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(Added a small section to make clearer that healing and snow aren't unique to the Snowdwellers) |
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''A collection of clans who banded together in the town of [[Snowdwell]] to lead the battle against the Wildfrost. Mastering the elements is key to their strategy in battle, using [[Snow|snow]] and [[Shroom|shrooms]] to hinder enemies, [[Shell|shells]] to protect themselves, and flaming hot [[Spice|spice]] to gain more power.'' | ''A collection of clans who banded together in the town of [[Snowdwell]] to lead the battle against the Wildfrost. Mastering the elements is key to their strategy in battle, using [[Snow|snow]] and [[Shroom|shrooms]] to hinder enemies, [[Shell|shells]] to protect themselves, and flaming hot [[Spice|spice]] to gain more power.'' | ||
The Snowdwellers are the first playable Tribe. They utilize relatively straightforward mechanics, although they are still very powerful in their own right. Their unique mechanics are | The Snowdwellers are the first playable Tribe. They utilize relatively straightforward mechanics, although they are still very powerful in their own right. Their unique mechanics are {{Stat|Shroom}}, {{Stat|Shell}}, and {{Stat|Spice}}, and they also specialize in healing and {{Stat|Snow}}. Their starting deck consists of: | ||
{{#invoke:Cards|Table|Scrappy Sword|Scrappy Sword|Scrappy Sword|Snow Stick|Snow Stick|Sun Rod|Flamewater|Woodhead|*|Image|Name|Health|Attack|Desc}} | {{#invoke:Cards|Table|Scrappy Sword|Scrappy Sword|Scrappy Sword|Snow Stick|Snow Stick|Sun Rod|Flamewater|Woodhead|*|Image|Name|Health|Attack|Desc}} |