Overburn: Difference between revisions
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If a [[clunkers|clunker]] (who has no health) is affected by Overburn, it will immediately explode, taking 1 damage in the progress. If a unit survives Overburn (due to {{Stat|Shell}}, {{Stat|Block}} or being a clunker), the overburn will be removed. | If a [[clunkers|clunker]] (who has no health) is affected by Overburn, it will immediately explode, taking 1 damage in the progress. If a unit survives Overburn (due to {{Stat|Shell}}, {{Stat|Block}} or being a clunker), the overburn will be removed. | ||
==Cards and effects that interact with | ==Cards and effects that interact with Overburn== | ||
{|style="width: 100%;" | {|style="width: 100%;" | ||
|style="width: 33%; text-align: center;"| Player effects that apply Overburn | |style="width: 33%; text-align: center;"| Player effects that apply Overburn |
Revision as of 19:22, 24 April 2023
Overburn is a debuff applied by some Shademancer cards. When a unit has more Overburn than health, it explodes, dealing damage equal to the overburn to all units on its side in the row. This removes the overburn.
Information and Strategy
Overburn is an effect exclusive to the Shademancer tribe.
If a clunker (who has no health) is affected by Overburn, it will immediately explode, taking 1 damage in the progress. If a unit survives Overburn (due to Shell, Block or being a clunker), the overburn will be removed.
Cards and effects that interact with Overburn
Player effects that apply Overburn | Player effects that interact with Overburn | Enemy cards that use Overburn |
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