Bells: Difference between revisions

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==Modifier Bells==
==Modifier Bells==
:''Outdated as of v1.1.0''
2-3 '''Modifier Bells''' are randomly selected every [[Daily Voyage]] from the list below and all [[Bells#Storm_Bells|Storm Bells]]. Most of them have negative or neutral effects, increasing the difficulty of Daily Voyages compared to normal runs.
2-3 '''Modifier Bells''' are randomly selected every [[Daily Voyage]]. Most of them have negative or neutral effects, increasing the difficulty of Daily Voyages compared to normal runs.


{| class="wikitable sortable" style="text-align:left;"
{| class="wikitable sortable" style="text-align:left;"
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|{{BellArt|Battle Bell}}
|{{BellArt|Battle Bell}}
|style="text-align:center;"|[[Battle Bell]]
|style="text-align:center;"|[[Battle Bell]]
|Enemies have '''+1'''{{Stat|Attack}} and '''+1'''{{Stat|Health}}
|All companions have '''+1'''{{Stat|Attack}}
|
|-
|{{BellArt|Bell of Death}}
|style="text-align:center;"|[[Bell of Death]]
|Companions die forever when they die in battle
|
|
|-
|-
|{{BellArt|Blingsack Bell}}
|{{BellArt|Blingsack Bell}}
|style="text-align:center;"|[[Blingsack Bell]]
|style="text-align:center;"|[[Blingsack Bell]]
|[[Gobling]]s drop double {{Bling}}s but their {{Stat|Counter}} is reduced by '''1'''
|[[Gobling]]s drop double {{Bling}}s
|
|
|-
|{{BellArt|Blingsnail Bell}}
|style="text-align:center;"|[[Blingsnail Bell]]
|Some items in shops are more expensive
|Affects 2-3 items. Affected items, charms and crowns cost up to 50% more than usual. Discounts have 50% chance of being removed.
|-
|{{BellArt|Blood Bell}}
|style="text-align:center;"|[[Blood Bell]]
|Your Leader loses '''1''' {{stat|Health}} after each battle
|The HP of your leader won't drop below 1.
|-
|-
|{{BellArt|Bombskull Bell}}
|{{BellArt|Bombskull Bell}}
|style="text-align:center;"|[[Bombskull Bell]]
|style="text-align:center;"|[[Bombskull Bell]]
|All friendly and enemy [[Clunkers]] have [[Bombskull Charm]]s
|All friendly [[Clunkers]] have [[Bombskull Charm]]s
|
|
|-
|-
|{{BellArt|Broken Bell}}
|{{BellArt|Broken Bell}}
|style="text-align:center;"|[[Broken Bell]]
|style="text-align:center;"|[[Broken Bell]]
|Redraw Bell counter increased by '''2'''
|Draw '''3''' additional cards if you hit the Redraw Bell when it is not charged
|
|
|-
|-
|{{BellArt|Fog Bell}}
|{{BellArt|Fog Bell}}
|style="text-align:center;"|[[Fog Bell]]
|style="text-align:center;"|[[Fog Bell]]
|Your starting items are all {{Keyword|Aimless}}
|Some enemies will have [[Ooba Charm]]s
|
|Each fight, 2 non-boss enemies, excluding [[Gobling]] and [[Naked Gnome]] will gain the charm
|-
|-
|{{BellArt|Frenzy Bell}}
|{{BellArt|Frenzy Bell}}
|style="text-align:center;"|[[Frenzy Bell]]
|style="text-align:center;"|[[Frenzy Bell]]
|Bosses & Minibosses gain '''x1'''{{Stat|Frenzy}}
|Your starting items gain '''x1'''{{Stat|Frenzy}}
|
|
|-
|-
|{{BellArt|Frozen Heart Bell}}
|{{BellArt|Frozen Heart Bell}}
|style="text-align:center;"|[[Frozen Heart Bell]]
|style="text-align:center;"|[[Frozen Heart Bell]]
|Minibosses have less {{Stat|Health}}, but start with some {{Stat|Block}}
|Some card rewards will have [[Block Charm]]s
|
|Between each fight, this bell adds the charm to exactly 1 card reward, which is not guaranteed to be the path chosen
|-
|-
|{{BellArt|Goat Bell}}
|{{BellArt|Goat Bell}}
|style="text-align:center;"|[[Goat Bell]]
|style="text-align:center;"|[[Goat Bell]]
|Your leader starts with '''1''' {{Stat|Demonize}}
|Some enemies will have [[Demon Eye Charm]]s
|
|Each fight, 2 non-boss enemies will gain the charm
|-
|-
|{{BellArt|Gold Blade Bell}}
|{{BellArt|Gold Blade Bell}}
|style="text-align:center;"|[[Gold Blade Bell]]
|style="text-align:center;"|[[Gold Blade Bell]]
|'''Combos''' give double {{Bling}}s but enemies no longer drop {{Bling}}s when killed
|'''Combos''' give double {{Bling}}s
|
|
|-
|-

Revision as of 16:59, 24 December 2023

Bells are effects that add extra rules to the game. Active bells appear in the top left corner, and hovering over them explains their effects. Bells can have positive and negative effects, sometimes both.

Sun Bells

Sun Bells become active when you beat a Boss (not a Miniboss). After defeating a boss, you're presented with a set of 5 from a randomized collection of sun bells and charms, plus a crown after the fist boss. You may take exactly 2 rewards.

