Stats: Difference between revisions

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==Primary Stats==
==Primary Stats==
A card's '''primary stats''' are its most basic attributes, such as how much damage it can give and take.
{| class=wikitable
{| class=wikitable
!Icon
!Icon
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|[[File:Health.png|50px|]]
|[[File:Health.png|50px|]]
|[[Health]]
|[[Health]]
|The amount of damage a card can take. A run ends if the leader's health reaches 0. Additionally, if the [[Bell of Death]] is active, a companion killed in battle will become temporarily [[Stats#Special Keywords|injured]].
|The amount of damage a card can take. A run ends immediately when the [[Leaders|Leader's]] health reaches 0. Additionally, if the [[Bell of Death]] is active, a [[Companions|Companion]] killed in battle will become temporarily [[Stats#Special Keywords|injured]].
|-
|-
|[[File:Scrap.png|50px|]]
|[[File:Scrap.png|50px|]]
|[[Scrap]]
|[[Scrap]]
|An alternative to health. Scrap counts down by 1 when taking any amount of damage, as long as the damage was 1 or more. Specific to [[Clunkers]].
|[[Clunkers|Clunkers']] alternative to health. Counts down by 1 when taking any amount of damage, as long as the damage was 1 or more.
|-
|-
|[[File:Attack.png|50px|]]
|[[File:Attack.png|50px|]]
|[[Attack]]
|[[Attack]]
|How much health a card's action will take away from its target.  
|How much damage a Companion or Clunker will deal when triggering, or how much damage an [[Items|Item]] will deal to its target(s).  
|-
|-
|[[File:Counter.png|50px|]]
|[[File:Counter.png|50px|]]
|[[Counter]]
|[[Counter]]
|Reduces by 1 each turn. When it reaches zero, the card will trigger. If a card's counter reaches 0 through an effect like the [[Sun Rod]], it immediately triggers (before all cards' counters naturally reduce for the turn).
|Reduces by 1 each turn. When it reaches 0, the card will trigger. If a card's Counter reaches 0 through an effect like the [[Sun Rod]], it immediately triggers (''before'' the natural countdown for the turn).
|-
|[[File:Reaction.png|50px]]
|[[Reaction]]
|The card triggers when certain conditions are met, indicated in orange in its effects.  
|-
|-
|[[File:Frenzy.png|50px|]]
|[[File:Frenzy.png|50px|]]
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==Buffs==
==Buffs==
'''Buffs''' are effects that benefit the affected card in some way. Some of them are temporary, while others last indefinitely.
{| class=wikitable
{| class=wikitable
!Icon
!Icon
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|[[Block]]
|[[Block]]
|Blocks an entire attack
|Blocks an entire attack
|Incoming damage is reduced to 0, and counts down by 1. Deducted before and separately from Shell and health. Does not prevent Shroom from being inflicted, but does block damage dealt by Shroom.
|Prevents an instance of nonzero damage, then counts down by 1. Deducted before and separately from Shell and health. Does ''not'' prevent debuffs from being inflicted on hit, only the direct attack damage.
|-
|-
|[[File:Lumin.png|50px|]]
|[[File:Lumin.png|50px|]]
|[[Lumin]]
|[[Lumin]]
|Double's target's effects
|Doubles target's effects
|Clears when Lumin is applied to another card
|Numerical effects on the card (represented with orange numbers) become doubled. If Lumin is applied to a new card, the first one loses it.
|-
|-
|[[File:Shell.png|50px|]]
|[[File:Shell.png|50px|]]
|[[Shell]]
|[[Shell]]
|Blocks Damage
|Blocks damage
|Deducted before and separately from health. If the card takes more damage than it has Shell, the excess damage is dealt to health.
|Deducted before and separately from health. If the card takes more damage than it has Shell, the excess damage is dealt to health.
|-
|-
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|[[Resist Snow]]
|[[Resist Snow]]
|Limits snow that can be applied
|Limits snow that can be applied
|The card can have a maximum of 1 Snow applied per turn. Often seen on bosses or other strong enemies.
|The card can only ever have 1 Snow applied, and excess Snow is not inflicted. Often seen on bosses or other strong enemies.
|-
|-
|[[File:Spice.png|50px|]]
|[[File:Spice.png|50px|]]
|[[Spice]]
|[[Spice]]
|Temporarily increases attack damage
|Temporarily increases attack damage
