Charms: Difference between revisions

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When a Charm becomes attached to a card, it modifies the card immediately and ''cannot'' be removed or undone. A single card can have a up to 3 Charms at once. Charms do not persist between runs, except for the [[Injured Companion|injured Companion]] event, in which a [[Companions|Companion]] from the previous failed run is found [[Stats#Special Keywords|injured]] with all their Charms still intact.
When a Charm becomes attached to a card, it modifies the card immediately and ''cannot'' be removed or undone. A single card can have a up to 3 Charms at once. Charms do not persist between runs, except for the [[Injured Companion|injured Companion]] event, in which a [[Companions|Companion]] from the previous failed run is found [[Stats#Special Keywords|injured]] with all their Charms still intact.


The effect of a Charm is immediately applied to the card as it is at that point in time, and it will not be reapplied or recalculated when future modifications are applied. This makes the order in which a player attaches Charms very important. For instance, attaching the {{Charm|Boonfire Charm}} to a [[Scrappy Sword]] causes its {{Stat|attack}} to become 0, and it will instead apply 2 {{Stat|Overburn}}. If the {{Charm|Battle Charm}} is then applied to that Scrappy Sword, it will deal 2 damage and apply 2 Overburn. If these Charms are applied in the reverse order (Battle Charm then Boonfire Charm), the Scrappy Sword will deal 0 damage and inflict 4 Overburn instead.
The effect of a Charm is immediately applied to the card as it is at that point in time, and it will ''not'' be reapplied or recalculated when future modifications are applied. This makes the order that Charms are attached to a card very important. For instance, attaching the {{Charm|Snowball Charm}} to a [[Scrappy Sword]] adds the effect "Apply 1 {{Stat|Snow}}". Attaching the {{Charm|Durian Charm}} after this will cause it to lose the Snow effect and gain 4 {{Stat|attack}}. If these Charms are applied in the reverse order (Durian Charm then Snowball Charm), the Scrappy Sword will deal 6 damage but still have the Snow effect.


Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's {{Stat|Scrap}} can only be attached to a [[Clunkers|Clunker]] card, and a Charm that increases the card's {{Stat|health}} can only be attached to Companions and [[Leaders]]. The exception to this rule are cards that don't have an {{Stat|attack}} icon, such as [[Bonnie]]. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain an attack stat of 0. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are:
Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's {{Stat|Scrap}} can only be attached to a [[Clunkers|Clunker]] card, and a Charm that increases the card's {{Stat|health}} can only be attached to Companions and [[Leaders]]. The exception to this rule are cards that don't have an {{Stat|attack}} icon, such as [[Bonnie]]. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain an attack stat of 0. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are:
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