Stats: Difference between revisions

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|[[Shroom]]
|[[Shroom]]
|Deals damage over time
|Deals damage over time
|Each turn, the card takes damage equal to total Shroom count on that card. Counts down by 1 at the end of each turn.
|At the end of each turn, the card takes damage equal to total Shroom count on that card. Counts down by 1 at the end of each turn.
|-
|-
|[[File:Snow.png|50px|]]
|[[File:Snow.png|50px|]]

Revision as of 18:23, 16 May 2023

Stats are the primary attributes cards have - indicated through a variety of icons on the cards.

Primary Stats

Icon Name Description
Health.png Health The amount of damage a card can take. Companions are temporarily injured when health reaches 0. A run ends if leader's health reaches 0.
Scrap.png Scrap An alternative to health. Scrap counts down by 1 when taking damage. The amount of damage dealt is irrelevant, so long as it was 1 or more. Specific to Clunkers.
Attack.png Attack How much health a card's action will take away from its target.
Counter.png Counter Reduces by 1 each turn. When it reaches zero the card will trigger.
Frenzy.png Frenzy Triggers multiple times.

Buffs

Icon Name Description Additional
Block.png Block Blocks an entire attack Incoming damage is reduced to 0, and counts down by 1. Does not block applying Shroom, but will block the damage.
Lumin.png Lumin Double's target's effects Clears when Lumin is applied to another card
Shell.png Shell Blocks Damage Deducted before and separately from health. If the card takes more damage than it has Shell, the damage will carry over to health.
Resist Snow.png Resist Snow Limits snow that can be applied The card can have a maximum of 1 Snow applied per turn. Often seen on bosses.
Spice.png Spice Temporarily increases attack damage The card's next attack will deal additional damage equal to the card's Spice count. This includes Frenzy attacks. Resets to 0 after attacking.
Teeth.png Teeth Deals damage back to attackers When a card with Teeth is hit, deal damage equal to Teeth.

Debuffs

Icon Name Description Additional Info
Bom.png Bom Take additional damage from all sources The card takes damage equal to the Bom count. Does not count down.
Demonize.png Demonize Doubles damage taken The next time this card takes damage, that amount is doubled and the count reduces by 1.
Frost.png Frost Reduce the next attack's damage Total Frost is subtracted from the card's damage on its next attack. This includes Frenzy attacks. Resets to 0 after attacking.
Haze.png Haze Attack your own team The card attacks a random card on its own team. Counts down by 1 after each attack.
Ink.png Ink Silences modifiers Temporarily disables any special description of a card. Counts down by 1 at the end of each turn.
Overburn.png Overburn Explodes when greater than or equal to the remaining health of the card When the Overburn count is equal to or above the card's current health, the card explodes and deals damage to allied cards in the same row. The damage dealt is equal to the Overburn count.
Shroom.png Shroom Deals damage over time At the end of each turn, the card takes damage equal to total Shroom count on that card. Counts down by 1 at the end of each turn.
Snow.png Snow Freezes counter & reactions Prevents the card's counter from counting down and the card cannot react. Counts down at the end of every turn. Card descriptions like reducing the attackers damage may still apply.

Keywords

Keywords are special words that can change how a card acts or is triggered. They are highlighted in a card's description, and are described when examining the card.

Name Description
Aimless Hit a random target in the opposing row. When applied by another card in play, it will override Barrage.
Barrage Hits all targets in the opposing row.
Consume The card is destroyed after use.
Critical Doubles the effect when the card is the rightmost card in the player's hand.
Draw # The player draws the number of cards equal to #. Shuffles the discard deck if no cards are available.
Explode # Damages all enemies in the opposing row on death equal to #.
Faith # Increases summon's Attack.png Attack and Health.png Health equal to #
Fury # When a card is alone in a row, gain Attack.png Attack equal to #.
Greed Deal 1 additional damage for each 50 you have.
Hogheaded The card cannot be recalled to the discard deck and healed.
Longshot Hit the furthest enemy in the row.
Noomlin Does not cost a turn to use. Comes with a Noomlin hanging off the card.
Recycle # The player must have # number of Junk cards in their hand to play the card. The Junk is then destroyed.
Sacrificed Killed by its own team. Can be seen as a trigger in a card description.
Smackback On hit, the card immediately reacts with a hit to the attacking card. Disabled when Snow.png Snow is applied.
Soulbound Applied in pairs. When one card with Soulbound is destroyed, deal 100 damage to other Soulbound cards.
Spark Trigger immediately when deployed. Cannot be recalled.
Summoned This card was summoned by another card. When this card activates, it will lose 1 Health.png Health.
Trash # Adds # number of Junk cards to the player's hand when activated.
Unmovable The card cannot be moved around or recalled.
Wild Gains x1 Frenzy.png Frenzy when another card with Wild is destroyed.
Yank Pulls the targeted card to the front of the row.

Special Keywords

Rather than change how the card plays, these reflect the current status of a card.

Name Description
Injured The Companion was killed in the previous battle and it starts with Health.png Health and Attack.png Attack halved, rounding up. The card will heal completely after surviving a battle (whether the card is played or not), otherwise an injured card that is again killed simply retains its injured status.