Tar Blade: Difference between revisions

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==Strategy==  
==Strategy==  
The Tar Blade has great damage potential early in a run, but the damage it deals is inconsistent and it requires drawing many Tar Blades (instead of drawing potentially more useful cards). Late in a run, getting multiple Tar Blades in hand is a nuisance. Like [[Scrappy Sword|Scrappy Swords]] and [[Gearhammer|Gearhammer]], Tar Blades are not very useful in the endgame, but removing them with the [[Muncher]] or [[Stats#Keywords|Consuming]] them also makes every remaining Tar Blade that much worse. Make sure to have something that can make up the damage.
The Tar Blade has great damage potential early in a run, but the damage it deals is inconsistent and it requires drawing many Tar Blades (instead of drawing potentially more useful cards). Like [[Scrappy Sword|Scrappy Swords]] and [[Gearhammer|Gearhammer]], Tar Blades are not very useful in the endgame, but unlike them, the Tar Blade actively scales with the quantity of cards in the player's deck. Adding new cards or removing Tar Blades with the [[Muncher]] or [[Stats#Keywords|Consuming]] them makes every remaining Tar Blade weaker on average, as fewer Tar Blades are likely to be drawn in a single hand. Make sure to have something that can make up the damage.


A Tar Blade card counts itself when calculating how much damage to deal. For instance, if there is only one Tar Blade in hand, it will deal 1 damage when played.
A Tar Blade card counts itself when calculating how much damage to deal. For instance, if there is only one Tar Blade in hand, it will deal 1 damage when played.
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