Image Bell Name Description Notes
Sun Bell of Hands.png Sun Bell of Hands Card Draw +1 When you draw a hand, draw an additional card.
Sun Bell of Fellowship.png Sun Bell of Fellowship Companion Limit +2 Lets you take 5 companions into battle instead of 3.
Sun Bell of the Bell.png Sun Bell of the Bell Redraw Bell Counter -1 The Redraw Bell Counter resets to 3 instead of 4 when you ring it.
Sun Bell of Health.png Sun Bell of Health Leader Health +6 Your leader gains 6 Health.png Health.
Sun Bell of Time.png Sun Bell of Time Enemy Wave Bell Counter +1 Enemy waves take +1 turn to arrive.
Sun Bell of Recall.png Sun Bell of Recall Recalling a Companion will count down the Redraw Bell by 2 When you recall a Companion (not a Clunker), the Redraw Bell counts down by 2.
Sun Bell of Charge.png Sun Bell of Charge Start each Battle with the Redraw Bell fully Charged The Redraw Bell starts the battle fully charged, allowing for 1 free redraw at the start of combat.

Storm Bells

Storm Bells, once unlocked, can be selected while choosing your leader, and have negative effects that affects your entire run. Each bell will cost Storm Strength Points, which limits the amount of bells takable to under a Storm Strength Threshold. The Threshold starts at 5, but increases by 1 every time the Frost Guardian is beaten at max threshold, until 10 points is reached.

Having 10 points worth of Storm Bells active is required for Lumin Goop and Broken Vase to appear. Completing Vanquishes with Storm Bells gives them a gold frame, and having gold frames for all Storm Bells unlocks Overcrank Mode, in which all Storm Bells are active.

Image Bell Name Storm Strength Description Notes
Blingsnail Bell.png Blingsnail Bell 1 All shop prices are increased by 5 and Crown prices increase by 10 after each purchase
Bell of Death.png Bell of Death 1 Companions temporarily become Injured when they die in Battles
Titan Bell.png Titan Bell 2 Bosses and Minibosses will be upgraded with Charms Charms are picked from a limited pool unique to each enemy. See each minibosses' page for their respective charm pool, i.e. Big Peng.
Swarm Bell.png Swarm Bell 1 Reduced Enemy Wave Bell counter during Boss Battles During the 3rd, 6th, and 8th combats, enemies will appear 1 round earlier.
Gunk Bell.png Gunk Bell 1 Gain a Gunk Fruit after each Boss Battle After the 3rd, 6th, and 8th combats, a Gunk Fruit will be added to your deck. Gunk Fruits are items that have 1 Attack.png Attack and Consume.
Icebourne Bell.png Icebourne Bell 2 Some enemies in the Ice Caves will be upgraded with Battle Charms During the 4th through 6th combats, 2 random enemies are upgraded with a Battle Charm, granting it +2 Attack.png Attack.
Horde Bell.png Horde Bell 2 Reduced enemy wave counter Enemies will appear 1 round earlier, by default 4 rounds instead of 5.
Gloom Bell.png Gloom Bell 1 Some card rewards will have Cursed Charms Cursed Charms are negative charms. Card rewards affected may include: Frozen Travellers, Treasure Chests, Gnome Travellers, The Woolly Snail, Charm Merchant.
Frostbourne Bell.png Frostbourne Bell 2 Some enemies in the Frostlands will be upgraded with Sun Charms From the 7th combat onwards, 2 random enemies are upgraded with a Sun Charm, granting it -1 Counter.png Counter. This cannot affect Frost Crusher, Frost Junker, and Gobling.
Gobbler Bell.png Gobbler Bell 2 Add a Gobbler to each Boss Battle A Gobbler is added to the 3rd, 6th, and 8th combats. Gobblers are 7 Health.png Health. 1 Attack.png Attack. 3 Counter.png Counter enemies that gain their allies' Attack.png Attack when said allies die.
Tyrant Bell.png Tyrant Bell 2 Some Crowns will be Cursed Cursed Crowns cannot be removed, and reduces a card's Attack.png Attack and Health.png Health by 1 each if possible when equipped. Exactly 1 shop between the 2nd and 6th fights will contain a Cursed Crown. This shop is not guaranteed to be on the player's path.
Dread Bell.png Dread Bell 3 Some enemies will be upgraded with Charms Each fight, 2 random enemies will gain a random charm.
Blood Bell.png Blood Bell 2 Your leader loses half Health before entering the Frostlands After the end of the 6th combat, your leader loses half of their max Health.png Health. This applies before Sun Vault rewards such as Bell of Health.

Modifier Bells

2-3 Modifier Bells are randomly selected every Daily Voyage from the list below and all Storm Bells. Most of them have negative or neutral effects, increasing the difficulty of Daily Voyages compared to normal runs.

Image Bell Name Description Notes
Battle Bell.png Battle Bell All companions have +1Attack.png Attack
Blingsack Bell.png Blingsack Bell Goblings drop double s
Bombskull Bell.png Bombskull Bell All friendly Clunkers have Bombskull Charms
Broken Bell.png Broken Bell Draw 3 additional cards if you hit the Redraw Bell when it is not charged
Fog Bell.png Fog Bell Some enemies will have Ooba Charms Each fight, 2 non-boss enemies, excluding Gobling and Naked Gnome will gain the charm
Frenzy Bell.png Frenzy Bell Your starting items gain x1Frenzy.png Frenzy
Frozen Heart Bell.png Frozen Heart Bell Some card rewards will have Block Charms Between each fight, this bell adds the charm to exactly 1 card reward, which is not guaranteed to be the path chosen
Goat Bell.png Goat Bell Some enemies will have Demon Eye Charms Each fight, 2 non-boss enemies will gain the charm
Gold Blade Bell.png Gold Blade Bell Combos give double s
Heart Bell.png Heart Bell All companions and enemies have +2 Health.png Health
Lumin Bell.png Lumin Bell All effects on all cards are boosted by 1
Party Bell.png Party Bell No more Companion limit!