Clunkers: Difference between revisions

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!Description
!Description
|-
|-
|[[File:Fungo Blaster.png|70x70px|center|link=Fungo Blaster]]
|{{CardArt|Fungo Blaster}}
|style="text-align:left;"|[[Fungo Blaster]]
|style="text-align:left;"|[[Fungo Blaster]]
|1
|1
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|style="text-align:left;"|When a {{Stat|Shroom}}'d enemy dies, apply their {{Stat|Shroom}} to a random enemy
|style="text-align:left;"|When a {{Stat|Shroom}}'d enemy dies, apply their {{Stat|Shroom}} to a random enemy
|-
|-
|[[File:Heartmist Station.png|70x70px|center|link=Heartmist Station]]
|{{CardArt|Heartmist Station}}
|style="text-align:left;"|[[Heartmist Station]]
|style="text-align:left;"|[[Heartmist Station]]
|1
|1
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|style="text-align:left;"|When an ally is hit, restore their {{Stat|Health}} by '''1'''
|style="text-align:left;"|When an ally is hit, restore their {{Stat|Health}} by '''1'''
|-
|-
|[[File:ICGM.png|70x70px|center|link=ICGM]]
|{{CardArt|ICGM}}
|style="text-align:left;"|[[ICGM|I.C.G.M.]]
|style="text-align:left;"|[[ICGM|I.C.G.M.]]
|4
|4
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|style="text-align:left;"|Trigger multiple times equal to {{Stat|Scrap}}<br>Destroy self
|style="text-align:left;"|Trigger multiple times equal to {{Stat|Scrap}}<br>Destroy self
|-
|-
|[[File:Junkhead.png|70x70px|center|link=Junkhead]]
|{{CardArt|Junkhead}}
|style="text-align:left;"|[[Junkhead]]
|style="text-align:left;"|[[Junkhead]]
|3
|3
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|style="text-align:left;"|{{Keyword|Trash}} '''1''' when hit
|style="text-align:left;"|{{Keyword|Trash}} '''1''' when hit
|-
|-
|[[File:Kobonker.png|70x70px|center|link=Kobonker]]
|{{CardArt|Kobonker}}
|style="text-align:left;"|[[Kobonker]]
|style="text-align:left;"|[[Kobonker]]
|1
|1
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|style="text-align:left; color:brown;"|Trigger against anything that is hit with {{Stat|Snow}}
|style="text-align:left; color:brown;"|Trigger against anything that is hit with {{Stat|Snow}}
|-
|-
|[[File:Mimik.png|70x70px|center|link=Mimik]]
|{{CardArt|Mimik}}
|style="text-align:left;"|[[Mimik]]
|style="text-align:left;"|[[Mimik]]
|1
|1
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|style="text-align:left; color:brown;"|Trigger when an ally in the row attacks
|style="text-align:left; color:brown;"|Trigger when an ally in the row attacks
|-
|-
|[[File:Mobile Campfire.png|70x70px|center|link=Mobile Campfire]]
|{{CardArt|Mobile Campfire}}
|style="text-align:left;"|[[Mobile Campfire]]
|style="text-align:left;"|[[Mobile Campfire]]
|1
|1
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|style="text-align:left;"|While active, add '''+3''' {{Stat|Attack}} to allies in the row
|style="text-align:left;"|While active, add '''+3''' {{Stat|Attack}} to allies in the row
|-
|-
|[[File:Pepper Flag.png|70x70px|center|link=Pepper Flag]]
|{{CardArt|Pepper Flag}}
|style="text-align:left;"|[[Pepper Flag]]
|style="text-align:left;"|[[Pepper Flag]]
|1
|1
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|style="text-align:left;"|While active, all allies retain {{Stat|Spice}}
|style="text-align:left;"|While active, all allies retain {{Stat|Spice}}
|-
|-
|[[File:Shroomine.png|70x70px|center|link=Shroomine]]
|{{CardArt|Shroomine}}
|style="text-align:left;"|[[Shroomine]]
|style="text-align:left;"|[[Shroomine]]
|1
|1
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|style="text-align:left;"|When hit, apply '''4''' {{Stat|Shroom}} to the attacker
|style="text-align:left;"|When hit, apply '''4''' {{Stat|Shroom}} to the attacker
|-
|-
|[[File:Spice Sparklers.png|70x70px|center|link=Spice Sparklers]]
|{{CardArt|Spice Sparklers}}
|style="text-align:left;"|[[Spice Sparklers]]
|style="text-align:left;"|[[Spice Sparklers]]
|1
|1
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|style="text-align:left;"|While active, add '''+4''' {{Stat|Attack}} to [[Items]] in your hand
|style="text-align:left;"|While active, add '''+4''' {{Stat|Attack}} to [[Items]] in your hand
|-
|-
|[[File:Totem of the Goat.png|70x70px|center|link=Totem of the Goat]]
|{{CardArt|Totem of the Goat}}
|style="text-align:left;"|[[Totem of the Goat]]
|style="text-align:left;"|[[Totem of the Goat]]
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|1
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|style="text-align:left;"|Before an enemy attacks, apply '''1''' {{Stat|Demonize}} to them
|style="text-align:left;"|Before an enemy attacks, apply '''1''' {{Stat|Demonize}} to them
|-
|-
|[[File:Woodhead.png|70x70px|center|link=Woodhead]]
|{{CardArt|Woodhead}}
|style="text-align:left;"|[[Woodhead]]
|style="text-align:left;"|[[Woodhead]]
|1
|1

