Overburn: Difference between revisions

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==Information and Strategy==
==Information and Strategy==
Overburn is an effect exclusive to the Shademancer tribe. It is a unique debuff that has no direct effect on the afflicted enemy until it accumulates enough Overburn, at which point the enemy is instantly killed and damages its allies in the row. This makes it very useful for cleaning up multiple weak enemies quickly, but causes it to fall off in effectiveness against enemies with a lot of health.  
Overburn is an effect exclusive to the Shademancer Tribe. It is a unique debuff that has no immediate effect on the afflicted enemy, but instantly kills it once the health threshold is passed and damages its enemies as well. This makes Overburn very useful for cleaning up multiple weak enemies quickly, but causes it to fall off in effectiveness against enemies with a lot of health.  


[[Clunkers]] have no health (having {{Stat|Scrap}} instead), so if a Clunker becomes afflicted by Overburn it will immediately explode. The damage dealt to its allies will be equal to the Overburn stacks, but the Clunker itself will lose 1 Scrap.  
==Overburn Interactions==
[[Clunkers]] have no health at all, since they have {{Stat|Scrap}} instead. As a result, a Clunker will immediately explode when inflicted with any amount of Overburn. The Clunker itself will only lose 1 Scrap from the explosion, but the damage dealt to its allies in the row will be equal to the Overburn stacks, as normal.


If a card survives its own Overburn explosion (due to {{Stat|Shell}}, {{Stat|Block}}, or Scrap), the Overburn is removed after it explodes.
If a card survives its own Overburn explosion (due to {{Stat|Shell}}, {{Stat|Block}}, or Scrap), the Overburn is removed after it explodes.

Revision as of 18:40, 14 March 2024

Overburn.png Overburn is a debuff applied by some Shademancer cards. When a card on the field has more Overburn than Health.png health, it immediately explodes, dealing damage equal to its Overburn to itself and all its allied cards in that row.

Information and Strategy

Overburn is an effect exclusive to the Shademancer Tribe. It is a unique debuff that has no immediate effect on the afflicted enemy, but instantly kills it once the health threshold is passed and damages its enemies as well. This makes Overburn very useful for cleaning up multiple weak enemies quickly, but causes it to fall off in effectiveness against enemies with a lot of health.

Overburn Interactions

Clunkers have no health at all, since they have Scrap.png Scrap instead. As a result, a Clunker will immediately explode when inflicted with any amount of Overburn. The Clunker itself will only lose 1 Scrap from the explosion, but the damage dealt to its allies in the row will be equal to the Overburn stacks, as normal.

If a card survives its own Overburn explosion (due to Shell.png Shell, Block.png Block, or Scrap), the Overburn is removed after it explodes.

Checking if a card should explode from its Overburn is a high-priority action. It is checked between Frenzy.png Frenzy attacks and before Reaction.png Reactions trigger. For instance, if a card attacks another that has Smackback, but the attack causes the card's health to become lower than its Overburn, it will explode before it can counterattack. If it survives its own explosion, it will still counterattack.

Cards and effects that interact with Overburn

Player effects that apply Overburn Player effects that interact with Overburn Enemy cards that use Overburn
  • None