Daily Voyage
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The Daily Voyage is generally more difficult than the main game mode. Each day, a new adventure will be generated with random cards and modifiers. All cards, tribes, events and charms are unlocked during Daily voyage runs. You only get one attempt. Good luck!
General Modifiers
Each day, the Daily Voyage is generated by applying four possible types of modifiers:
- Deck randomizers
- Good modifiers
- Bad modifiers
- Neutral modifiers
Many, but not all, modifiers come with associated Modifier Bells. The ones that don't are listed below.
Deck Randomizer
Note: All of these apply to every Daily Voyage run.
- Remove 1-2 cards from your deck
- Add 1-4 cards to your deck
- Attach 0-3 Charms to cards in your deck
Good Modifiers
Name | Description | Notes |
---|---|---|
Boosted Leader | Your leader has better stats | Gain 3 upgrades: +2/4 Attack / +0-4 Health / +2 Health / -1 Counter / +1 card effects |
Helping Hand | Start with a random companion instead of a pet | |
Parting Gift | Start with some random items | Add 2 Items, excluding Clunkers to your starting inventory |
Bad Modifiers
Modifier | Notes |
---|---|
Bad starting cards | Add 1-2 Junk to your starting inventory |
Bad starting charms | Add Weakness Charm or Bread Charm to 2 of your starting Items or Clunkers |
Remove starting cards | Removes 1-2 Companions, Items or Clunkers from your starting inventory |
Half starting companion health | Doesn't apply to companions found during the run |
Modifier Bells
2-3 Modifier Bells are randomly selected every Daily Voyage. Most of them have negative or neutral effects, increasing the difficulty of Daily Voyages compared to normal runs.
Image | Bell Name | Description | Notes |
---|---|---|---|
Battle Bell | Enemies have +1 Attack and +1 Health | ||
Bell of Death | Companions die forever when they die in battle | ||
Blingsack Bell | Goblings drop double s but their Counter is reduced by 1 | ||
Blingsnail Bell | Some items in shops are more expensive | Affects 2-3 items. Affected items, charms and crowns cost up to 50% more than usual. Discounts have 50% chance of being removed. | |
Blood Bell | Your Leader loses 1 Health after each battle | The HP of your leader won't drop below 1. | |
Bombskull Bell | All friendly and enemy Clunkers have Bombskull Charms | ||
Broken Bell | Redraw Bell counter increased by 2 | ||
Fog Bell | Your starting items are all Aimless | ||
Frenzy Bell | Bosses & Minibosses gain x1 Frenzy | ||
Frozen Heart Bell | Minibosses have less Health, but start with some Block | ||
Goat Bell | Your leader starts with 1 Demonize | ||
Gold Blade Bell | Combos give double s but enemies no longer drop s when killed | ||
Heart Bell | All companions and enemies have +2 Health | ||
Lumin Bell | All effects on all cards are boosted by 1 | ||
Party Bell | No more Companion limit! |