Stats are the primary attributes cards have, which are indicated through a variety of icons on the cards.
Primary Stats
Icon
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Name
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Description
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Health
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The amount of damage a card can take. A run ends if the leader's health reaches 0. Additionally, if the Bell of Death is active, a companion killed in battle will become temporarily injured.
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Scrap
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An alternative to health. Scrap counts down by 1 when taking any amount of damage, as long as the damage was 1 or more. Specific to Clunkers.
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Attack
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How much health a card's action will take away from its target.
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Counter
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Reduces by 1 each turn. When it reaches zero, the card will trigger. If a card's counter reaches 0 through an effect like the Sun Rod, it immediately triggers (before all cards' counters naturally reduce for the turn).
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Frenzy
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Triggers multiple times consecutively.
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Buffs
Icon
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Name
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Description
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Additional
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Block
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Blocks an entire attack
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Incoming damage is reduced to 0, and counts down by 1. Deducted before and separately from Shell and health. Does not prevent Shroom from being inflicted, but does block damage dealt by Shroom.
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Lumin
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Double's target's effects
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Clears when Lumin is applied to another card
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Shell
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Blocks Damage
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Deducted before and separately from health. If the card takes more damage than it has Shell, the excess damage is dealt to health.
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Resist Snow
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Limits snow that can be applied
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The card can have a maximum of 1 Snow applied per turn. Often seen on bosses or other strong enemies.
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Spice
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Temporarily increases attack damage
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The card's next attack will deal additional damage equal to the card's Spice count. This includes Frenzy attacks. Resets to 0 after attacking.
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Teeth
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Deals damage back to attackers
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When a card with Teeth is hit, it simultaneously deals damage to the attacker equal to its Teeth.
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Debuffs
Icon
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Name
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Description
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Additional Info
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Bom
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Take additional damage from all sources
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When the card is hit by anything (even if it would deal 0 damage), the damage is increased by its Bom. Does not count down.
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Demonize
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Doubles damage taken
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The next time this card takes at least 1 damage, that damage becomes doubled and the count reduces by 1.
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Frost
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Reduce the next attack's damage
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Total Frost is subtracted from the card's damage on its next attack. This includes Frenzy attacks. Resets to 0 after attacking.
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Haze
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Attack your own team
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The card attacks a random other card on its own team. Counts down by 1 after each attack.
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Ink
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Silences modifiers
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Temporarily disables any special description of a card. Counts down by 1 at the end of each turn.
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Overburn
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Explodes when greater than or equal to the remaining health of the card
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When the Overburn count is greater than or equal to the card's current health, it immediately explodes and deals damage to itself and allied cards in that row. The damage dealt is equal to the Overburn count.
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Shroom
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Deals damage over time
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At the end of each turn, the card takes damage equal to total Shroom count on that card, then the Shroom counts down by 1.
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Snow
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Freezes counter & reactions
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Prevents the card's counter from counting down and the card cannot react (e.g. with Smackback). Counts down at the end of every turn. Other effects such as reducing the attacker's damage may still apply.
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Keywords
Keywords are special words that can change how a card acts or is triggered. They are highlighted in a card's description, and are described when examining the card.
Name
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Description
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Absorb
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Take Attack, Health, effects and status effects.
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Aimless
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Hit a random target in the opposing row. When applied by another card in play, it will override Barrage.
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Barrage
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Hits all targets in the opposing row simultaneously.
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Cleanse
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Removes all negative status effects.
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Consume
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The card is destroyed after use and can't be used for the rest of the battle.
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Critical
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Doubles the card's effect when it is the rightmost card in the player's hand.
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Draw #
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The player draws the number of cards equal to #. Shuffles the discard deck if no cards are available.
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Explode #
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Damages all enemies in the opposing row on death equal to #.
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Faith #
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When the card summons a card, that card gains Attack and Health equal to #.
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Fury #
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When the card is alone in a row, it gains Attack equal to #.
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Greed
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When the card attacks, it deals 1 additional damage for each 50
you have.
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Hogheaded
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The card cannot be recalled to the discard deck and healed.
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Longshot
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Hits the furthest enemy in the row, instead of the closest.
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Noomlin
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Does not cost a turn to use. Comes with a Noomlin hanging off the card.
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Recycle #
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The player must have # number of Junk cards in their hand to play the card. That many Junk is then destroyed from right to left.
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Sacrificed
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Refers to a card killed by its own team. Can be seen as a trigger in a card description. Indicated with a skull icon appearing when the card is killed.
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Smackback
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When hit by another card on the field, the card immediately reacts with a hit to the attacker (if the damaged card has no Attack, it still triggers and uses its effects). Disabled when Snow is applied.
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Soulbound
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Applied in pairs. When a card with Soulbound is sacrificed, all other Soulbound cards simultaneously take 100 damage.
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Spark
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Trigger immediately when deployed.
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Summoned
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This card was summoned by another card. When this card activates, it will lose 1 Health at the end of the turn.
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Trash #
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Adds # number of Junk cards to the player's hand when activated.
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Unmovable
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The card cannot be moved around on the field.
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Wild
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Gains x1 Frenzy when another card with Wild is destroyed (even if the destroyed Wild card was on the other team).
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Yank
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Pulls the targeted card to the front of the row.
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Special Keywords
Rather than change how the card plays, these reflect the current status of a card.
Name
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Description
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Injured
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Companion become injured if killed in battle while the Bell of Death is active. An injured card starts with its Health and Attack halved, rounded up. The card will heal completely after surviving a battle (whether the card is played or not); if killed again, it will simply remain injured.
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Hidden Keywords
These explain how certain effects will trigger, and only show its description upon inspecting the card.
Name
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Description
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Active
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Units are considered "active" for "While active" effects when they are on the battlefield.
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Healed
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"When healed" effects also occur when healed above max health, or when max health is increased.
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Hit
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"On hit" effects occur when one card attacks another, even if they don't deal any damage. All cards that have Attack icons will attack and "hit" their targets. Damage dealt by status effects do not count as a "hit".
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