Sunglass Charm: Difference between revisions

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==Strategy==
==Strategy==
The Sunglass Charm massively reduces the attached card's {{Stat|Counter}}, at the cost of almost ''all'' of its {{Stat|health}}. Since {{Keyword|Fragile}} prevents the card's maximum health from being increased in battle, it will be stuck at 1 health unless given {{Stat|Shell}} or upgraded with health-increasing Charms (or the [[Sun Bell of Health]], for [[Leaders]]). Offensive [[Companions]] tend to have poor base health to begin with, so they can usually freely equip the Sunglass Charm and attack twice as quickly in exchange.
The Sunglass Charm massively reduces the attached card's {{Stat|Counter}}, at the cost of almost ''all'' of its {{Stat|health}}. Since {{Keyword|Fragile}} prevents the card's maximum health from being increased in battle, it will be stuck at 1 health unless given {{Stat|Shell}} or upgraded with health-increasing Charms (or the [[Sun Bell of Health]], for [[Leaders]]). Offensive [[Companions]] tend to have poor base health to begin with, so they can usually freely equip the Sunglass Charm and attack twice as quickly in exchange.
Even if a card's maximum health is already 1 (such as the {{Card|Naked Gnome}} or a card with the {{Charm|Frozen Heart Charm}}), it can still have the Sunglass Charm attached.


Halving effects always round up, so if the card's Counter is an odd number, the Sunglass Charm will be less effective (for instance, a Counter of 3 becomes 2).
Halving effects always round up, so if the card's Counter is an odd number, the Sunglass Charm will be less effective (for instance, a Counter of 3 becomes 2).


==Trivia==
==Trivia==
* This is the only charm to have a transparent texture, making it not fully blacked out in the Journal while undiscovered.
* The Sunglass Charm is the only Charm with a transparent texture. As a result, it is not fully blacked out in the Journal while undiscovered.


==History==
==History==
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