Monch: Difference between revisions

1,472 bytes added ,  Wednesday at 14:56
(Created the page with some basic information)
 
Tags: Mobile edit Mobile web edit
 
(15 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{infobox
{{#invoke:Cards|CardInfobox|Monch
|name=Monch
|image=Monch (Monch).png
|image=Monch.png
|hpType=heart
|health=6
|attack=2
|counter=4
|description=Eat allies in the row, absorbing their {{Stat|Attack}} and {{Stat|Health}}
}}
}}
'''Monch''' is a [[Companions|Companion]] that the player can bring along on a run. They share similarities to [[Monchi]], though the exact connection is unknown beyond an appetite for cards.
'''Monch''' is a [[Companions|Companion]] that the player can bring along on a run. They are exclusive to the [[Tribes#Shademancers|Shademancers Tribe]].


==Strategy==  
==Strategy==
To get the most out of Monch, one should have a source of expendable [[Companions]]. They will eat ally cards and gain their health and attack for the remainder of the battle. Sacrificing [[Shades]] to Monch can help boost their attack and health quickly. Sacrificial cards, like [[Egg]] and [[Pootie]], are not as ideal because, though they are designed to be sacrificed, they lack in health and attack. Often, they will be [[Stats#Special Keywords|injured]], as well.
Monch is a high-risk, high-reward Companion that demands expendable Companions or [[Shades]]. Each time Monch triggers, they eat all other cards in the row, instantly killing those cards and giving Monch an equal amount of {{Stat|attack}} and {{Stat|health}}. A well-fed Monch is a peerless offense and defense all in one. Sacrificial Companions like [[Egg]] and [[Pootie]] are not as ideal for feeding Monch due to their low [[Stats|stats]], and may better serve as blockers for strong attacks. If the [[Bell of Death]] is active, such Companions will likely be constantly {{Keyword|Injured|injured}} as well, lowering their stats even more.


[[Chikichi]] remains a good pairing with Monch as each sacrifice will bring about a stronger version up to [[Chikagaru]].
[[Chikichi]] is a fantastic pairing with Monch, as eating Chikichi or its summoned Shades has the double benefit of bringing out the next stronger incarnation while also giving Monch a significant stat boost. Once all is said and done, the end result will be the powerful [[Chikagoru]] alongside an extremely beefy Monch. A copy summoned with the [[Shade Wisp]] will not give Monch much health, but if the right enemy is copied then Monch can gain a large amount of attack. [[Snuffer]] pair very well with Monch as Snuffer can be resummoned infinitely, giving Monch infinite things to eat. [[Charms]] with effects that trigger on kill such as the {{Stat|Pinch Charm}} and {{Stat|Cloudberry Charm}} will also trigger when Monch eats allies, making them extremely powerful.


It is important to remember to not feed your leader to Monch as it will kill them.
Monch's consumption of allies does not count as attacking those allies, so on-hit effects like {{Stat|Teeth}} will not apply. Additionally, Monch does ''not'' have the {{Keyword|Absorb}} ability (even though their ability does use the word "absorb"), so unlike the [[Woolly Drek]], Monch will not gain any statuses or abilities from the consumed ally.
 
Monch will still eat all allied cards in the row when triggering with no enemy to attack.
 
''Above all else'', make sure your [[Leaders|Leader]] is not in the same row as Monch when they trigger, as Monch will kill them on the spot.
 
==Trivia==
Monch shares similarities with [[Muncher|Monchi]], though any exact connection is unknown beyond their shared appetite for cards. They may also have served as the inspiration for the [[Mini Muncher]].
 
{{#invoke:Other Languages|Main}}


==History==
==History==
{{history|1.0|Added}}
{{history|1.0|Added}}
{{history|1.0.5|Changed wording}}


{{NavboxCards}}
[[Category:Cards]][[Category:Companions]][[Category:Sacrifice Cards]]
[[Category:Cards]][[Category:Companions]][[Category:Sacrifice Cards]]