Daily Voyage: Difference between revisions
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# Good modifiers | # Good modifiers | ||
# Bad modifiers | # Bad modifiers | ||
Many, but not all, modifiers come with associated '''Modifier Bells'''. The ones that don't are listed below. | Many, but not all, modifiers come with associated '''Modifier Bells'''. The ones that don't are listed below. | ||
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|Bad starting cards | |Bad starting cards | ||
|Add 1-2 [[ | |Add 1-2 [[Gunk Fruit]] to your starting inventory | ||
|- | |- | ||
|Bad starting charms | |Bad starting charms | ||
| | |Attach 2 [[Charms#Cursed_Charms|Cursed Charms]] to your starting deck | ||
|- | |- | ||
|Remove starting cards | |Remove starting cards | ||
|Removes 1-2 | |Removes 1-2 cards, including companions, from your starting inventory | ||
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==Modifier Bells== | ==Modifier Bells== | ||
2-3 '''Modifier Bells''' are randomly selected every [[Daily Voyage]]. Most of them have negative or neutral effects, increasing the difficulty of Daily Voyages compared to normal runs. | 2-3 '''Modifier Bells''' are randomly selected every [[Daily Voyage]] from the list below and all [[Bells#Storm_Bells|Storm Bells]]. Most of them have negative or neutral effects, increasing the difficulty of Daily Voyages compared to normal runs. | ||
{| class="wikitable sortable" style="text-align:left;" | {| class="wikitable sortable" style="text-align:left;" | ||
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|{{BellArt|Battle Bell}} | |{{BellArt|Battle Bell}} | ||
|style="text-align:center;"|[[Battle Bell]] | |style="text-align:center;"|[[Battle Bell]] | ||
| | |All companions have '''+1'''{{Stat|Attack}} | ||
| | | | ||
|- | |- | ||
|{{BellArt|Blingsack Bell}} | |{{BellArt|Blingsack Bell}} | ||
|style="text-align:center;"|[[Blingsack Bell]] | |style="text-align:center;"|[[Blingsack Bell]] | ||
|[[Gobling]]s drop double {{Bling}}s | |[[Gobling]]s drop double {{Bling}}s | ||
| | | | ||
|- | |- | ||
|{{BellArt|Bombskull Bell}} | |{{BellArt|Bombskull Bell}} | ||
|style="text-align:center;"|[[Bombskull Bell]] | |style="text-align:center;"|[[Bombskull Bell]] | ||
|All friendly | |All friendly [[Clunkers]] have [[Bombskull Charm]]s | ||
| | | | ||
|- | |- | ||
|{{BellArt|Broken Bell}} | |{{BellArt|Broken Bell}} | ||
|style="text-align:center;"|[[Broken Bell]] | |style="text-align:center;"|[[Broken Bell]] | ||
| | |Draw '''3''' additional cards if you hit the Redraw Bell when it is not charged | ||
| | | | ||
|- | |- | ||
|{{BellArt|Fog Bell}} | |{{BellArt|Fog Bell}} | ||
|style="text-align:center;"|[[Fog Bell]] | |style="text-align:center;"|[[Fog Bell]] | ||
| | |Some enemies will have [[Ooba Charm]]s | ||
| | |Each fight, 2 non-boss enemies, excluding [[Gobling]] and [[Naked Gnome]] will gain the charm | ||
|- | |- | ||
|{{BellArt|Frenzy Bell}} | |{{BellArt|Frenzy Bell}} | ||
|style="text-align:center;"|[[Frenzy Bell]] | |style="text-align:center;"|[[Frenzy Bell]] | ||
| | |Your starting items gain '''x1'''{{Stat|Frenzy}} | ||
| | | | ||
|- | |- | ||
|{{BellArt|Frozen Heart Bell}} | |{{BellArt|Frozen Heart Bell}} | ||
|style="text-align:center;"|[[Frozen Heart Bell]] | |style="text-align:center;"|[[Frozen Heart Bell]] | ||
| | |Some card rewards will have [[Block Charm]]s | ||
| | |Between each fight, this bell adds the charm to exactly 1 card reward, which is not guaranteed to be the path chosen | ||
