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'''Charms''' are equippable trinkets that can change the behavior of a single card for the remainder of a run. They can be applied from one's [[Inventory]] between battles. It's possible to open the inventory and attach a Charm mid-battle, but that Charm's effect will not count during that battle, only the following ones. | '''Charms''' are equippable trinkets that can change the behavior of a single card for the remainder of a run. They can be applied from one's [[Inventory]] between battles. It's possible to open the inventory and attach a Charm mid-battle, but that Charm's effect will not count during that battle, only the following ones. | ||
Charms can be obtained various [[Map#Map Events|events]]: | ==Obtaining Charms== | ||
*[[Charm Dispenser]] | Charms can be obtained through various [[Map#Map Events|events]]: | ||
*[[The Woolly Snail]] allows the purchase of up to 3 random | * [[Charm Dispenser|Charm Dispensers]] give 1 random Charm, for no cost. | ||
*[[Charm Merchant]] | * [[The Woolly Snail]] allows the purchase of up to 3 random Charms per visit. | ||
*At the end of the first 2 [[ | * The [[Charm Merchant]] offers 3 different Charms for purchase. See [[Charm Merchant#Charm Prices|here]] for price calculations. | ||
* At the end of the first 2 [[Enemies#Bosses|boss battles]], Charms are offered among the rewards from the [[Sun Vault]]. | |||
** Cursed Charms, {{Charm|Gear Charm}}, {{Charm|Hook Charm}}, and {{Charm|Pengu Charm}} are excluded from the Sun Vault's rewards. | |||
Additionally, there are many circumstances in which | Additionally, there are many circumstances in which Charms can appear on cards pre-equipped: | ||
* | * Along with the 3 offered Charms, the Charm Merchant sells 1 card which comes equipped with a random valid Charm. | ||
*While [[Frosthand Bell]] is active, random non-boss enemies during boss battles are equipped with {{Charm|Frosthand Charm}} | * While the [[Frosthand Bell]] is active, 2 random non-boss enemies during boss battles are equipped with a {{Charm|Frosthand Charm}}. | ||
*While [[Icebourne Bell]] is active, random non-boss enemies | * While the [[Icebourne Bell]] is active, 2 random non-boss enemies in each of the 4th through 6th combats are equipped with a {{Charm|Battle Charm}}. | ||
*While [[Frostbourne Bell]] is active, random non-boss enemies | * While the [[Frostbourne Bell]] is active, 2 random non-boss enemies in each of the 7th through 9th combats are equipped with a {{Charm|Sun Charm}}. | ||
*While [[Dread Bell]] is active, random non-boss enemies are equipped with | * While the [[Dread Bell]] is active, 2 random non-boss enemies in each combat are equipped with a random Charm (from a limited pool). | ||
*While [[Titan Bell]] is active, all minibosses and bosses | * While the [[Titan Bell]] is active, all [[Enemies#Minibosses|minibosses]] and bosses are equipped with a Charm (from a limited pool exclusive to each one). | ||
*While [[Gloom Bell]] is active, some card rewards will come with [[Charms#Cursed Charms| | * While the [[Gloom Bell]] is active, some card rewards will come with a [[Charms#Cursed Charms|Cursed Charm]]. | ||
<!--Talk more about dailies? idk--> | <!--Talk more about dailies? idk--> | ||
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