The Pengoons

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The Pengoons is one of the possible first fights a player can run into. The fight is won when the Miniboss, Big Peng, is defeated.

Strategy

The Pengoons have a swarm/rushdown like strategy. Be wary of the short cooldown of the Pengoons. While their attack is low, that attack adds up when left unchecked, especially during the final wave. When Big Peng appears, keep his attack in mind. Either make sure you can survive a hit or use Snow to prevent them from attacking.

Bringing Spike to the Pengoons can be used to trivialize the fight, as he can destroy any Pengoon in one hit while only taking 1 damage in the process. It's also a common strategy to unlock Lil' Gazi, though this requires careful planning and a bit of luck.

Enemies

Image Card Name Health.png Health Attack.png Attack Counter.png Counter Other Description
Chungoon.png
Chungoon 6 1 3 When hit, gain +1 Attack.png Attack
Gogong.png
Gogong 2[verification requested] 5[verification requested] Smackback
Pengoon.png
Pengoon 2 1 2 style="text-align:center;"
Waddlegoons.png
Waddlegoons 9 1 3 x3 Frenzy.png Frenzy style="text-align:center;"
Wild Snoolf.png
Wild Snoolf 4 1 3 Apply 2 Snow.png Snow
Naked Gnome.png
Naked Gnome 1 Does absolutely nothing...
Big Peng.png
Big Peng 10 1 4 Gain +1 Attack.png Attack when an ally is killed

Enemy Waves

The encounter consists of three waves. These are all possible enemy spawns each wave.

Wave number Possible waves
Wave 1 1 Chungoon, 1 Wild Snoolf, 1 Pengoon
1 Gogong, 1 Wild Snoolf, 1 Pengoon
1 Chungoon, 2 Pengoons
1 Gogong, 2 Pengoons
1 Naked Gnome, 2 Pengoons
Wave 2 1 Waddlegoons
Wave 3 2 Pengoons, Big Peng, 2 more Pengoons