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'''Ink''' is a [[stats|debuff]] applied by some Clunkmaster cards. It disables all of a units abilites and ticks down by 1 every turn.
{{Stat|Ink}} is a [[Stats#Debuffs|debuff]] applied by some [[Tribes#Clunkmasters|Clunkmaster]] cards. It disables all of a card's abilities. At the end of each turn, an Inked card's Ink counts down by 1.
 
==Information and Strategy==
==Information and Strategy==
<div style="text-align:left;">Ink is an effect exclusive to the Clunkmaster tribe.  
Ink is an effect exclusive to the Clunkmasters Tribe, with the exception of the [[Companions#Pets|pet]] {{Card|Binku}}. A card with Ink has all its ability text crossed out, effectively treating its text box as though it were blank. This is extremely potent for shutting down effects that allow enemies to increase their [[Stats|stats]], inflict debuffs, or help their allies. However, since Ink does not prevent the card from attacking (unlike {{Stat|Snow}}), it's crucial to properly time the Ink so that the card's effects are negated at the right time.
 
==Ink Interactions==
An Inked card can still gain abilities from other sources (e.g. {{Card|Gachapomper}} and {{Card|Magma Booster}}), but these additional abilities will also be negated. The card also cannot gain any redundant [[Keywords|keyword]] abilities, even if Inked. For instance, if an Inked card has {{Keyword|Aimless}}, it cannot have the Magma Booster used on it, as this would add a redundant keyword.
 
Although Ink negates a card's effects, it will not affect the card's [[Stats|stats]] in any way. The card's {{Stat|Counter}}, {{Stat|attack}}, and {{Stat|Frenzy}} all stay the same, it keeps all [[Stats#Buffs|buffs]] and [[Stats#Debuffs|debuffs]] it has, and it will not lose {{Stat|Resist Snow}}. If the card's stats were modified via an effect, such as {{Card|Infernoko}} gaining attack, Inking that card will not retroactively remove those modifications.
 
Like with {{Stat|Snow}}, an Inked card's Ink will only count down if it experienced the turn countdown while it was already Inked. If it became Inked after it counted down, the Ink will not count down that turn. Since Items are played before the turn countdown, inflicting Ink with an Item will cause the card's Ink to count down at the end of that turn, but inflicting it with a Companion will not, since Companions count down after enemies.
 
All {{Stat|Reaction|Reactions}} are in the form of an ability (the most common being {{Keyword|Smackback}}), so Inking a card will negate any and all Reactions it has. If a card ''only'' has a Reaction and has no Counter, such as {{Card|Mimik}}, it will never trigger while Inked unless triggered by an external source, such as the {{Card|Sunglass Chime}}.
 
If a card has an effect or Reaction that activates when hit, such as {{Card|Gobling}} or {{Card|Maw Jaw}}, the card's effects will be negated before they can activate. For instance, using the {{Card|Flask of Ink}} on a Gobling will count as hitting it, since the Flask of Ink has an attack icon, but because it Inks the Gobling it will not drop any {{Stat|Bling|Blings}}. Likewise, using the Flask of Ink on Maw Jaw will negate its effects before its Reaction can trigger, and it will not counterattack.
 
The {{Keyword|Wild}} ability is shut down on both fronts by Ink. The Inked card is treated as though it did not have Wild, so it will not gain Frenzy if a Wild card is destroyed, and other Wild cards will not gain Frenzy if the Inked card is destroyed.
 
Ink negates [[Shades|Shades']] {{Keyword|Summoned}} ability, which allows them to be recalled to the discard pocket and redeployed like other [[Companions]].


