Bells

Revision as of 01:38, 20 May 2023 by Hopeless (talk | contribs) (challenge bell explanations)

Bells are effects that add extra rules to the game. Active bells appear in the top left corner, and hovering over them explains their effects. Bells can have positive and negative effects, sometimes both.

Sun Bells

Sun Bells become active when you beat a Boss (not a Miniboss). After defeating a boss, you're presented with all Sun Bells not currently active, and get to choose one to activate for the rest of the run.

Image Bell Name Description Notes
  Sun Bell of Hands Card Draw +1 When you draw a hand, draw an additional card.
  Sun Bell of Fellowship Companion Limit +1 Lets you take 4 companions into battle instead of 3.
  Sun Bell of the Bell Redraw Bell Counter -1 The Redraw Bell Counter resets to 3 instead of 4 when you ring it.

Challenge Bells

Challenge Bells, once unlocked, can be selected while choosing your leader, and will affect your entire run. They have negative effects with tradeoffs.

Having all three Challenge Bells active is required for Lumin Goop and Broken Vase to appear.

Image Bell Name Description Notes
  Dread Bell Some enemies will be upgraded with Charms and will drop more s Unlocked by defeating Frost Guardian.
Each fight, 2 random enemies will gain a random charm. Enemies with charms drop additional .
  Horde Bell Reduced enemy wave counter, but you start with a Crown Unlocked by defeating Frost Guardian with the Dread Bell active.
Enemies will appear every 4 rounds instead of 5. Your pet will have a crown at the start of the run.
  Titan Bell Harder Boss battles, but item rewards will contain more options Unlocked by defeating Frost Guardian with both Dread Bell and Horde Bell active.
Additional enemies spawn during the first wave.

Modifier Bells

2-3 Modifier Bells are randomly selected every Daily Voyage. Most of them have negative or neutral effects, increasing the difficulty of Daily Voyages compared to normal runs.

Image Bell Name Description Notes
  Battle Bell Enemies have +1  Attack and +1  Health
  Bell of Death Companions die forever when they die in battle
  Blingsack Bell Goblings drop double s but their   Counter is reduced by 1
  Blingsnail Bell Some items in shops are more expensive
  Blood Bell Your Leader loses 1   Health after each battle The HP of your leader won't drop below 1.
  Bombskull Bell All friendly and enemy Clunkers have Bombskull Charms
  Broken Bell Redraw Bell counter increased by 2
  Fog Bell Your starting items are all Aimless
  Frenzy Bell Bosses & Minibosses gain x1  Frenzy
  Frozen Heart Bell Minibosses have less   Health, but start with some   Block
  Goat Bell Your leader starts with 1   Demonize
  Gold Blade Bell Combos give double s but enemies no longer drop s when killed
  Heart Bell All companions and enemies have +2   Health
  Lumin Bell All effects on all cards are boosted by 1
  Party Bell No more Companion limit!