Mime Charm: Difference between revisions

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(Created page with "{{NewContent}} {{infobox |name= Mime Charm |image= Mime Charm.png |width=92px |category=Charm |description=Replace effects with those of a random Companion in your deck or reserve }} '''Mime Charm''' is a Charm that the player can collect on a run. This Charm is exclusive to the Shademancers Tribe. ==Unlock== Win a run with the Shademancers Tribe. ==Strategy== The Mime Charm is a very high-risk C...")
 
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{{NewContent}}
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{{infobox
{{#invoke:Cards|CharmInfobox|Mime Charm
|name= Mime Charm
|image= Mime Charm.png
|image= Mime Charm.png
|width=92px
|category=Charm
|description=Replace effects with those of a random [[Companions|Companion]] in your deck or reserve
}}
}}
'''Mime Charm''' is a [[Charms|Charm]] that the player can collect on a run. This Charm is exclusive to the [[Tribes#Shademancers|Shademancers Tribe]].
'''Mime Charm''' is a [[Charms|Charm]] that the player can collect on a run. This Charm is exclusive to the [[Tribes#Shademancers|Shademancers Tribe]].
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Be aware of any Companions with negative effects, as these effects are usually balanced around those cards' base stats. For instance, {{Card|Bombom}} inflicts 5 damage on themself with every attack, but a card with significantly lower base health might wind up with this effect using the Mime Charm.
Be aware of any Companions with negative effects, as these effects are usually balanced around those cards' base stats. For instance, {{Card|Bombom}} inflicts 5 damage on themself with every attack, but a card with significantly lower base health might wind up with this effect using the Mime Charm.
==Trivia==
It is possible, albeit extremely convoluted, to use the Mime Charm to have a [[Leaders|Leader]] flee from battle. This requires copying {{Card|Splinter|Splinter's}} effect onto the Leader, having the Leader copy the {{Card|Woolly Drek}}, then creating a copy of a {{Card|Gobling}} with {{Card|Spoof}} or the {{Card|Shade Wisp}} and having the Leader {{Keyword|Absorb}} it, thus gaining the effect to drop {{Stat|Bling|Blings}} and flee. While Companions normally do not count as being killed in battle when fleeing (as the [[Bell of Death]] will not injure them), the Leader fleeing from battle still causes a game over.


==History==
==History==
{{history|1.2.0|Added}}
{{history|1.2.0|Added}}
{{NavboxCharms}}
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