Charms: Difference between revisions

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'''Charms''' are items that can change the behavior of a single card for the remainder of that run. They can be applied from one's [[Inventory]] between battles; if a charm is added to a card after entering a battle, it will only count for following battles.
'''Charms''' are equippable trinkets that can change the behavior of a single card for the remainder of a run. They can be applied from one's [[Inventory]] between battles. It's possible to open the inventory and attach a Charm mid-battle, but that Charm's effect will not count during that battle, only the following ones.
 
==Obtaining Charms==
Charms can be obtained through various [[Map#Map Events|events]]:
* [[Charm Dispenser|Charm Dispensers]] give 1 random Charm, for no cost.
* [[The Woolly Snail]] allows the purchase of up to 3 random Charms per visit.
* The [[Charm Merchant]] offers 3 different Charms for purchase. See [[Charm Merchant#Charm Prices|here]] for price calculations.
* At the end of the first 2 [[Enemies#Bosses|boss battles]], Charms are offered among the rewards from the [[Sun Vault]].
** Cursed Charms, {{Charm|Gear Charm}}, {{Charm|Hook Charm}}, and {{Charm|Pengu Charm}} are excluded from the Sun Vault's rewards.
 
Additionally, there are many circumstances in which Charms can appear on cards pre-equipped:
* Along with the 3 offered Charms, the Charm Merchant sells 1 card which comes equipped with a random valid Charm.
* While the [[Frosthand Bell]] is active, 2 random non-boss enemies during boss battles are equipped with a {{Charm|Frosthand Charm}}.
* While the [[Icebourne Bell]] is active, 2 random non-boss enemies in each of the 4th through 6th combats are equipped with a {{Charm|Battle Charm}}.
* While the [[Frostbourne Bell]] is active, 2 random non-boss enemies in each of the 7th through 9th combats are equipped with a {{Charm|Sun Charm}}.
* While the [[Dread Bell]] is active, 2 random non-boss enemies in each combat are equipped with a random Charm (from a limited pool).
* While the [[Titan Bell]] is active, all [[Enemies#Minibosses|minibosses]] and bosses are equipped with a Charm (from a limited pool exclusive to each one).
* While the [[Gloom Bell]] is active, some card rewards will come with a [[Charms#Cursed Charms|Cursed Charm]].
<!--Talk more about dailies? idk-->


==Charm Behaviors==
==Charm Behaviors==
When a '''Charm''' is attached to a card it modifies the card immediately and cannot be removed or undone. Any one card can have a maximum of 3 charms applied to it in a run and while they carry over to decks afflicted by the [[Emperor Shade]], they are otherwise not persistent between runs.
When a Charm becomes attached to a card, it modifies the card immediately and ''cannot'' be removed or undone. A single card can have a up to 3 Charms at once. Charms do not persist between runs, except for the [[Injured Companion|injured Companion]] event, in which a [[Companions|Companion]] from the previous failed run is found [[Stats#Special Keywords|injured]] with all their Charms still intact.
 
The effect of a Charm is immediately applied to the card as it is at that point in time, and it will ''not'' be reapplied or recalculated when future modifications are applied. This makes the order that Charms are attached to a card very important. For instance, attaching the {{Charm|Snowball Charm}} to a [[Scrappy Sword]] adds the effect "Apply 1 {{Stat|Snow}}". Attaching the {{Charm|Durian Charm}} after this will cause it to lose the Snow effect and gain 4 {{Stat|attack}}. If these Charms are applied in the reverse order (Durian Charm then Snowball Charm), the Scrappy Sword will deal 6 damage but still have the Snow effect.


The behaviors of charms are applied to the card as it is at that point in time and will not re-apply when future modifications are applied. This makes the order in which a player attaches charms very important. If a player applies a charm that turns the damage of a card into [[Stats#Debuffs|Overburn]] followed by a second charm that increases the card's damage, the increased damage will not be converted into Overburn as it came after the Overburn behavior was applied. Instead, the card would apply Overburn as well as deal damage equal to the increased amount. Applying the damage charm before the conversion charm would lead to more damage being turned into Overburn.
Additionally, Charms cannot be attached to cards if they would modify a characteristic that the card does not have, with some exceptions. For instance, a Charm that increases the card's {{Stat|Scrap}} can only be attached to a [[Clunkers|Clunker]] card, and a Charm that increases the card's {{Stat|health}} can only be attached to Companions and [[Leaders]]. The exception to this rule are cards that don't have an {{Stat|attack}} icon, such as [[Bonnie]]. These cards do not attack when they trigger, but by applying certain Charms to such cards, they gain an attack stat of 0. In this case, the card will become able to attack when triggering. The Charms that cause this to happen are:
 
* Any Charms that cause the card to inflict [[Stats#Debuffs|debuffs]] on hit, such as the {{Charm|Snowball Charm}} and {{Charm|Truffle Charm}}
 
* {{Charm|Hook Charm}}
 
Charms also cannot be attached to a card if they would grant a redundant [[Keywords|keyword]], or one that is incompatible with a keyword or ability the card has. For instance, the {{Charm|Pomegranate Charm}} cannot be attached to any card that already has {{Keyword|Barrage}} or {{Keyword|Aimless}}, since Barrage is redundant and Aimless is incompatible with Barrage and {{Keyword|Longshot}}. Similarly, the {{Charm|Cake Charm}} cannot be attached to a card that already has {{Keyword|Consume}}.  