Revision as of 20:32, 8 April 2023

Clunkers are machine-like cards similar to Companions in being able to attack, defend, and have special abilities. They are unique in using scrap instead of the standard hearts, and will only lose 1 scrap if 1 or more damage is taken. This makes them great at surviving high-damage hits that would take out a Companion or the leader, or at absorbing debuffs instead of another card.

Clunkers can be played anywhere on the board and moved around freely like any other Companion, and they can be recalled. However, a Clunker will not heal scrap when recalled. One can still apply buffs/debuffs as normal with mostly normal behavior. Exceptions include: Shrooms will only deal 1 scrap damage regardless of the number stacked, and Overburn will always trigger as health hearts and scrap are not exchangeable.

Collecting Clunkers

In Snowden, Clunkers are unlocked from the Inventor's Hut, after it finishes construction. Players can view unlocked Clunkers there and see what challenges are available for the next unlock.

Throughout a run, Clunkers can be collected through Item Chest Nodes. They will appear in a lineup with other items and Clunkers, where the player has the option to choose 1 card to add to their deck. This choice does not affect the cards found later in the run.

Clunker Cards

Image Card Name Scrap.png Scrap Attack.png Attack Counter.png Counter Other Description
Fungo Blaster.png
Fungo Blaster 1 When a Shroom.png Shroom'd enemy dies, apply their Shroom.png Shroom to a random enemy
Heartmist Station.png
Heartmist Station 1 When an ally is hit, restore their Health.png Health by 1
ICGM.png
I.C.G.M. 4 10 13 Trigger multiple times equal to Scrap.png Scrap
Destroy self
Junkhead.png
Junkhead 3 Trash 1 when hit
Kobonker.png
Kobonker 1 3 Trigger against anything that is hit with Snow.png Snow
Mimik.png
Mimik 1 2 Trigger when an ally in the row attacks
Mobile Campfire.png
Mobile Campfire 1 While active, add +3 Attack.png Attack to allies in the row
Pepper Flag.png
Pepper Flag 1 While active, all allies retain Spice.png Spice
Shroomine.png
Shroomine 1 When hit, apply 4 Shroom.png Shroom to the attacker
Spice Sparklers.png
Spice Sparklers 1 While active, add +4 Attack.png Attack to Items in your hand
Totem of the Goat.png
Totem of the Goat 1 Before an enemy attacks, apply 1 Demonize.png Demonize to them
Woodhead.png
Woodhead 1 Does nothing, but will take a hit for you :)