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'''Charms''' are equippable trinkets that can change the behavior of a single card for the remainder of a run. They can be applied from one's [[Inventory]] between battles. It's possible to open the inventory and attach a Charm mid-battle, but that Charm's effect will not count during that battle, only the following ones. | '''Charms''' are equippable trinkets that can change the behavior of a single card for the remainder of a run. They can be applied from one's [[Inventory]] between battles. It's possible to open the inventory and attach a Charm mid-battle, but that Charm's effect will not count during that battle, only the following ones. | ||
Charms can be obtained various [[Map#Map Events|events]]: | |||
*[[Charm Dispenser]]s give 1 random charm per event, without additional cost. | |||
*[[The Woolly Snail]] allows the purchase of up to 3 random charms. | |||
*[[Charm Merchant]]s offer 3 different charms for purchase, as well as 1 card with a charm pre-equipped. | |||
*At the end of the first 2 [[Boss Battle]]s, charms are offered among the selectable rewards. | |||
==Charm Behaviors== | ==Charm Behaviors== |
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