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{{ | {{#invoke:Cards|CharmInfobox|Mime Charm | ||
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|image= Mime Charm.png | |image= Mime Charm.png | ||
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'''Mime Charm''' is a [[Charms|Charm]] that the player can collect on a run. This Charm is exclusive to the [[Tribes#Shademancers|Shademancers Tribe]]. | '''Mime Charm''' is a [[Charms|Charm]] that the player can collect on a run. This Charm is exclusive to the [[Tribes#Shademancers|Shademancers Tribe]]. | ||
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Be aware of any Companions with negative effects, as these effects are usually balanced around those cards' base stats. For instance, {{Card|Bombom}} inflicts 5 damage on themself with every attack, but a card with significantly lower base health might wind up with this effect using the Mime Charm. | Be aware of any Companions with negative effects, as these effects are usually balanced around those cards' base stats. For instance, {{Card|Bombom}} inflicts 5 damage on themself with every attack, but a card with significantly lower base health might wind up with this effect using the Mime Charm. | ||
==Trivia== | |||
It is possible, albeit extremely convoluted, to use the Mime Charm to have a [[Leaders|Leader]] flee from battle. This requires copying {{Card|Splinter|Splinter's}} effect onto the Leader, having the Leader copy the {{Card|Woolly Drek}}, then creating a copy of a {{Card|Gobling}} with {{Card|Spoof}} or the {{Card|Shade Wisp}} and having the Leader {{Keyword|Absorb}} it, thus gaining the effect to drop {{Stat|Bling|Blings}} and flee. While Companions normally do not count as being killed in battle when fleeing (as the [[Bell of Death]] will not injure them), the Leader fleeing from battle still causes a game over. | |||
==History== | ==History== |
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