Daily Voyage: Difference between revisions

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The '''Daily Voyage''' is a difficult game mode which has the player fighting through a seeded adventure, generated with random cards and modifiers. During these runs, every single card, tribe, charm & events are unlocked. The player will only have a single attempt to succeed.
[[File:Voyage.png|thumb|The Daily Voyager]]
The '''Daily Voyage''' is generally more difficult than the main game mode. Each day, a new adventure will be generated with random cards and modifiers. All cards, tribes, events and charms are unlocked during Daily voyage runs. You only get one attempt. Good luck!
 
==General Modifiers==
Each day, the Daily Voyage is generated by applying four possible types of modifiers:
# Deck randomizers
# Good modifiers
# Bad modifiers
# Neutral modifiers
 
Many, but not all, modifiers come with associated '''Modifier Bells'''. The ones that don't are listed below.
 
===Deck Randomizer===
Note: All of these apply to every Daily Voyage run.
* Remove 1-2 cards from your deck
* Add 1-4 [[Items]] to your deck
* Attach 0-3 [[Charms]] to cards in your deck
 
===Good Modifiers===
{| class="wikitable" style="text-align:center;"
!Name
!Description
!Notes
|-
|Boosted Leader
|Your leader has better stats
|Gain 3 upgrades: '''+2/4''' {{Stat|Attack}} / '''+0-4''' {{Stat|Health}} / '''+2''' {{Stat|Health}} / '''-1''' {{Stat|Counter}} / '''+1''' card effects
|-
|Helping Hand
|Start with a random companion instead of a pet
|
|-
|Parting Gift
|Start with some random items
|Add 2 [[Items]], excluding [[Clunkers]] to your starting inventory
|-
|}
 
===Bad Modifiers===
{| class="wikitable" style="text-align:center;"
!Modifier
!Notes
|-
|Bad starting cards
|Add 1-2 [[Junk]] to your starting inventory
|-
|Bad starting charms
|Add [[Weakness Charm]] or [[Bread Charm]] to 2 of your starting [[Items]] or [[Clunkers]]
|-
|Remove starting cards
|Removes 1-2 [[Companions]], [[Items]] or [[Clunkers]] from your starting inventory
|-
|}


==Modifier Bells==
==Modifier Bells==
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|style="text-align:center;"|[[Blingsnail Bell]]
|style="text-align:center;"|[[Blingsnail Bell]]
|Some items in shops are more expensive
|Some items in shops are more expensive
|
|Affects 2-3 items. Affected items, charms and crowns cost up to 50% more than usual. Discounts have 50% chance of being removed.
|-
|-
|{{BellArt|Blood Bell}}
|{{BellArt|Blood Bell}}

Revision as of 01:06, 2 June 2023

The Daily Voyager

The Daily Voyage is generally more difficult than the main game mode. Each day, a new adventure will be generated with random cards and modifiers. All cards, tribes, events and charms are unlocked during Daily voyage runs. You only get one attempt. Good luck!

General Modifiers

Each day, the Daily Voyage is generated by applying four possible types of modifiers:

  1. Deck randomizers
  2. Good modifiers
  3. Bad modifiers
  4. Neutral modifiers

Many, but not all, modifiers come with associated Modifier Bells. The ones that don't are listed below.

Deck Randomizer

Note: All of these apply to every Daily Voyage run.

  • Remove 1-2 cards from your deck
  • Add 1-4 Items to your deck
  • Attach 0-3 Charms to cards in your deck

Good Modifiers

Name Description Notes
Boosted Leader Your leader has better stats Gain 3 upgrades: +2/4 Attack.png Attack / +0-4 Health.png Health / +2 Health.png Health / -1 Counter.png Counter / +1 card effects
Helping Hand Start with a random companion instead of a pet
Parting Gift Start with some random items Add 2 Items, excluding Clunkers to your starting inventory

Bad Modifiers

Modifier Notes
Bad starting cards Add 1-2 Junk to your starting inventory
Bad starting charms Add Weakness Charm or Bread Charm to 2 of your starting Items or Clunkers
Remove starting cards Removes 1-2 Companions, Items or Clunkers from your starting inventory

Modifier Bells

2-3 Modifier Bells are randomly selected every Daily Voyage. Most of them have negative or neutral effects, increasing the difficulty of Daily Voyages compared to normal runs.

Image Bell Name Description Notes
Battle Bell.png Battle Bell Enemies have +1Attack.png Attack and +1Health.png Health
Bell of Death.png Bell of Death Companions die forever when they die in battle
Blingsack Bell.png Blingsack Bell Goblings drop double s but their Counter.png Counter is reduced by 1
Blingsnail Bell.png Blingsnail Bell Some items in shops are more expensive Affects 2-3 items. Affected items, charms and crowns cost up to 50% more than usual. Discounts have 50% chance of being removed.
Blood Bell.png Blood Bell Your Leader loses 1 Health.png Health after each battle The HP of your leader won't drop below 1.
Bombskull Bell.png Bombskull Bell All friendly and enemy Clunkers have Bombskull Charms
Broken Bell.png Broken Bell Redraw Bell counter increased by 2
Fog Bell.png Fog Bell Your starting items are all Aimless
Frenzy Bell.png Frenzy Bell Bosses & Minibosses gain x1Frenzy.png Frenzy
Frozen Heart Bell.png Frozen Heart Bell Minibosses have less Health.png Health, but start with some Block.png Block
Goat Bell.png Goat Bell Your leader starts with 1 Demonize.png Demonize
Gold Blade Bell.png Gold Blade Bell Combos give double s but enemies no longer drop s when killed
Heart Bell.png Heart Bell All companions and enemies have +2 Health.png Health
Lumin Bell.png Lumin Bell All effects on all cards are boosted by 1
Party Bell.png Party Bell No more Companion limit!