Groff: Difference between revisions

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'''Groff''' is a [[Companions|Companion]] that the player can bring along on a run. This card is exclusive for the [[Tribes#Shademancers|Shademancers Tribe]]. As they have no counter, they will only activate when the conditions in the description are met: an ally must be sacrificed for Groff to attack.
'''Groff''' is a [[Companions|Companion]] that the player can bring along on a run. They are exclusive to the [[Tribes#Shademancers|Shademancers Tribe]].


==Strategy==  
==Strategy==  
As Groff has no regular turn counter, Groff's utility scales with the player's deck. In a deck of [[Shades]] or sacrificial companions like [[Egg]] or [[Chikichi]], Groff will have more opportunities to trigger. And, every time they trigger they will deal five damage twice thanks to [[Stats#Primary Stats|Frenzy]].
Groff has no regular [[Counter]], and will never attack as time passes. Instead, they trigger anytime the player sacrifices a card, dealing a whopping 10 total damage. Since they have [[Frenzy]], they scale even better with attack boosts and are less likely to overkill a weak enemy. However, the player must have a deck of [[Shades]] or sacrificial companions like [[Egg]] or [[Chikichi]], as well as cards that can regularly sacrifice them, such as [[Monch]] or any of the Skull [[Items]] ([[Tiger Skull]], [[Yeti Skull]], and [[Azul Skull]]). In a deck that cannot consistently make sacrifices, Groff is simply a meat shield with a middling 5 health and is easily outclassed.
 
In decks without opportunities to sacrifice cards, Groff only has five health and will be of limited use beyond taking a hit or 2.


==History==
==History==
1,677

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