Spoof
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Spoof | ||
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Other Stats | ||
Card Description | ||
Summon a Bootleg copy of a random enemy |
For the similarly-named pet, see Snoof.
Spoof is a Companion that the player can bring along on a run. They are exclusive to the Shademancers Tribe.
Strategy
Although creating Bootleg copies of random enemies is inherently extremely inconsistent, Spoof's copies are still very strong in their own right, even with poor stat rolls. Compared to the Shade Wisp, a Bootleg copy will always have at least 2
health, allowing it to survive after triggering and losing health from the Summoned ability. It also can have its
Counter reduced by a good amount. Try to ensure that there are as many worthwhile targets for Spoof as they come close to triggering, but even if they summon a subpar copy, it can still block attacks or be a sacrifice. Having extra blockers is especially important due to Spoof's extremely poor base health.
The Lamb Charm gives Spoof's copies a flat 2 points of health and
attack, making even the lowest Bootleg rolls decent.
Van Jun can similarly empower the summoned copies, although Van Jun's Counter is longer than Spoof's. When deploying both of them at once with Crowns, Van Jun will trigger one turn before Spoof can make a copy. This can be especially inconvenient since Spoof's health is low enough that the
Sunburst Tootoo can only hit them once.
Avoid having Spoof trigger if any enemies with Overburn are on the field. If Spoof makes a copy of an enemy with Overburn, there's a good chance that it'll explode instantly, which is especially dangerous since Spoof summons their copy in front of themself.
History
- 1.2.0: Added