big Peng]].
|Charms are picked from a limited pool unique to each enemy. See each miniboss's page for their respective Charm pool, i.e. [[Big Peng]].
|-
|-
|{{BellArt|Swarm Bell}}
|{{BellArt|Swarm Bell}}
|style="text-align:center;"|[[Swarm Bell]]
|style="text-align:center;"|[[Swarm Bell]]
|style="text-align:center;"|1
|style="text-align:center;"|1
|Reduced Enemy Wave Bell counter during Boss Battles
|Reduced enemy Wave Bell counter during boss battles.
|During the 3rd, 6th, and [[Eye of the Storm|8th]] combats, enemies will appear 1 round earlier.
|During the 3rd, 6th, and [[Eye of the Storm|8th]] combats, enemies will appear '''1''' round earlier.
|-
|-
|{{BellArt|Gunk Bell}}
|{{BellArt|Gunk Bell}}
|style="text-align:center;"|[[Gunk Bell]]
|style="text-align:center;"|[[Gunk Bell]]
|style="text-align:center;"|1
|style="text-align:center;"|1
|Gain a [[Gunk Fruit]] after each Boss Battle
|Gain a [[Gunk Fruit]] after each boss battle.
|After the 3rd, 6th, and [[Eye of the Storm|8th]] combats, a [[Gunk Fruit]] will be added to your deck. Gunk Fruits are [[items]] that have '''1''' {{stat|Attack}} and '''Consume'''.
|After the 3rd, 6th, and [[Eye of the Storm|8th]] combats, the player is forced to accept a [[Gunk Fruit]]. Gunk Fruits are [[Items]] that have '''1''' {{stat|attack}} and {{Keyword|Consume}}.
|-
|-
|{{BellArt|Icebourne Bell}}
|{{BellArt|Icebourne Bell}}
|style="text-align:center;"|[[Icebourne Bell]]
|style="text-align:center;"|[[Icebourne Bell]]
|style="text-align:center;"|2
|style="text-align:center;"|2
|Some enemies in the Ice Caves will be upgraded with [[Battle Charm|Battle Charms]]
|Some enemies in the Ice Caves will be upgraded with [[Battle Charm|Battle Charms]].
|During the 4th through 6th combats, 2 random enemies are upgraded with a [[Battle Charm]], granting it '''+2''' {{Stat|Attack}}.
|During the 4th through 6th combats, ''2'' random enemies are upgraded with a {{Charm|Battle Charm}}, granting each enemy '''+2''' {{Stat|attack}}.
|-
|-
|{{BellArt|Horde Bell}}
|{{BellArt|Horde Bell}}
|style="text-align:center;"|[[Horde Bell]]
|style="text-align:center;"|[[Horde Bell]]
|style="text-align:center;"|2
|style="text-align:center;"|2
|Reduced enemy wave counter
|Reduced enemy wave counter.
|Enemies will appear 1 round earlier, by default 4 rounds instead of 5.
|Enemies will appear '''1''' round earlier, by default 4 rounds instead of 5.
|-
|-
|{{BellArt|Gloom Bell}}
|{{BellArt|Gloom Bell}}
|style="text-align:center;"|[[Gloom Bell]]
|style="text-align:center;"|[[Gloom Bell]]
|style="text-align:center;"|1
|style="text-align:center;"|1
|Some card rewards will have [[Cursed Charm|Cursed Charms]]
|Some card rewards will have [[Charms#Cursed Charms|Cursed Charms]].
|Cursed Charms are negative charms. Card rewards affected may include: [[Frozen Travellers]], [[Treasure Chest]]s, [[Gnome Traveller]]s, [[The Woolly Snail]], [[Charm Merchant]].
|Cursed Charms have negative effects on the attached card and occupy one of the card's 3 [[Charms|Charm]] slots. Card rewards affected may include: [[Frozen Travellers]], [[Treasure Chest|Treasure Chests]], [[Gnome Traveller|Gnome Travellers]], [[The Woolly Snail]], and the [[Charm Merchant]].
|-
|-
|{{BellArt|Frostbourne Bell}}
|{{BellArt|Frostbourne Bell}}
|style="text-align:center;"|[[Frostbourne Bell]]
|style="text-align:center;"|[[Frostbourne Bell]]
|style="text-align:center;"|2
|style="text-align:center;"|2
|Some enemies in the Frostlands will be upgraded with [[Sun Charm|Sun Charms]]
|Some enemies in the Frostlands will be upgraded with [[Sun Charm|Sun Charms]].
|From the 7th combat onwards, 2 random enemies are upgraded with a [[Sun Charm]], granting it '''-1''' {{Stat|Counter}}. This cannot affect [[Frost Crusher]], [[Frost Junker]], and [[Gobling]].
|From the 7th combat onwards, 2 random enemies are upgraded with a {{Stat|Sun Charm}}, granting each '''-1''' {{Stat|Counter}}. This cannot affect [[Frost Crusher]], [[Frost Junker]], or [[Gobling]].
|-
|-
|{{BellArt|Gobbler Bell}}
|{{BellArt|Gobbler Bell}}
|style="text-align:center;"|[[Gobbler Bell]]
|style="text-align:center;"|[[Gobbler Bell]]
|style="text-align:center;"|2
|style="text-align:center;"|2
|Add a [[Gobbler]] to each Boss Battle
|Add a [[Gobbler]] to each boss battle.
|A [[Gobbler]] is added to the 3rd, 6th, and [[Eye of the Storm|8th]] combats. Gobblers are '''7''' {{stat|Health}}. '''1''' {{stat|Attack}}. '''3''' {{stat|Counter}} enemies that gain their allies' {{stat|Attack}} when said allies die.
|A [[Gobbler]] is added to the 3rd, 6th, and [[Eye of the Storm|8th]] combats. Gobblers are enemies with '''7''' {{stat|health}}. '''1''' {{stat|attack}}. '''3''' {{stat|Counter}}, and gain their killed allies' attack.
|-
|-
|{{BellArt|Tyrant Bell}}
|{{BellArt|Tyrant Bell}}
|style="text-align:center;"|[[Tyrant Bell]]
|style="text-align:center;"|[[Tyrant Bell]]
|style="text-align:center;"|2
|style="text-align:center;"|2
|Some Crowns will be Cursed
|Some Crowns will be cursed.
|Cursed Crowns cannot be removed, and reduces a card's {{stat|Attack}} and {{stat|Health}} by 1 each if possible when equipped. Exactly 1 shop between the 2nd and 6th fights will contain a Cursed Crown. This shop is not guaranteed to be on the player's path.
|[[Crowns#Cursed Crowns|Cursed Crowns]] cannot be removed, and reduces a card's {{stat|attack}} and {{stat|health}} by 1 each if possible. Exactly 1 shop between the 2nd and 6th fights will contain a Cursed Crown. This shop is not guaranteed to be on the player's path.
|-
|-
|{{BellArt|Dread Bell}}
|{{BellArt|Dread Bell}}
|style="text-align:center;"|[[Dread Bell]]
|style="text-align:center;"|[[Dread Bell]]
|style="text-align:center;"|3
|style="text-align:center;"|3
|Some enemies will be upgraded with Charms
|Some enemies will be upgraded with [[Charms]].
|Each fight, 2 random enemies will gain a random charm.
|Each fight, 2 random enemies will gain a random Charm.
|-
|-
|{{BellArt|Blood Bell}}
|{{BellArt|Blood Bell}}
|style="text-align:center;"|[[Blood Bell]]
|style="text-align:center;"|[[Blood Bell]]
|style="text-align:center;"|2
|style="text-align:center;"|2
|Your leader loses half Health before entering the Frostlands
|Your [[Leaders|Leader]] loses half {{Stat|health}} before entering the Frostlands.
|After the end of the 6th combat, your leader loses half of their max {{Stat|Health}}. This applies before Sun Vault rewards such as [[Bell of Health]].
|After the end of the 6th combat, the Leader loses half of their max {{Stat|health}}. This applies before the [[Bell of Health]].
|-
|-
|}
|}

