Stats are the primary attributes cards have - indicated through a variety of icons on the cards.

Primary Stats

Icon Name Description
  Health The amount of damage a card can take. Companions are temporarily injured when health reaches 0. A run ends if leader's health reaches 0.
  Scrap An alternative to health. Scrap counts down by 1 when taking damage. The amount of damage dealt is irrelevant, so long as it was 1 or more. Specific to Clunkers.
  Attack How much health a card's action will take away from its target.
  Counter Reduces by 1 each turn. When it reaches zero the card will trigger.
  Frenzy Triggers multiple times.

Buffs

Icon Name Description Additional
  Block Blocks an entire attack Incoming damage is reduced to 0, and counts down by 1. Does not block applying Shroom, but will block the damage.
  Lumin Double's target's effects Clears when Lumin is applied to another card
  Shell Blocks Damage Deducted before and separately from health. If the card takes more damage than it has Shell, the damage will carry over to health.
  Resist Snow Limits snow that can be applied The card can have a maximum of 1 Snow applied per turn. Often seen on bosses.
  Spice Temporarily increases attack damage The card's next attack will deal additional damage equal to the card's Spice count. This includes Frenzy attacks. Resets to 0 after attacking.
  Teeth Deals damage back to attackers When a card with Teeth is hit, deal damage equal to Teeth.

Debuffs

Icon Name Description Additional Info
  Bom Take additional damage from all sources The card takes damage equal to the Bom count. Does not count down.
  Demonize Doubles damage taken The next time this card takes damage, that amount is doubled and the count reduces by 1.
  Frost Reduce the next attack's damage Total Frost is subtracted from the card's damage on its next attack. This includes Frenzy attacks. Resets to 0 after attacking.
  Haze Attack your own team The card attacks a random card on its own team. Counts down by 1 after each attack.
  Ink Silences modifiers Temporarily disables any special description of a card. Counts down by 1 at the end of each turn.
  Overburn Explodes when greater than or equal to the remaining health of the card When the Overburn count is equal to or above the card's current health, the card explodes and deals damage to allied cards in the same row. The damage dealt is equal to the Overburn count.
  Shroom Deals damage over time At the end of each turn, the card takes damage equal to total Shroom count on that card. Counts down by 1 at the end of each turn.
  Snow Freezes counter & reactions Prevents the card's counter from counting down and the card cannot react. Counts down at the end of every turn. Card descriptions like reducing the attackers damage may still apply.

Keywords

Keywords are special words that can change how a card acts or is triggered. They are highlighted in a card's description, and are described when examining the card.

Name Description
Aimless Hit a random target in the opposing row. When applied by another card in play, it will override Barrage.
Barrage Hits all targets in the opposing row.
Consume The card is destroyed after use.
Critical Doubles the effect when the card is the rightmost card in the player's hand.
Draw # The player draws the number of cards equal to #. Shuffles the discard deck if no cards are available.
Explode # Damages all enemies in the opposing row on death equal to #.
Faith # Increases summon's   Attack and   Health equal to #
Fury # When a card is alone in a row, gain   Attack equal to #.
Greed Deal 1 additional damage for each 50 you have.
Hogheaded The card cannot be recalled to the discard deck and healed.
Longshot Hit the furthest enemy in the row.
Noomlin Does not cost a turn to use. Comes with a Noomlin hanging off the card.
Recycle # The player must have # number of Junk cards in their hand to play the card. The Junk is then destroyed.
Sacrificed Killed by its own team. Can be seen as a trigger in a card description.
Smackback On hit, the card immediately reacts with a hit to the attacking card. Disabled when   Snow is applied.
Soulbound Applied in pairs. When one card with Soulbound is destroyed, deal 100 damage to other Soulbound cards.
Spark Trigger immediately when deployed. Cannot be recalled.
Summoned This card was summoned by another card. When this card activates, it will lose 1   Health.
Trash # Adds # number of Junk cards to the player's hand when activated.
Unmovable The card cannot be moved around or recalled.
Wild Gains x1   Frenzy when another card with Wild is destroyed.
Yank Pulls the targeted card to the front of the row.

Special Keywords

Rather than change how the card plays, these reflect the current status of a card.

Name Description
Injured The Companion was killed in the previous battle and it starts with   Health and   Attack halved, rounding up. The card will heal completely after surviving a battle (whether the card is played or not), otherwise an injured card that is again killed simply retains its injured status.