|- | |- | ||
|{{BellArt|Goat Bell}} | |{{BellArt|Goat Bell}} | ||
|style="text-align:center;"|[[Goat Bell]] | |style="text-align:center;"|[[Goat Bell]] | ||
| | |Some enemies will have [[Demon Eye Charm]]s | ||
| | |Each fight, 2 non-boss enemies will gain the charm | ||
|- | |- | ||
|{{BellArt|Gold Blade Bell}} | |{{BellArt|Gold Blade Bell}} | ||
|style="text-align:center;"|[[Gold Blade Bell]] | |style="text-align:center;"|[[Gold Blade Bell]] | ||
|'''Combos''' give double {{Bling}}s | |'''Combos''' give double {{Bling}}s | ||
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|- | |- |
Revision as of 19:31, 16 December 2023
The Daily Voyage is generally more difficult than the main game mode. Each day, a new adventure will be generated with random cards and modifiers. All cards, tribes, events and charms are unlocked during Daily voyage runs. You only get one attempt. Good luck!
General Modifiers
Each day, the Daily Voyage is generated by randomizing the deck, then applying four random modifiers from a list of:
- Good modifiers
- Bad modifiers
Many, but not all, modifiers come with associated Modifier Bells. The ones that don't are listed below.
Deck Randomizer
Note: All deck randomizers apply to every Daily Voyage run.
- Remove 1-2 cards from your deck
- Add 1-4 cards to your deck
- Attach 0-3 Charms to cards in your deck
Good Modifiers
Name | Description | Notes |
---|---|---|
Boosted Leader | Your leader has better stats | Gain 3 upgrades: +2/4 Attack / +0-4 Health / +2 Health / -1 Counter / +1 card effects |
Frenzy Leader | Your leader gains x1 Frenzy | |
Helping Hand | Start with a random companion instead of a pet | |
Parting Gift | Start with some random items | Add 2 Items, excluding Clunkers to your starting inventory |
Bad Modifiers
Modifier | Notes |
---|---|
Bad starting cards | Add 1-2 Gunk Fruit to your starting inventory |
Bad starting charms | Attach 2 Cursed Charms to your starting deck |
Remove starting cards | Removes 1-2 cards, including companions, from your starting inventory |
Half starting companion health | Also applies to your leader. Doesn't apply to companions found during the run |
Modifier Bells
2-3 Modifier Bells are randomly selected every Daily Voyage from the list below and all Storm Bells. Most of them have negative or neutral effects, increasing the difficulty of Daily Voyages compared to normal runs.
Image | Bell Name | Description | Notes |
---|---|---|---|
Battle Bell | All companions have +1 Attack | ||
Blingsack Bell | Goblings drop double s | ||
Bombskull Bell | All friendly Clunkers have Bombskull Charms | ||
Broken Bell | Draw 3 additional cards if you hit the Redraw Bell when it is not charged | ||
Fog Bell | Some enemies will have Ooba Charms | Each fight, 2 non-boss enemies, excluding Gobling and Naked Gnome will gain the charm | |
Frenzy Bell | Your starting items gain x1 Frenzy | ||
Frozen Heart Bell | Some card rewards will have Block Charms | Between each fight, this bell adds the charm to exactly 1 card reward, which is not guaranteed to be the path chosen | |
Goat Bell | Some enemies will have Demon Eye Charms | Each fight, 2 non-boss enemies will gain the charm | |
Gold Blade Bell | Combos give double s | ||
Heart Bell | All companions and enemies have +2 Health | ||
Lumin Bell | All effects on all cards are boosted by 1 | ||
Party Bell | No more Companion limit! |