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|description=When hit, gain '''x1''' {{Stat|Frenzy}} | |description=When hit, gain '''x1''' {{Stat|Frenzy}} | ||
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'''Tiny Tyko''' is a [[Companions|Companion]] that the player can bring along on a run. | '''Tiny Tyko''' is a [[Companions|Companion]] that the player can bring along on a run. They are exclusive to the [[Tribes#Snowdwellers|Snowdwellers Tribe]]. | ||
==Strategy== | ==Strategy== | ||
Tiny Tyko has the odd quirk of having low health while benefiting from being hit. They can become a high performing glass cannon | Tiny Tyko has the odd quirk of having low health while benefiting from being hit. They can become a high-performing glass cannon, being incredibly fragile but also scaling extremely well with attack buffs and [[Spice]]. To maximize Tiny Tyko's effectiveness, the player must have healing or ways to make Tiny Tyko be hit for 0 damage (such as through [[Frost]] or [[Items]] with 0 attack). [[Charms]] that increase health or attack are also welcome, with a special mention for [[Raspberry Charm]] that increases both. Effects to add [[Shell]] such as [[Shelly]] and the [[Acorn Charm]] are useful, although healing effects will not benefit Shell. | ||
A must-have card for Tiny Tyko is the [[Heartmist Station]], allowing them to repeatedly take 1 damage and survive. Shelly can turn Tiny Tyko into a self-sustaining powerhouse, gaining Shell with kills to take more hits and thus get even more kills. If Tiny Tyko's health is increased or the Heartmist Station is active, the [[Slapcrackers]] can give them up to 4 [[Frenzy]] on the spot (guaranteed if Tyko is alone in the row). | |||
==History== | ==History== |
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