Tiny Tyko: Difference between revisions

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Tiny Tyko has the odd quirk of having low {{Stat|health}} while also benefiting from being hit by gaining {{Stat|Frenzy}}. They can become a high-performing glass cannon, being incredibly fragile but also scaling extremely well with {{Stat|attack}} buffs and {{Stat|Spice}}. To maximize Tiny Tyko's effectiveness, the player must have healing or ways to make Tiny Tyko be hit for 0 damage (such as {{Stat|Frost}} or [[Items]] with 0 attack). [[Charms]] that increase health or attack are also welcome, with a special mention for {{Charm|Raspberry Charm}} that increases both. Effects to add {{Stat|Shell}} such as [[Shelly]] and the {{Charm|Acorn Charm}} are useful, although healing effects will not benefit Shell.
Tiny Tyko has the odd quirk of having low {{Stat|health}} while also benefiting from being hit by gaining {{Stat|Frenzy}}. They can become a high-performing glass cannon, being incredibly fragile but also scaling extremely well with {{Stat|attack}} buffs and {{Stat|Spice}}. To maximize Tiny Tyko's effectiveness, the player must have healing or ways to make Tiny Tyko be hit for 0 damage (such as {{Stat|Frost}} or [[Items]] with 0 attack). [[Charms]] that increase health or attack are also welcome, with a special mention for {{Charm|Raspberry Charm}} that increases both. Effects to add {{Stat|Shell}} such as [[Shelly]] and the {{Charm|Acorn Charm}} are useful, although healing effects will not benefit Shell.


A must-have card for Tiny Tyko is the [[Heartmist Station]], allowing them to repeatedly take 1 damage and survive. Shelly can turn Tiny Tyko into a self-sustaining powerhouse, gaining Shell with kills to take more hits and thus get even more kills. If Tiny Tyko's health is increased or the Heartmist Station is active, the [[Slapcrackers]] can give them up to 4 Frenzy on the spot (guaranteed if Tyko is alone in the row). Sincy Tiny Tyko's base attack is so low but their potential for Frenzy is so high, they also work surprisingly well with the base [[Flamewater]].
A must-have card for Tiny Tyko is the [[Heartmist Station]], allowing them to repeatedly take 1 damage and survive. Shelly can turn Tiny Tyko into a self-sustaining powerhouse, gaining Shell with kills to take more hits and thus get even more kills. If Tiny Tyko's health is increased or the Heartmist Station is active, the [[Slapcrackers]] can give them up to 4 Frenzy on the spot (guaranteed if Tyko is alone in the row). Since Tiny Tyko's base attack is so low but their potential for Frenzy is so high, they also work surprisingly well with the base [[Flamewater]].
 
Tiny Tyko's huge Frenzy potential also makes them exceptionally good at securing combo {{Stat|Bling|Blings}} if boosted properly.


==History==
==History==
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