Balance Charm: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 12: Line 12:


==Strategy==  
==Strategy==  
The Balance Charm is a somewhat niche Charm, since it modifies all the [[Companions|Companion's]] stats at once. The main use for the Balance Charm is to set the card's [[Counter]] to 3. This may come at the cost of the card's health and/or attack, but external buffs and other Charms can help make up for it. Some very powerful candidates for the Balance Charm are [[Foxee]], [[Yuki]], [[Fizzle]], and [[Booshu]].
The Balance Charm is a somewhat niche Charm, since it modifies all the [[Companions|Companion's]] stats at once. The main use for the Balance Charm is to set the card's {{Stat|Counter}} to 3. This may come at the cost of the card's {{Stat|health}} and/or {{Stat|attack}}, but external buffs and other Charms can help make up for it. Some very powerful candidates for the Balance Charm are [[Foxee]], [[Yuki]], [[Fizzle]], and [[Booshu]]. While risky, [[Leaders]] can also use the Balance Charm and hope to gain health from the [[Sun Bell of Health]].


Companions with no attack icon (such as [[Bonnie]]) cannot have the Balance Charm attached to them. However, attaching the [[Hook Charm]] or a Charm that inflicts a debuff on hit (such as the [[Snowball Charm]] and [[Goat Charm]]) gives the Companion an attack of 0, making them eligible for the Balance Charm.  
Companions with no attack icon (such as [[Bonnie]]) cannot have the Balance Charm attached to them. However, attaching the {{Charm|Hook Charm}} or a Charm that inflicts a debuff on hit (such as the {{Charm|Snowball Charm}} and {{Charm|Goat Charm}}) gives the Companion an attack of 0, making them eligible for the Balance Charm.  


==History==
==History==
1,675

edits

Navigation menu