Charms: Difference between revisions

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'''Charms''' are items that can change the behavior of a single card for the remainder of that run. They can be applied from one's [[Inventory]] between battles; if a charm is added to a card after entering a battle, it will only count for following battles.
'''Charms''' are items that can change the behavior of a single card for the remainder of that run. They can be applied from one's [[Inventory]] between battles; if a harm is added to a card after entering a battle, it will only count for following battles.


==Charm Behaviors==
==Charm Behaviors==
When a charm becomes attached to a card, it modifies the card immediately and cannot be removed or undone. A single card can have a up to 3 charms at once. A deck that becomes afflicted by the [[Eye of the Storm|Emperor Shade]] will have its charms carry over into the fight, but outside of this charms are not persistent between runs.
When a Charm becomes attached to a card, it modifies the card immediately and cannot be removed or undone. A single card can have a up to 3 Charms at once. A deck that becomes afflicted by the [[Eye of the Storm|Emperor Shade]] will have its Charms carry over into the fight, but outside of this Charms do not persist between runs.


The effect of a charm is applied to the card as it is at that point in time, and will not be reapplied or recalculated when future modifications are applied. This makes the order in which a player attaches charms very important. If a player attaches a charm that turns the damage of a card into [[Stats#Debuffs|Overburn]], then attaches a second charm that increases the card's damage, the increased damage will not be converted into Overburn (as it came after the Overburn behavior was applied). Instead, the card would apply Overburn as well as deal damage equal to the increased amount. Applying the damage charm before the conversion charm would lead to more damage being turned into Overburn.
The effect of a Charm is immediately applied to the card as it is at that point in time, and will not be reapplied or recalculated when future modifications are applied. This makes the order in which a player attaches Charms very important. For instance, attaching the [[Boonfire Charm]] to a [[Scrappy Sword]] causes its attack to become 0, and it will instead apply 2 [[Overburn]]. If the [[Battle Charm]] is then applied to that Scrappy Sword, it will deal 2 damage and apply 2 Overburn. If these Charms are applied in the reverse order (Battle Charm then Boonfire Charm), the Scrappy Sword will deal 0 damage and inflict 4 Overburn instead.


Additionally, charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a charm that increases the card's [[Scrap]] can only be attached to a [[Clunkers|Clunker]] card. The exception to this rule are cards that don't have an [[File:Attack.png|20px|link=Stats#Primary Stats]] Attack icon; applying certain charms will give these cards a '''0''' [[File:Attack.png|20px|link=Stats#Primary Stats]] Attack icon, enabling them to attack enemies. These charms are
Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's [[Scrap]] can only be attached to a [[Clunkers|Clunker]] card, and a Charm that increases the card's health can only be attached to [[Companions]]. The exception to this rule are cards that don't have an [[File:Attack.png|20px|link=Stats#Primary Stats]] Attack icon, such as Bonnie. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain a '''0''' [[File:Attack.png|20px|link=Stats#Primary Stats]] Attack icon. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are:
* charms of the type "Apply X", such as [[Snowball Charm]]
* Any Charms that cause the card to inflict debuffs, such as the [[Snowball Charm]] and [[Truffle Charm]]
* [[Truffle Charm]]
* [[Hook Charm]]
* [[Hook Charm]]


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==Cursed Charms==
==Cursed Charms==
Cursed charms are negative charms that spawn in alternate conditions. Primarily, they may come with cards when [[Gloom Bell]] is active.
Cursed Charms are found randomly attached to new cards when the [[Gloom Bell]] is active. They have negative effects on the card and also count towards the card's Charm limit, so a card that comes with a Cursed Charm attached can only have 2 new Charms attached.  
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