The Pengoons
The Pengoons is one of the possible first fights a player can run into. The fight is won when the Miniboss, Big Peng, is defeated.
Strategy
The Pengoons have a swarm/rushdown like strategy. Be wary of the short cooldown of the Pengoons. While their attack is low, that attack adds up when left unchecked, especially during the final wave. When Big Peng appears, keep his attack in mind. Either make sure you can survive a hit or use Snow to prevent them from attacking.
Bringing Spike to the Pengoons can be used to trivialize the fight, as he can destroy any Pengoon in one hit while only taking 1 damage in the process. It's also a common strategy to unlock Lil' Gazi, though this requires careful planning and a bit of luck.
Enemies
Image | Card Name | Health | Attack | Counter | Other | Description |
---|---|---|---|---|---|---|
Chungoon | 6 | 1 | 3 | When hit, gain +1 Attack | ||
Gogong | 5 | 2 | Reaction | Smackback | ||
Pengoon | 2 | 1 | 2 | |||
Waddlegoons | 9 | 1 | 3 | x3 Frenzy | ||
Wild Snoolf | 4 | 1 | 3 | Apply 2 Snow | ||
Naked Gnome | 1 | Does absolutely nothing... | ||||
Big Peng | 10 | 1 | 4 | Gain +1 Attack when an ally is killed |
Enemy Waves
The encounter consists of three waves. These are all possible enemy spawns each wave.
Wave number | Possible waves |
---|---|
Wave 1 | 1 Chungoon, 1 Wild Snoolf, 1 Pengoon |
1 Gogong, 1 Wild Snoolf, 1 Pengoon | |
1 Chungoon, 2 Pengoons | |
1 Gogong, 2 Pengoons | |
1 Naked Gnome, 2 Pengoons | |
Wave 2 | 1 Waddlegoons |
Wave 3 | 2 Pengoons, Big Peng, 2 more Pengoons |