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==Charm Behaviors== | ==Charm Behaviors== | ||
When a | When a charm becomes attached to a card, it modifies the card immediately and cannot be removed or undone. A single card can have a up to 3 charms at once. A deck that becomes afflicted by the [[Eye of the Storm|Emperor Shade]] will have its charms carry over into the fight, but outside of this charms are not persistent between runs. | ||
The | The effect of a charm is applied to the card as it is at that point in time, and will not be reapplied or recalculated when future modifications are applied. This makes the order in which a player attaches charms very important. If a player attaches a charm that turns the damage of a card into [[Stats#Debuffs|Overburn]], then attaches a second charm that increases the card's damage, the increased damage will not be converted into Overburn (as it came after the Overburn behavior was applied). Instead, the card would apply Overburn as well as deal damage equal to the increased amount. Applying the damage charm before the conversion charm would lead to more damage being turned into Overburn. | ||
Additionally, charms cannot be attached to cards if they would modify a characteristic that the card does not have. For instance, a charm that increases the card's [[Scrap]] can only be attached to a [[Clunker]] card. | |||
==Charm List== | ==Charm List== |
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