==Cards and effects that interact with Ink==
==Cards and effects that interact with Ink==
{|style="width: 100%;"
{|style="width: 100%;"
|style="width: 33%; text-align: center;"| Player effects that apply Ink
|style="width: 33%; text-align: center;"| '''Player effects that apply Ink'''
|style="width: 33%; text-align: center;"| Player effects that interact with Ink
|style="width: 33%; text-align: center;"| '''Player effects that interact with Ink'''
|style="width: 33%; text-align: center;"| Enemy cards that use Ink
|style="width: 33%; text-align: center;"| '''Enemy cards that use Ink'''
|-style="vertical-align:top;"
|-style="vertical-align:top;"
|
|
*[[B.I.N.K]]
*{{Card|B.I.N.K}}
*[[Flask of Ink]]
*{{Card|Binku}}
*[[Squid Charm]]
*{{Card|Flask of Ink}}
*{{Charm|Squid Charm}}
*{{Charm|Squidskull Charm}}
|
|
*None
*None
|
|
*[[Tentickle]]
*{{Card|Octako}}
*{{Card|Octobom}}
*{{Card|Tentickle}}
|}
 
==Other Languages==
{{Other Languages
| en    =
| zhs    = 墨水
| zhs_rm = Mò shǔi
| zht    = 墨水
| zht_rm = Mò shǔi
| ko    = 잉크
| ko_rm  = Ingkeu
| ja    = インク
| ja_rm  = Inku
}}

Latest revision as of 18:48, 21 June 2024

Ink.png Ink is a debuff applied by some Clunkmaster cards. It disables all of a card's abilities. At the end of each turn, an Inked card's Ink counts down by 1.

Information and Strategy

Ink is an effect exclusive to the Clunkmasters Tribe, with the exception of the pet   Binku. A card with Ink has all its ability text crossed out, effectively treating its text box as though it were blank. This is extremely potent for shutting down effects that allow enemies to increase their stats, inflict debuffs, or help their allies. However, since Ink does not prevent the card from attacking (unlike   Snow), it's crucial to properly time the Ink so that the card's effects are negated at the right time.

Ink Interactions

An Inked card can still gain abilities from other sources (e.g.   Gachapomper and   Magma Booster), but these additional abilities will also be negated. The card also cannot gain any redundant keyword abilities, even if Inked. For instance, if an Inked card has Aimless, it cannot have the Magma Booster used on it, as this would add a redundant keyword.

Although Ink negates a card's effects, it will not affect the card's stats in any way. The card's   Counter,   attack, and   Frenzy all stay the same, it keeps all buffs and debuffs it has, and it will not lose   Resist Snow. If the card's stats were modified via an effect, such as   Infernoko gaining attack, Inking that card will not retroactively remove those modifications.

Like with   Snow, an Inked card's Ink will only count down if it experienced the turn countdown while it was already Inked. If it became Inked after it counted down, the Ink will not count down that turn. Since Items are played before the turn countdown, inflicting Ink with an Item will cause the card's Ink to count down at the end of that turn, but inflicting it with a Companion will not, since Companions count down after enemies.

All   Reactions are in the form of an ability (the most common being Smackback), so Inking a card will negate any and all Reactions it has. If a card only has a Reaction and has no Counter, such as   Mimik, it will never trigger while Inked unless triggered by an external source, such as the   Sunglass Chime.

If a card has an effect or Reaction that activates when hit, such as   Gobling or   Maw Jaw, the card's effects will be negated before they can activate. For instance, using the   Flask of Ink on a Gobling will count as hitting it, since the Flask of Ink has an attack icon, but because it Inks the Gobling it will not drop any   Blings. Likewise, using the Flask of Ink on Maw Jaw will negate its effects before its Reaction can trigger, and it will not counterattack.

The Wild ability is shut down on both fronts by Ink. The Inked card is treated as though it did not have Wild, so it will not gain Frenzy if a Wild card is destroyed, and other Wild cards will not gain Frenzy if the Inked card is destroyed.

Ink negates Shades' Summoned ability, which allows them to be recalled to the discard pocket and redeployed like other Companions.

Cards and effects that interact with Ink

Player effects that apply Ink Player effects that interact with Ink Enemy cards that use Ink
  • None

Other Languages

Language Official Name
Chinese
(Simplified)
墨水
Mò shǔi
Chinese
(Traditional)
墨水
Mò shǔi
Korean 잉크
Ingkeu
Japanese インク
Inku