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(Created page with "'''Enemy''' cards are those which the appear in battle and attack the player. {| class="wikitable sortable" style="text-align:center;" !Image !Card Name !Health !Attack !Counter !Frenzy !Description |- |70x70px|center |style="text-align:left;"|Naked Gnome |1 |1 |2 | |style="text-align:left;"| |- |70x70px|center|link=Waddlegoons |style="text-align:left;"|Waddlegoons |9 |1 |3 |x3 |style="text-align:left;"| |- |Fi...") |
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''' | '''Enemies''' are cards that appear in battle and attack the player's cards. Each fight is centered around a specific mechanic, so most (if not all) enemies encountered in that fight will use that mechanic in some way. | ||
{| | Enemies appear in waves, with a few enemies on the field at the start of battle and multiple waves of reinforcements appearing after time passes. Regular fights contain a '''miniboss''' in the final wave of enemies, while boss fights contain a '''boss''' from the start of battle. Defeating a miniboss or boss will cause all remaining enemies to flee. | ||
Defeated and fleeing enemies drop {{Stat|Bling|Blings}}, but the amount varies by enemy. ''For information on enemy Bling drops, see [[Bling#Enemy drops|here]]''. | |||
During the turn countdown (in which all cards' {{Stat|Counter|Counters}} count down by 1), the enemies' Counters ''always'' count down first. | |||
! | ==Enemies== | ||
{{#invoke:Cards|Table|Enemy|Image|Name|Health|Attack|Counter|Other|Desc}} | |||
<!--Refer to Module:Cards/data to edit card information--> | |||
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| | ==Enemy Clunkers== | ||
| | {{#invoke:Cards|Table|EnemyClunker|Image|Name|Scrap|Attack|Counter|Other|Desc}} | ||
| | <!--Refer to Module:Cards/data to edit card information--> | ||
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| | ==Minibosses== | ||
{{#invoke:Cards|Table|Miniboss|Image|Name|Health|Attack|Counter|Other|Desc}} | |||
<!--Refer to Module:Cards/data to edit card information--> | |||
| | ==Bosses== | ||
| | {{#invoke:Cards|Table|Boss|Image|Name|Health|Attack|Counter|Other|Desc}} | ||
| | <!--Refer to Module:Cards/data to edit card information--> | ||
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