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'''Charms''' are equippable trinkets that can change the behavior of a single card for the remainder of a run. They can be applied from one's [[Inventory]] between battles. It's possible to open the inventory and attach a Charm mid-battle, but that Charm's effect will not count during that battle, only the following ones.
'''Charms''' are equippable trinkets that can change the behavior of a single card for the remainder of a run. They can be applied from one's [[Inventory]] between battles. It's possible to open the inventory and attach a Charm mid-battle, but that Charm's effect will not count during that battle, only the following ones.


Charms can be obtained various [[Map#Map Events|events]]:
==Obtaining Charms==
*[[Charm Dispenser]]s give 1 random charm per event, without additional cost.  
Charms can be obtained through various [[Map#Map Events|events]]:
*[[The Woolly Snail]] allows the purchase of up to 3 random charms.
* [[Charm Dispenser|Charm Dispensers]] give 1 random Charm, for no cost.  
*[[Charm Merchant]]s offer 3 different charms for purchase. See [[Charm Merchant#Charm Prices|here]] for price calculations.
* [[The Woolly Snail]] allows the purchase of up to 3 random Charms per visit.
*At the end of the first 2 [[Boss Battle]]s, charms are offered among the selectable rewards from the [[Sun Vault]].
* The [[Charm Merchant]] offers 3 different Charms for purchase. See [[Charm Merchant#Charm Prices|here]] for price calculations.
:* All Cursed charms, {{Charm|Gear Charm}}, {{Charm|Hook Charm}}, and {{Charm|Pengu Charm}} are excluded.
* At the end of the first 2 [[Enemies#Bosses|boss battles]], Charms are offered among the rewards from the [[Sun Vault]].
** Cursed Charms, {{Charm|Gear Charm}}, {{Charm|Hook Charm}}, and {{Charm|Pengu Charm}} are excluded from the Sun Vault's rewards.


Additionally, there are many circumstances in which charms can appear on cards pre-equipped:
Additionally, there are many circumstances in which Charms can appear on cards pre-equipped:
*[[Charm Merchant]]s, alongside their previous offerings, offer 1 card for purchase with a charm pre-equipped.
* Along with the 3 offered Charms, the Charm Merchant sells 1 card which comes equipped with a random valid Charm.
*While [[Frosthand Bell]] is active, random non-boss enemies during boss battles are equipped with {{Charm|Frosthand Charm}}s.
* While the [[Frosthand Bell]] is active, 2 random non-boss enemies during boss battles are equipped with a {{Charm|Frosthand Charm}}.
*While [[Icebourne Bell]] is active, random non-boss enemies through the 4th through 6th combats are equipped with {{Charm|Battle Charm}}s.
* While the [[Icebourne Bell]] is active, 2 random non-boss enemies in each of the 4th through 6th combats are equipped with a {{Charm|Battle Charm}}.
*While [[Frostbourne Bell]] is active, random non-boss enemies through the 7th through 9th combats are equipped with {{Charm|Sun Charm}}s.
* While the [[Frostbourne Bell]] is active, 2 random non-boss enemies in each of the 7th through 9th combats are equipped with a {{Charm|Sun Charm}}.
*While [[Dread Bell]] is active, random non-boss enemies are equipped with charms (from a set pool).
* While the [[Dread Bell]] is active, 2 random non-boss enemies in each combat are equipped with a random Charm (from a limited pool).
*While [[Titan Bell]] is active, all minibosses and bosses come with charms (from set pools unique to each boss).
* While the [[Titan Bell]] is active, all [[Enemies#Minibosses|minibosses]] and bosses are equipped with a Charm (from a limited pool exclusive to each one).
*While [[Gloom Bell]] is active, some card rewards will come with [[Charms#Cursed Charms|cursed charms]].
* While the [[Gloom Bell]] is active, some card rewards will come with a [[Charms#Cursed Charms|Cursed Charm]].
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