|The card's next attack will deal additional damage equal to the card's Spice count. This includes Frenzy attacks. Resets to 0 after attacking.
|The card's attack is increased by its Spice. Resets to 0 after attacking. A card with Frenzy loses its Spice once all its Frenzy attacks finish.
|-
|-
|[[File:Teeth.png|50px|]]
|[[File:Teeth.png|50px|]]
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==Debuffs==
==Debuffs==
'''Debuffs''' are the opposite of buffs and ''negatively'' affect a card in some way. Like buffs, certain debuffs are temporary while others are persistent.
{| class=wikitable
{| class=wikitable
!Icon
!Icon
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|[[Bom]]
|[[Bom]]
|Take additional damage from all sources
|Take additional damage from all sources
|When the card is hit by anything (even if it would deal 0 damage), the damage is increased by its Bom. Does not count down.
|When the card would take damage from any source (even when hit by a card with 0 attack), the damage is increased by its Bom. Does not count down.
|-
|-
|[[File:Demonize.png|50px|]]
|[[File:Demonize.png|50px|]]
|[[Demonize]]
|[[Demonize]]
|Doubles damage taken
|Doubles damage taken
|The next time this card takes at least 1 damage, that damage becomes doubled and the count reduces by 1.
|The next time the card takes at least 1 damage from any source, that damage becomes doubled and its Demonize counts down by 1. Applied ''after'' the damage increase from Bom.
|-
|-
|[[File:Frost.png|50px|]]
|[[File:Frost.png|50px|]]
|[[Frost]]
|[[Frost]]
|Reduce the next attack's damage
|Reduce the next attack's damage
|Total Frost is subtracted from the card's damage on its next attack. This includes Frenzy attacks. Resets to 0 after attacking.
|The card's attack is reduced by its Frost. Resets to 0 after attacking. A card with Frenzy loses its Frost once all its Frenzy attacks finish.
|-
|-
|[[File:Haze.png|50px|]]
|[[File:Haze.png|50px|]]
|[[Haze]]
|[[Haze]]
|Attack your own team
|Attack your own team
|The card attacks a random other card on its own team. Counts down by 1 after each attack.
|When the card attacks, it attacks a random other card on its own team and its Haze counts down by 1.
|-
|-
|[[File:Ink.png|50px|]]
|[[File:Ink.png|50px|]]
|[[Ink]]
|[[Ink]]
|Silences modifiers
|Silences modifiers
|Temporarily disables any special description of a card. Counts down by 1 at the end of each turn.
|Temporarily disables a card's effects (as though its text were blank). Counts down by 1 at the end of each turn.
|-
|-
|[[File:Overburn.png|50px|]]
|[[File:Overburn.png|50px|]]
|[[Overburn]]
|[[Overburn]]
|Explodes when greater than or equal to the remaining health of the card
|Explodes when greater than or equal to the remaining health of the card
|When the Overburn count is greater than or equal to the card's current health, it immediately explodes and deals damage to itself and allied cards in that row. The damage dealt is equal to the Overburn count.
|When a card's Overburn is greater than or equal to its current health, it immediately explodes and deals damage to itself and its allies in the row. The damage dealt is equal to the Overburn count.
|-
|-
|[[File:Shroom.png|50px|]]
|[[File:Shroom.png|50px|]]
|[[Shroom]]
|[[Shroom]]
|Deals damage over time
|Deals damage over time
|At the end of each turn, the card takes damage equal to total Shroom count on that card, then the Shroom counts down by 1.
|At the end of each turn, the card takes damage equal its Shroom, then its Shroom counts down by 1.
|-
|-
|[[File:Snow.png|50px|]]
|[[File:Snow.png|50px|]]
|[[Snow]]
|[[Snow]]
|Freezes counter & reactions
|Freezes counter & reactions
|Prevents the card's counter from counting down and the card cannot react (e.g. with {{Keyword|Smackback}}). Counts down at the end of every turn. Other effects such as reducing the attacker's damage may still apply.
|The card's Counter cannot count down by any means and its [[Reaction|Reaction(s)]] cannot trigger. Counts down by 1 at the end of each turn. Other effects when hit, such as Teeth, will still apply.
|-
|}
 
==Keywords==
Keywords are special words that can change how a card acts or is triggered. They are highlighted in a card's description, and are described when examining the card.
 
