Tribes: Difference between revisions

Added a small section to make clearer that healing and snow aren't unique to the Snowdwellers
(Added a small section to make clearer that healing and snow aren't unique to the Snowdwellers)
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''A collection of clans who banded together in the town of [[Snowdwell]] to lead the battle against the Wildfrost. Mastering the elements is key to their strategy in battle, using [[Snow|snow]] and [[Shroom|shrooms]] to hinder enemies, [[Shell|shells]] to protect themselves, and flaming hot [[Spice|spice]] to gain more power.''
''A collection of clans who banded together in the town of [[Snowdwell]] to lead the battle against the Wildfrost. Mastering the elements is key to their strategy in battle, using [[Snow|snow]] and [[Shroom|shrooms]] to hinder enemies, [[Shell|shells]] to protect themselves, and flaming hot [[Spice|spice]] to gain more power.''


The Snowdwellers are the first playable Tribe. They utilize relatively straightforward mechanics, although they are still very powerful in their own right. Their unique mechanics are healing, {{Stat|Snow}}, {{Stat|Shroom}}, {{Stat|Shell}}, and {{Stat|Spice}}. Their starting deck consists of:
The Snowdwellers are the first playable Tribe. They utilize relatively straightforward mechanics, although they are still very powerful in their own right. Their unique mechanics are {{Stat|Shroom}}, {{Stat|Shell}}, and {{Stat|Spice}}, and they also specialize in healing and {{Stat|Snow}}. Their starting deck consists of:


{{#invoke:Cards|Table|Scrappy Sword|Scrappy Sword|Scrappy Sword|Snow Stick|Snow Stick|Sun Rod|Flamewater|Woodhead|*|Image|Name|Health|Attack|Desc}}
{{#invoke:Cards|Table|Scrappy Sword|Scrappy Sword|Scrappy Sword|Snow Stick|Snow Stick|Sun Rod|Flamewater|Woodhead|*|Image|Name|Health|Attack|Desc}}
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