Revision as of 23:42, 17 February 2024

Bells are effects that add extra rules to the game. Active Bells appear in the top left corner, and hovering over them explains their effects. Bells can have positive and negative effects, sometimes both.

Sun Bells

Sun Bells can be obtained after defeating a boss (not a miniboss). After defeating a boss, the player takes 2 exactly rewards from a set of 2 Sun Bells, 2 Charms, and a Crown (a Crown is only offered after defeating the first 2 bosses).

Image Bell Name Description Notes
Sun Bell of Hands.png Sun Bell of Hands Card Draw +1 Draw 7 cards when drawing a hand, instead of 6.
Sun Bell of Fellowship.png Sun Bell of Fellowship Companion Limit +2 The team may have up to 5 Companions at once, instead of 3.
Sun Bell of the Bell.png Sun Bell of the Bell Redraw Bell Counter -1 The Redraw Bell's counter resets to 3 when rung, instead of 4.
Sun Bell of Health.png Sun Bell of Health Leader Health +6 The Leader immediately gains +6 Health.png health.
Sun Bell of Time.png Sun Bell of Time Enemy Wave Bell Counter +1 Enemy waves take +1 turn longer to arrive.
Sun Bell of Recall.png Sun Bell of Recall Recalling a Companion will count down the Redraw Bell by 2 When a Companion is recalled (not a Clunker), the Redraw Bell counts down by 2.
Sun Bell of Charge.png Sun Bell of Charge Start each Battle with the Redraw Bell fully Charged The Redraw Bell starts the battle fully charged, allowing for 1 free redraw at the start of each battle.

Storm Bells

Storm Bells are unlocked after finishing a run for the first time. These can be selected while choosing a Leader and have negative effects that affect the whole run. Each Storm Bell is worth a certain number of Storm Strength Points, which limits the amount of Bells that can be active at once. This threshold starts at 5 points, but increases by 1 every time a run is beaten at the max threshold, up to 10 points.