{| class=wikitable
!Name
!Description
|-
|Absorb
|Take {{Stat|Attack}}, {{Stat|Health}}, effects and status effects.
|-
|Aimless
|Hit a random target in the opposing row. When applied by another card in play, it will override Barrage.
|-
|Barrage
|Hits all targets in the opposing row simultaneously.
|-
|Cleanse
|Removes all negative status effects.
|-
|Consume
|The card is destroyed after use and can't be used for the rest of the battle.
|-
|Critical
|Doubles the card's effect when it is the rightmost card in the player's hand.
|-
|Draw #
|The player draws the number of cards equal to #. Shuffles the discard deck if no cards are available.
|-
|Explode #
|Damages all enemies in the opposing row on death equal to #.
|-
|Faith #
|When the card [[Summons|summons]] a card, that card gains {{Stat|Attack}} and {{Stat|Health}} equal to #.
|-
|Fury #
|When the card is alone in a row, it gains {{Stat|Attack}} equal to #.
|-
|Greed
|When the card attacks, it deals 1 additional damage for each 50 {{Bling}} you have.
|-
|Hogheaded
|The card cannot be recalled to the discard deck and healed.
|-
|Longshot
|Hits the furthest enemy in the row, instead of the closest.
|-
|Noomlin
|Does not cost a turn to use. Comes with a [[Noomlin]] hanging off the card.
|-
|Recycle #
|The player must have # number of [[Junk]] cards in their hand to play the card. That many Junk is then destroyed from right to left.
|-
|Sacrificed
|Refers to a card killed by its own team. Can be seen as a trigger in a card description. Indicated with a skull icon appearing when the card is killed.
|-
|Smackback
|When hit by another card on the field, the card immediately reacts with a hit to the attacker (if the damaged card has no Attack, it still triggers and uses its effects). Disabled when {{Stat|Snow}} is applied.
|-
|Soulbound
|Applied in pairs. When a card with Soulbound is sacrificed, all other Soulbound cards simultaneously take 100 damage.
|-
|Spark
|Trigger immediately when deployed.
|-
|Summoned
|This card was [[Summons|summoned]] by another card. When this card activates, it will lose 1 {{Stat|Health}} at the end of the turn.
|-
|Trash #
|Adds # number of [[Junk]] cards to the player's hand when activated.
|-
|Unmovable
|The card cannot be moved around on the field.
|-
|Wild
|Gains x1 {{Stat|Frenzy}} when another card with Wild is destroyed (even if the destroyed Wild card was on the other team).
|-
|Yank
|Pulls the targeted card to the front of the row.
|-
|}
 
===Special Keywords===
Rather than change how the card plays, these reflect the current status of a card.
{| class=wikitable
!Name
!Description
|-
|style="color:red;"|Injured
|[[Companions|Companion]] become injured if killed in battle while the [[Bell of Death]] is active. An injured card starts with its {{Stat|Health}} and {{Stat|Attack}} halved, rounded up. The card will heal completely after surviving a battle (whether the card is played or not); if killed again, it will simply remain injured.
|-
|}
 
===Hidden Keywords===
These explain how certain effects will trigger, and only show its description upon inspecting the card.
{| class=wikitable
!Name
!Description
|-
|Active
|Units are considered "active" for "While active" effects when they are on the battlefield.
|-
|Healed
|"When healed" effects also occur when healed above max health, or when max health is increased.
|-
|Hit
|"On hit" effects occur when one card attacks another, even if they don't deal any damage. All cards that have {{Stat|Attack}} icons will attack and "hit" their targets. Damage dealt by status effects do not count as a "hit".
|-
|-
|}
|}


==[[Keywords]]==
A '''keyword''' is a special ability word that condenses a longer effect into a single concise word, simplifying card descriptions. Keywords are highlighted in orange in a card's text, and their condensed abilities are fully described when examining the card. ''See [[Keywords]] for greater detail.''


