Daily Voyage: Difference between revisions
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==Other Languages== | |||
{{Other Languages | |||
| en = | |||
| zhs = 每日征程 | |||
| zhs_rm = Měi rì zhēng chéng | |||
| zht = 每日冒險 | |||
| zht_rm = Měi rì mào xiǎn | |||
| ko = 일일 원정 | |||
| ko_rm = Iril Wonjeong | |||
| ja = 今日の旅 | |||
| ja_rm = Kyou no Tabi | |||
}} |
Revision as of 04:54, 4 May 2024
The Daily Voyage is generally more difficult than the main game mode. Each day, a new adventure will be generated with random cards and modifiers. All cards, tribes, events and charms are unlocked during Daily voyage runs. You only get one attempt. Good luck!
General Modifiers
Each day, the Daily Voyage is generated by randomizing the deck, then applying four random modifiers from a list of:
- Good modifiers
- Bad modifiers
Many, but not all, modifiers come with associated Modifier Bells. The ones that don't are listed below.
Deck Randomizer
Note: All deck randomizers apply to every Daily Voyage run.
- Remove 1-2 cards from your deck
- Add 1-4 cards to your deck
- Attach 0-3 Charms to cards in your deck
Good Modifiers
Name | Description | Notes |
---|---|---|
Boosted Leader | Your leader has better stats | Gain 3 upgrades: +2/4 Attack / +0-4 Health / +2 Health / -1 Counter / +1 card effects |
Frenzy Leader | Your leader gains x1 Frenzy | |
Helping Hand | Start with a random companion instead of a pet | |
Parting Gift | Start with some random items | Add 2 Items, excluding Clunkers to your starting inventory |
Bad Modifiers
Modifier | Notes |
---|---|
Bad starting cards | Add 1-2 Gunk Fruit to your starting inventory |
Bad starting charms | Attach 2 Cursed Charms to your starting deck |
Remove starting cards | Removes 1-2 cards, including companions, from your starting inventory |
Half starting companion health | Also applies to your leader. Doesn't apply to companions found during the run |
Modifier Bells
2-3 Modifier Bells are randomly selected every Daily Voyage from the list below and all Storm Bells. Most of them have negative or neutral effects, increasing the difficulty of Daily Voyages compared to normal runs.
Image | Bell Name | Description | Notes |
---|---|---|---|
Battle Bell | All companions have +1 Attack | ||
Blingsack Bell | Goblings drop double s | ||
Bombskull Bell | All friendly Clunkers have Bombskull Charms | ||
Broken Bell | Draw 3 additional cards if you hit the Redraw Bell when it is not charged | ||
Fog Bell | Some enemies will have Ooba Charms | Each fight, 2 non-boss enemies, excluding Gobling and Naked Gnome will gain the charm | |
Frenzy Bell | Your starting items gain x1 Frenzy | ||
Frozen Heart Bell | Some card rewards will have Block Charms | Between each fight, this bell adds the charm to exactly 1 card reward, which is not guaranteed to be the path chosen | |
Goat Bell | Some enemies will have Demon Eye Charms | Each fight, 2 non-boss enemies will gain the charm | |
Gold Blade Bell | Combos give double s | ||
Heart Bell | All companions and enemies have +2 Health | ||
Lumin Bell | All effects on all cards are boosted by 1 | ||
Party Bell | No more Companion limit! |
Other Languages
Language | Official Name |
---|---|
Chinese (Simplified) |
每日征程 Měi rì zhēng chéng |
Chinese (Traditional) |
每日冒險 Měi rì mào xiǎn |
Korean | 일일 원정 Iril Wonjeong |
Japanese | 今日の旅 Kyou no Tabi |