Groff: Difference between revisions

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==Strategy==  
==Strategy==  
Groff has no regular [[Counter]], and will never attack as time passes. Instead, their [[Reaction]] triggers anytime the player sacrifices a card, dealing a whopping 10 total damage. Since they have [[Frenzy]], they scale even better with attack boosts and are less likely to overkill a weak enemy. However, the player must have a deck of [[Shades]] or sacrificial companions like [[Egg]] or [[Chikichi]], as well as cards that can regularly sacrifice them, such as [[Monch]] or any of the Skull [[Items]] ([[Tiger Skull]], [[Yeti Skull]], and [[Azul Skull]]). In a deck that cannot consistently make sacrifices, Groff is simply a meat shield with a middling 5 health and is easily outclassed.
Groff has no regular {{Stat|Counter}}, and they will never attack as time passes. Instead, they have a {{Stat|Reaction}} that triggers any time the player sacrifices a card, dealing a whopping 10 total damage. Since they have {{Stat|Frenzy}}, they scale even better with {{Stat|attack}} boosts and are less likely to overkill a weak enemy. However, the player must have a deck of [[Shades]] or sacrificial Companions like [[Egg]] or [[Chikichi]], as well as cards that can regularly sacrifice them, such as [[Monch]] or any of the Skull [[Items]] ([[Tiger Skull]], [[Yeti Skull]], [[Azul Skull]]). In a deck that cannot consistently make sacrifices, Groff is simply a meat shield with a middling 5 {{Stat|health}} and is easily outclassed.


==History==
==History==