[[Category:Mechanics]]
[[Category:Mechanics]]

Latest revision as of 21:51, 3 June 2024

Stats are the primary attributes cards have, which are indicated through a variety of icons on the cards.

Primary Stats

A card's primary stats are its most basic attributes, such as how much damage it can give and take.

Icon Name Description
Health.png Health The amount of damage a card can take. A run ends immediately when the Leader's health reaches 0. Additionally, if the Bell of Death is active, a Companion killed in battle will become temporarily injured.
Scrap.png Scrap Clunkers' alternative to health. Counts down by 1 when taking any amount of damage, as long as the damage was 1 or more.
Attack.png Attack How much damage a Companion or Clunker will deal when triggering, or how much damage an Item will deal to its target(s).
Counter.png Counter Reduces by 1 each turn. When it reaches 0, the card will trigger. If a card's Counter reaches 0 through an effect like the Sun Rod, it immediately triggers (before the natural countdown for the turn).
Reaction.png Reaction The card triggers when certain conditions are met, indicated in orange in its effects.
Frenzy.png Frenzy Triggers multiple times consecutively.

Buffs

Buffs are effects that benefit the affected card in some way. Some of them are temporary, while others last indefinitely.

Icon Name Description Additional
Block.png Block Blocks an entire attack Prevents an instance of nonzero damage, then counts down by 1. Deducted before and separately from Shell and health. Does not prevent debuffs from being inflicted on hit, only the direct attack damage.
Lumin.png Lumin Doubles target's effects Numerical effects on the card (represented with orange numbers) become doubled. If Lumin is applied to a new card, the first one loses it.
Shell.png Shell Blocks damage Deducted before and separately from health. If the card takes more damage than it has Shell, the excess damage is dealt to health.
Resist Snow.png Resist Snow Limits snow that can be applied The card can only ever have 1 Snow applied, and excess Snow is not inflicted. Often seen on bosses or other strong enemies.
Spice.png Spice Temporarily increases attack damage The card's attack is increased by its Spice. Resets to 0 after attacking. A card with Frenzy loses its Spice once all its Frenzy attacks finish.
Teeth.png Teeth Deals damage back to attackers When a card with Teeth is hit, it simultaneously deals damage to the attacker equal to its Teeth.

Debuffs

Debuffs are the opposite of buffs and negatively affect a card in some way. Like buffs, certain debuffs are temporary while others are persistent.

Icon Name Description Additional Info
Bom.png Bom Take additional damage from all sources When the card would take damage from any source (even when hit by a card with 0 attack), the damage is increased by its Bom. Does not count down.
Demonize.png Demonize Doubles damage taken The next time the card takes at least 1 damage from any source, that damage becomes doubled and its Demonize counts down by 1. Applied after the damage increase from Bom.
Frost.png Frost Reduce the next attack's damage The card's attack is reduced by its Frost. Resets to 0 after attacking. A card with Frenzy loses its Frost once all its Frenzy attacks finish.
Haze.png Haze Attack your own team When the card attacks, it attacks a random other card on its own team and its Haze counts down by 1.
Ink.png Ink Silences modifiers Temporarily disables a card's effects (as though its text were blank). Counts down by 1 at the end of each turn.
Overburn.png Overburn Explodes when greater than or equal to the remaining health of the card When a card's Overburn is greater than or equal to its current health, it immediately explodes and deals damage to itself and its allies in the row. The damage dealt is equal to the Overburn count.
Shroom.png Shroom Deals damage over time At the end of each turn, the card takes damage equal its Shroom, then its Shroom counts down by 1.
Snow.png Snow Freezes counter & reactions The card's Counter cannot count down by any means and its Reaction(s) cannot trigger. Counts down by 1 at the end of each turn. Other effects when hit, such as Teeth, will still apply.

Keywords

A keyword is a special ability word that condenses a longer effect into a single concise word, simplifying card descriptions. Keywords are highlighted in orange in a card's text, and their condensed abilities are fully described when examining the card. See Keywords for greater detail.