Charms: Difference between revisions

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charm sources
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*[[Charm Dispenser]]s give 1 random charm per event, without additional cost.
*[[Charm Dispenser]]s give 1 random charm per event, without additional cost.
*[[The Woolly Snail]] allows the purchase of up to 3 random charms.
*[[The Woolly Snail]] allows the purchase of up to 3 random charms.
*[[Charm Merchant]]s offer 3 different charms for purchase, as well as 1 card with a charm pre-equipped.
*[[Charm Merchant]]s offer 3 different charms for purchase.
*At the end of the first 2 [[Boss Battle]]s, charms are offered among the selectable rewards.
*At the end of the first 2 [[Boss Battle]]s, charms are offered among the selectable rewards.
Additionally, there are many circumstances in which charms can appear on cards pre-equipped:
*[[Charm Merchant]]s, alongside their previous offerings, offer 1 card for purchase with a charm pre-equipped.
*While [[Frosthand Bell]] is active, random non-boss enemies during boss battles are equipped with [[Frosthand Charm]]s.
*While [[Icebourne Bell]] is active, random non-boss enemies through the 4th through 6th combats are equipped with [[Battle Charm]]s.
*While [[Frostbourne Bell]] is active, random non-boss enemies through the 7th through 9th combats are equipped with [[Sun Charm]]s.
*While [[Dread Bell]] is active, random non-boss enemies are equipped with charms (from a set pool).
*While [[Titan Bell]] is active, all minibosses and bosses come with charms (from set pools unique to each boss).
*While [[Gloom Bell]] is active, some card rewards will come with [[Charms#Cursed Charms|cursed charms]].
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==Charm Behaviors==
==Charm Behaviors==
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