Bonescraper: Difference between revisions

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{{Infobox
{{#invoke:Cards|Itembox|Bonescraper
|name=Bonescraper
|image=Bonescraper (Bonescraper).png
|image=Bonescraper (Bonescraper).png
|attack=5
|description=Killing an enemy counts as {{Keyword|Sacrifice|Sacrificing}} an ally
}}
}}
'''Bonescraper''' is an [[Items|Item]] players may accumulate over a run. This card is exclusive to the [[Tribes#Shademancers|Shademancers Tribe]].
'''Bonescraper''' is an [[Items|Item]] players may accumulate over a run. This card is exclusive to the [[Tribes#Shademancers|Shademancers Tribe]].


==Strategy==
==Strategy==
The Bonescraper has strong {{Stat|attack}} and enables sacrifice strategies like {{Card|Groff}} as an added bonus. Even without any sacrifice synergies, the pure damage alone can make the Bonescraper worthwhile to pick up.
The Bonescraper has strong {{Stat|attack}} and enables sacrifice strategies like {{Card|Groff}} and {{Card|Devicro}} as an added bonus. Some Shademancer [[Leaders]] gain attack whenever allies are killed, and killing an enemy with the Bonescraper will also count towards their effects. Even without any sacrifice synergies, however, the pure damage alone can make the Bonescraper worthwhile to pick up.


If the Bonescraper kills an enemy that has an effect when destroyed (e.g. {{Card|Moko Head}}), that card is treated as though it was destroyed on the ''player's'' field. For instance, destroying a Moko Head with the Bonescraper will give {{Stat|Spice}} to the ''player's'' cards, not the enemies. Beware that using the Bonescraper to kill {{Card|Sheepopper}} will deal damage to all ''player'' cards.
Enemies that have an effect when they are killed (such as {{Card|Moko Head}} and {{Card|Sheepopper}}) will still properly register other enemies as their allies and apply their effects appropriately. However, since the killed card is treated as the player's ally, ''other'' enemies will not recognize the killed card as their ally. This prevents effects like {{Card|Gobbler}} and {{Card|Infernoko}} from activating. However, effects that do not care about a destroyed card's location (such as {{Card|Gunk Gobbler}}) will activate normally, since those effects activate whenever a card on either field is destroyed.


==History==
==History==
{{history|1.2.0|Added}}
{{history|1.2.0|Added}}
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