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Shellbo gives a net 3 effective health to the row (5 {{Stat|Shell}} minus the 2 damage it deals), making it significantly more effective than other similar cards like [[Pinkberry Juice]] or [[Shell Shield]]. However, because it deals damage ''before'' the Shell is applied, it will kill anything in the row with 2 or less effective health and will consume {{Stat|Scrap}} and {{Stat|Block}}. This makes it impractical for protecting [[Clunkers]], [[Companions]] at low {{Stat|health}}, or cards that have gained Block. However, in niche situations, it can be used to pick off weak enemies or destroy enemy Clunkers, at the cost of giving Shell to anything in the row that survives. | Shellbo gives a net 3 effective health to the row (5 {{Stat|Shell}} minus the 2 damage it deals), making it significantly more effective than other similar cards like [[Pinkberry Juice]] or [[Shell Shield]]. However, because it deals damage ''before'' the Shell is applied, it will kill anything in the row with 2 or less effective health and will consume {{Stat|Scrap}} and {{Stat|Block}}. This makes it impractical for protecting [[Clunkers]], [[Companions]] at low {{Stat|health}}, or cards that have gained Block. However, in niche situations, it can be used to pick off weak enemies or destroy enemy Clunkers, at the cost of giving Shell to anything in the row that survives. | ||
Companions like [[Fungun]] and [[ | Companions with on-hit effects like [[Fungun]] and [[Sneezle]] get even more value out of Shellbo, as it will activate their effects. | ||
==History== | ==History== |
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