Hazeblazer: Difference between revisions

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==Strategy==
==Strategy==
Hazeblazer is the only source of unconditional and repeatable [[Haze]], as all other sources have their own caveats: the [[Foggy Brew]] is [[Stats#Keywords|Aimless]] and single-use, the [[Haze Keg]] has [[Stats#Keywords|Recycle]] 2, and the [[Haze Balloon]] is single-use and doubles the inflicted enemy's attack. However, Hazeblazer themself has the restriction of hurting themself each time they trigger. It isn't the most severe amount of damage, but it adds up and prevents Hazeblazer from fulfilling a defensive role. This self-inflicted damage also does not count as them hitting themself, so the [[Heartmist Station]] will not activate to heal it. To keep Hazeblazer out on the field as long as possible, bring along healing such as [[Booshu]] or [[Bonnie]] to patch them up after each attack.
Hazeblazer is the only Companion that can inflict {{Stat|Haze}}, and other sources have their own caveats: the {{Card|Foggy Brew}} is single-use due to {{Keyword|Consume}}, the {{Card|Haze Keg}} has {{Keyword|Recycle}} 2, and the {{Card|Haze Balloon}} is single-use and doubles the afflicted enemy's {{Stat|attack}}. However, Hazeblazer themself has the restriction of hurting themself each time they trigger. It isn't the most severe amount of damage, but it adds up and prevents Hazeblazer from fulfilling a defensive role in spite of their good base {{Stat|health}}. This self-inflicted damage also does not count as them hitting themself, so the {{Card|Heartmist Station}} and {{Charm|Nourish Charm}} will not activate to heal it. To keep Hazeblazer out on the field as long as possible, bring along healing such as {{Card|Booshu}} or {{Card|Bonnie}} to patch them up after each attack.
 
The [[Lumin Ring]] doubles the amount of Haze inflicted while only increasing Hazeblazer's self-inflicted damage by 1 point, a very worthwhile trade. The [[Gachapomper]] lets them make the most of each attack by granting [[Stats#Keywords|Barrage]] to hit a whole row. Using [[Counter]]-reducing effects like the [[Sun Charm]] or [[Suncream]] can be powerful but are also double-edged swords, as Hazeblazer triggering faster will also make them hurt themself more often.
 
== Challenge Bells ==
The [[Gloom Bell]] has a limited pool of [[Cursed Charms]] it can apply to Hazeblazer. They can only be afflicted by the [[Frozen Sun Charm]], [[Fish Charm]], [[Demon Eye Charm]], and [[Ooba Charm]].


The {{Card|Lumin Ring}} doubles the amount of Haze inflicted while only increasing Hazeblazer's self-inflicted damage by 1 point, a very worthwhile trade. The {{Card|Gachapomper}} lets them make the most of each attack by granting {{Keyword|Barrage}} to hit a whole row. Using {{Stat|Counter}}-reducing effects like the {{Charm|Sun Charm}} or {{Card|Suncream}} can be powerful, but Hazeblazer triggering faster will also make them hurt themself more often.


==History==
==History==
{{history|1.0|Added}}
{{history|1.0|Added}}
{{history|1.0.5|Increased health, changed "Take '''2''' {{Stat|Health}} from all allies" to "deal '''3''' damage to self"}}
{{history|1.0.5|Increased {{Stat|health}}, changed effect from "Take '''2''' {{Stat|Health}} from all allies" to "Deal '''3''' damage to self"}}
{{history|1.1.0|{{Stat|Health}} increased from '''7''' to '''10''', {{Stat|Counter}} reduced from '''6''' to '''5'''}}
{{history|1.1.0|{{Stat|Health}} increased from '''7''' to '''10''', {{Stat|Counter}} reduced from '''6''' to '''5'''}}
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[[Category:Cards]][[Category:Companions]][[Category:Haze Cards]]
[[Category:Cards]][[Category:Companions]][[Category:Haze Cards]]
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