Bells
Bells are effects that add extra rules to the game. Active bells appear in the top left corner, and hovering over them explains their effects. Bells can have positive and negative effects, sometimes both.
Sun Bells
Sun Bells become active when you beat a Boss (not a Miniboss). After defeating a boss, you're presented with a set of 5 from a randomized collection of sun bells and charms, plus a crown after the fist boss. You may take exactly 2 rewards.
Image | Bell Name | Description | Notes |
---|---|---|---|
Sun Bell of Hands | Card Draw +1 | When you draw a hand, draw an additional card. | |
Sun Bell of Fellowship | Companion Limit +2 | Lets you take 5 companions into battle instead of 3. | |
Sun Bell of the Bell | Redraw Bell Counter -1 | The Redraw Bell Counter resets to 3 instead of 4 when you ring it. | |
Sun Bell of Health | Leader Health +6 | Your leader gains 6 Health. | |
Sun Bell of Time | Enemy Wave Bell Counter +1 | Enemy waves take +1 turn to arrive. | |
Sun Bell of Recall | Recalling a Companion will count down the Redraw Bell by 2 | When you recall a Companion (not a Clunker), the Redraw Bell counts down by 2. | |
Sun Bell of Charge | Start each Battle with the Redraw Bell fully Charged | The Redraw Bell starts the battle fully charged, allowing for 1 free redraw at the start of combat. |
Challenge Bells
Challenge Bells, once unlocked, can be selected while choosing your leader, and will affect your entire run. They have negative effects with tradeoffs.
Having all three Challenge Bells active is required for Lumin Goop and Broken Vase to appear.
Image | Bell Name | Description | Notes |
---|---|---|---|
Dread Bell | Some enemies will be upgraded with Charms and will drop more s | Unlocked by defeating Frost Guardian. Each fight, 2 random enemies will gain a random charm. Enemies with charms drop 5 additional . | |
Horde Bell | Reduced enemy wave counter, but you start with a Crown | Unlocked by defeating Frost Guardian with the Dread Bell active. Enemies will appear every 4 rounds instead of 5. Your pet will have a crown at the start of the run. | |
Titan Bell | Harder Boss battles, but item rewards will contain more options | Unlocked by defeating Frost Guardian with both Dread Bell and Horde Bell active. Additional enemies spawn during the first wave. |
Modifier Bells
2-3 Modifier Bells are randomly selected every Daily Voyage. Most of them have negative or neutral effects, increasing the difficulty of Daily Voyages compared to normal runs.
Image | Bell Name | Description | Notes |
---|---|---|---|
Battle Bell | Enemies have +1 Attack and +1 Health | ||
Bell of Death | Companions die forever when they die in battle | ||
Blingsack Bell | Goblings drop double s but their Counter is reduced by 1 | ||
Blingsnail Bell | Some items in shops are more expensive | Affects 2-3 items. Affected items, charms and crowns cost up to 50% more than usual. Discounts have 50% chance of being removed. | |
Blood Bell | Your Leader loses 1 Health after each battle | The HP of your leader won't drop below 1. | |
Bombskull Bell | All friendly and enemy Clunkers have Bombskull Charms | ||
Broken Bell | Redraw Bell counter increased by 2 | ||
Fog Bell | Your starting items are all Aimless | ||
Frenzy Bell | Bosses & Minibosses gain x1 Frenzy | ||
Frozen Heart Bell | Minibosses have less Health, but start with some Block | ||
Goat Bell | Your leader starts with 1 Demonize | ||
Gold Blade Bell | Combos give double s but enemies no longer drop s when killed | ||
Heart Bell | All companions and enemies have +2 Health | ||
Lumin Bell | All effects on all cards are boosted by 1 | ||
Party Bell | No more Companion limit! |