Spike: Difference between revisions

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==Strategy==  
==Strategy==  
Spike is a purely defensive Companion, with no {{Stat|attack}} or {{Stat|Counter}}. Instead, it uses {{Stat|Teeth}} to punish anything that attacks it. This is extremely valuable in the early game when many enemies have low {{Stat|health}}; for instance, {{Card|Pengoon|Pengoons}} and {{Card|Baby Snowbo|Baby Snowbos}} die in one hit and {{Card|Snowbo|Snowbos}} die in two. However, Spike's {{Keyword|Hogheaded}} means that every point of damage it takes is permanent if not healed, making it generally unhelpful in the late game when many enemies can inflict 5+ damage in a single hit. If Spike does have proper support from healing, {{Stat|Shell}}, or {{Stat|Frost}}, though, it can be effective throughout an entire run.
Spike is a purely defensive Companion, with no {{Stat|attack}} or {{Stat|Counter}}. Instead, it uses {{Stat|Teeth}} to punish anything that attacks it. This is extremely valuable in the early game when many enemies have low {{Stat|health}}; for instance, {{Card|Pengoon|Pengoons}} and {{Card|Baby Snowbo|Baby Snowbos}} die in one hit and {{Card|Snowbo|Snowbos}} die in two. This means that in the early game, Spike can make you a lot of Bling. However, Spike's {{Keyword|Hogheaded}} means that every point of damage it takes is permanent if not healed, making it generally unhelpful in the late game when many enemies can inflict 5+ damage in a single hit. If Spike does have proper support from healing, {{Stat|Shell}}, or {{Stat|Frost}}, though, it can be effective throughout an entire run.


==Trivia==
==Trivia==