Overburn
Overburn is a debuff applied by some Shademancer cards. When a card on the field has more Overburn than health, it immediately explodes, dealing damage equal to its Overburn to itself and all its allied cards in that row.
Information and Strategy
Overburn is an effect exclusive to the Shademancer tribe. It is a unique debuff that has no direct effect on the afflicted enemy until it accumulates enough Overburn, at which point the enemy is instantly killed and damages its allies in the row. This makes it very useful for cleaning up multiple weak enemies quickly, but causes it to fall off in effectiveness against enemies with a lot of health.
Clunkers have no health (having Scrap instead), so if a Clunker becomes afflicted by Overburn it will immediately explode. The damage dealt to its allies will be equal to the Overburn stacks, but the Clunker itself will lose 1 Scrap.
If a card survives its own Overburn explosion (due to Shell, Block, or Scrap), the Overburn is removed after it explodes.
Checking if a card should explode from its Overburn is a high-priority action. It is checked between Frenzy attacks and before Reactions trigger. For instance, if a card attacks another that has Smackback, but the attack causes the card's health to become lower than its Overburn, it will explode before it can counterattack. If it survives its own explosion, it will still counterattack.
Cards and effects that interact with Overburn
Player effects that apply Overburn | Player effects that interact with Overburn | Enemy cards that use Overburn |
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