Overburn: Difference between revisions

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'''Overburn''' is a [[stats|debuff]] applied by some Shademancer cards. When a unit has more Overburn than health, it explodes, dealing damage equal to the overburn to all units on its side in the row. This removes the overburn.
{{Stat|Overburn}} is a [[Stats#Debuffs|debuff]] applied by some [[Tribes#Shademancers|Shademancer]] cards. When a card on the field has more Overburn than {{Stat|health}}, it immediately explodes, dealing damage equal to its Overburn to itself and all its allied cards in that row.
 
==Information and Strategy==
==Information and Strategy==
<div style="text-align:left;">Overburn is an effect exclusive to the Shademancer tribe.  
Overburn is an effect exclusive to the Shademancer Tribe. It is a unique debuff that has no immediate effect on the afflicted enemy, but instantly kills it and damages other enemies once the health threshold is passed. This makes Overburn very useful for cleaning up multiple weak enemies quickly, but causes it to fall off in effectiveness against enemies with a lot of health.  


If a [[clunkers|clunker]] (who has no health) is affected by Overburn, it will immediately explode, taking 1 damage in the progress. If a unit survives Overburn (due to {{Stat|Shell}}, {{Stat|Block}} or being a clunker), the overburn will be removed.
==Overburn Interactions==
[[Clunkers]] have no health at all, since they have {{Stat|Scrap}} instead. As a result, a Clunker will immediately explode when inflicted with any amount of Overburn. The Clunker itself will only lose 1 Scrap from the explosion, but the damage dealt to its allies in the row will be equal to the Overburn stacks, as normal.


==Cards and effects that interact with Snow==
{{Stat|Shell}} and {{Stat|Block}} give a card ''effective'' health (i.e. the ability to take more damage before dying), but they do ''not'' count towards raising the Overburn threshold. A hypothetical card with 1 health and 100 Shell would explode when inflicted with any amount of Overburn. However, Shell and Block still mitigate damage properly, potentially allowing a card to survive its own Overburn explosion (this is also the case for Clunkers with more than 1 Scrap). When a card survives its own explosion, its Overburn is removed immediately after it explodes.
 
Any [[Enemies#Bosses|boss]] that takes up 2 zones (such as {{Card|Infernoko}} or {{Card|Bamboozle}}) will damage ''both'' rows when it explodes, making Overburn uniquely potent in these fights.
 
Checking if a card should explode from its Overburn is a very high-priority action. It is checked between {{Stat|Frenzy}} attacks and before {{Stat|Reaction|Reactions}} trigger. For instance, if a card with {{Keyword|Smackback}} is attacked by another card, but the attack causes the card's health to become lower than its Overburn, it will explode before it can counterattack. If it survives its own explosion, it will still counterattack.
 
==Cards and effects that interact with Overburn==
{|style="width: 100%;"
{|style="width: 100%;"
|style="width: 33%; text-align: center;"| Player effects that apply Overburn
|style="width: 33%; text-align: center;"| '''Player effects that apply Overburn'''
|style="width: 33%; text-align: center;"| Player effects that interact with Overburn
|style="width: 33%; text-align: center;"| '''Player effects that interact with Overburn'''
|style="width: 33%; text-align: center;"| Enemy cards that use Overburn
|style="width: 33%; text-align: center;"| '''Enemy cards that use Overburn'''
|-style="vertical-align:top;"
|-style="vertical-align:top;"
|
|
*[[Shen]]
*{{Card|Shen}}
*[[Vesta]]
*{{Card|Vesta}}
*[[Azul Battle Axe]]
*{{Card|Zula}}
*[[Azul Candle]]
*{{Card|Azul Battle Axe}}
*[[Azul Skull]]
*{{Card|Azul Candle}}
*[[Beepop Mask]]
*{{Card|Azul Skull}}
*[[Beepop]]
*{{Card|Beepop Mask}}/{{Card|Beepop}}
*[[Boonfire Charm]]
*{{Charm|Boonfire Charm}}
*[[Flameblade Charm]]
*{{Charm|Flameblade Charm}}
|
|
*None
*None
|
|
*[[Willow]]
*{{Card|Willow}}
|}
 
==Other Languages==
{{Other Languages
| en    =
| zhs    = 过载
| zhs_rm = Guò zài
| zht    = 超載
| zht_rm = Chāo zài
| ko    = 태워먹기
| ko_rm  = Taewomeokgi
| ja    = バクハツスンゼン
| ja_rm  = Bakuhatsusunzen
}}

Latest revision as of 02:44, 7 June 2024

Overburn.png Overburn is a debuff applied by some Shademancer cards. When a card on the field has more Overburn than Health.png health, it immediately explodes, dealing damage equal to its Overburn to itself and all its allied cards in that row.

Information and Strategy

Overburn is an effect exclusive to the Shademancer Tribe. It is a unique debuff that has no immediate effect on the afflicted enemy, but instantly kills it and damages other enemies once the health threshold is passed. This makes Overburn very useful for cleaning up multiple weak enemies quickly, but causes it to fall off in effectiveness against enemies with a lot of health.

Overburn Interactions

Clunkers have no health at all, since they have Scrap.png Scrap instead. As a result, a Clunker will immediately explode when inflicted with any amount of Overburn. The Clunker itself will only lose 1 Scrap from the explosion, but the damage dealt to its allies in the row will be equal to the Overburn stacks, as normal.

Shell.png Shell and Block.png Block give a card effective health (i.e. the ability to take more damage before dying), but they do not count towards raising the Overburn threshold. A hypothetical card with 1 health and 100 Shell would explode when inflicted with any amount of Overburn. However, Shell and Block still mitigate damage properly, potentially allowing a card to survive its own Overburn explosion (this is also the case for Clunkers with more than 1 Scrap). When a card survives its own explosion, its Overburn is removed immediately after it explodes.

Any boss that takes up 2 zones (such as Infernoko.png Infernoko or Bamboozle.png Bamboozle) will damage both rows when it explodes, making Overburn uniquely potent in these fights.

Checking if a card should explode from its Overburn is a very high-priority action. It is checked between Frenzy.png Frenzy attacks and before Reaction.png Reactions trigger. For instance, if a card with Smackback is attacked by another card, but the attack causes the card's health to become lower than its Overburn, it will explode before it can counterattack. If it survives its own explosion, it will still counterattack.

Cards and effects that interact with Overburn

Player effects that apply Overburn Player effects that interact with Overburn Enemy cards that use Overburn
  • None

Other Languages

Language Official Name
Chinese
(Simplified)
过载
Guò zài
Chinese
(Traditional)
超載
Chāo zài
Korean 태워먹기
Taewomeokgi
Japanese バクハツスンゼン
Bakuhatsusunzen