Having 10 points worth of Storm Bells active is required for the Lumin Goop and Broken Vase to appear. Vanquishing a run with Storm Bells active gives each of them a gold frame. Having gold frames for all Storm Bells unlocks Overcrank Mode, in which all Storm Bells are active at once.

Image Bell Name Storm Strength Description Notes
Blingsnail Bell.png Blingsnail Bell 1 All shop prices are increased by 5 Bling.png Blings, and prices increase by 10 Bling.png Blings after purchasing a Crown.
Bell of Death.png Bell of Death 1 Companions become temporarily injured when they die in battle. An injured Companion's Health.png health and Attack.png attack are halved at the beginning of battle. If the player wins a battle, all injured Companions who were not killed in that battle will fully recover. There is no penalty for an injured Companion being killed again in battle; they will simply remain injured.
Titan Bell.png Titan Bell 2 Bosses and Minibosses are upgraded with Charms. Charms are picked from a limited pool unique to each enemy. See each miniboss's page for their respective Charm pool, i.e. Big Peng.
Swarm Bell.png Swarm Bell 1 Reduced enemy Wave Bell counter during boss battles. During the 3rd, 6th, and 8th combats, enemies will appear 1 round earlier.
Gunk Bell.png Gunk Bell 1 Gain a Gunk Fruit after each boss battle. After the 3rd, 6th, and 8th combats, the player is forced to accept a Gunk Fruit. Gunk Fruits are Items that have 1 Attack.png attack and Consume.
Icebourne Bell.png Icebourne Bell 2 Some enemies in the Ice Caves will be upgraded with Battle Charms. During the 4th through 6th combats, 2 random enemies are upgraded with a Battle Charm.pngBattle Charm, granting each enemy +2 Attack.png attack.
Horde Bell.png Horde Bell 2 Reduced enemy wave counter. Enemies will appear 1 round earlier, by default 4 rounds instead of 5.
Gloom Bell.png Gloom Bell 1 Some card rewards will have Cursed Charms. Cursed Charms have negative effects on the attached card and occupy one of the card's 3 Charm slots. Card rewards affected may include: Frozen Travellers, Treasure Chests, Gnome Travellers, The Woolly Snail, and the Charm Merchant.
Frostbourne Bell.png Frostbourne Bell 2 Some enemies in the Frostlands will be upgraded with Sun Charms. From the 7th combat onwards, 2 random enemies are upgraded with a Sun Charm.png Sun Charm, granting each -1 Counter.png Counter. This cannot affect Frost Crusher, Frost Junker, or Gobling.
Gobbler Bell.png Gobbler Bell 2 Add a Gobbler to each boss battle. A Gobbler is added to the 3rd, 6th, and 8th combats. Gobblers are enemies with 7 Health.png health. 1 Attack.png attack. 3 Counter.png Counter, and gain their killed allies' attack.
Tyrant Bell.png Tyrant Bell 2 Some Crowns will be cursed. Cursed Crowns cannot be removed, and reduces a card's Attack.png attack and Health.png health by 1 each if possible. Exactly 1 shop between the 2nd and 6th fights will contain a Cursed Crown. This shop is not guaranteed to be on the player's path.
Dread Bell.png Dread Bell 3 Some enemies will be upgraded with Charms. Each fight, 2 random enemies will gain a random Charm.
Blood Bell.png Blood Bell 2 Your Leader loses half Health.png health before entering the Frostlands. After the end of the 6th combat, the Leader loses half of their max Health.png health. This applies before the Bell of Health.

Modifier Bells

2-3 Modifier Bells are randomly selected every Daily Voyage from the list below and all Storm Bells. Most of them have negative or neutral effects, increasing the difficulty of Daily Voyages compared to normal runs.

Image Bell Name Description Notes
Battle Bell.png Battle Bell All companions have +1Attack.png Attack
Blingsack Bell.png Blingsack Bell Goblings drop double s
Bombskull Bell.png Bombskull Bell All friendly Clunkers have Bombskull Charms
Broken Bell.png Broken Bell Draw 3 additional cards if you hit the Redraw Bell when it is not charged
Fog Bell.png Fog Bell Some enemies will have Ooba Charms Each fight, 2 non-boss enemies, excluding Gobling and Naked Gnome will gain the charm
Frenzy Bell.png Frenzy Bell Your starting items gain x1Frenzy.png Frenzy
Frozen Heart Bell.png Frozen Heart Bell Some card rewards will have Block Charms Between each fight, this bell adds the charm to exactly 1 card reward, which is not guaranteed to be the path chosen
Goat Bell.png Goat Bell Some enemies will have Demon Eye Charms Each fight, 2 non-boss enemies will gain the charm
Gold Blade Bell.png Gold Blade Bell Combos give double s
Heart Bell.png Heart Bell All companions and enemies have +2 Health.png Health
Lumin Bell.png Lumin Bell All effects on all cards are boosted by 1
Party Bell.png Party Bell No more Companion limit!