==Charm List==
==Charm List==
Some Charms are exclusive to specific [[Tribes]], while others are available no matter what. The exclusive Charms are usually related to Tribe-specific mechanics.
{{#invoke:Cards|Table|Charm|*|Image|Name|Desc|Unlock|Challenge|Tribes}}
</div><div style="clear:both;"></div>


{| class=wikitable style="text-align: center;"
==Cursed Charms==
!Image
Cursed Charms are primarily found randomly attached to new cards when the [[Gloom Bell]] is active. They have negative effects on the card and also count towards the card's Charm limit, so a card that comes with a Cursed Charm attached can only have 2 new Charms attached.  
!Name
!Description
!Unlock
!Tribe-exclusive?
|-
|{{CharmArt|Acorn Charm}}
|[[Acorn Charm]]
|Gain '''8''' {{Stat|Shell}}
|''Unlocked by default.''
|[[Tribes#Snowdwellers|Snowdwellers]]
|-
|{{CharmArt|Balance Charm}}
|[[Balance Charm]]
|Set {{Stat|Health}}, {{Stat|Attack}} and {{Stat|Counter}} to '''3'''
|''Unlocked by default.''
|All
|-
|{{CharmArt|Battle Charm}}
|[[Battle Charm]]
|'''+2''' {{Stat|Attack}}
|''Unlocked by default.''
|All
|-
|{{CharmArt|Bite Charm}}
|[[Bite Charm]]
|Start with '''3''' {{Stat|Teeth}}
|''Unlocked by default.''
|[[Tribes#Shademancers|Shademancers]]
|-
|{{CharmArt|Bling Charm}}
|[[Bling Charm]]
|Gain '''5''' {{Bling}} from each kill
|''Unlocked by default.''
|All
|-
|{{CharmArt|Block Charm}}
|[[Block Charm]]
|Start with '''1''' {{Stat|Block}}
|Stack '''5''' {{Stat|Block}} on a single target.
|All
|-
|{{CharmArt|Bom Charm}}
|[[Bom Charm]]
|Apply '''1''' {{Stat|Bom}}
|''Unlocked by default.''
|[[Tribes#Clunkmasters|Clunkmasters]]
|-
|{{CharmArt|Bombskull Charm}}
|[[Bombskull Charm]]
|When destroyed, deal '''8''' damage to enemies in the row.
|''Unlocked by default.''
|All
|-
|{{CharmArt|Boonfire Charm}}
|[[Boonfire Charm]]
|When consumed apply '''2''' {{Stat|Overburn}} to all enemies
|''Unlocked by default.''
|[[Tribes#Shademancers|Shademancers]]
|-
|{{CharmArt|Cake Charm}}
|[[Cake Charm]]
|Boost effects by '''4''' and gain {{Keyword|Consume}}
|''Unlocked by default.''
|All
|-
|{{CharmArt|Chuckle Charm}}
|[[Chuckle Charm]]
|Remove Charm limit
|Spare the [[Naked Gnome]].
|All
|-
|{{CharmArt|Cloudberry Charm}}
|[[Cloudberry Charm]]
|Restore '''3''' {{Stat|Health}} on kill
|''Unlocked by default.''
|All
|-
|{{CharmArt|Critical Charm}}
|[[Critical Charm]]
|Gain {{Keyword|Critical}}
|Achieve a '''3''' win streak.
|All
|-
|{{CharmArt|Durian Charm}}
|[[Durian Charm]]
| '''+4''' {{Stat|Attack}}, Remove all effects
|Deal '''100''' damage in a single hit.
|All
|-
|{{CharmArt|Flameblade Charm}}
|[[Flameblade Charm]]
|Replace current {{Stat|Attack}} with ''apply {{Stat|Overburn}}''
|''Unlocked by default.''
|[[Tribes#Shademancers|Shademancers]]
|-
|{{CharmArt|Frenzy Charm}}
|[[Frenzy Charm]]
|Add '''x2''' {{Stat|Frenzy}} and gain {{Keyword|Consume}}
|''Unlocked by default.''
|All
|-
|{{CharmArt|Frog Charm}}
|[[Frog Charm]]
|Gain {{Keyword|Fury}} '''4'''
|Win a battle with just your leader remaining.
|All
|-
|{{CharmArt|Frosthand Charm}}
|[[Frosthand Charm]]
|Apply '''1''' {{Stat|Frost}}
|''Unlocked by default.''
|All
|-
|{{CharmArt|Gear Charm}}
|[[Gear Charm]]
|Gain {{Keyword|Trash}} '''1''' and {{Keyword|Draw}} '''1'''
|''Unlocked by default.''
|[[Tribes#Clunkmasters|Clunkmasters]]
|-
|{{CharmArt|Gnome Charm}}
|[[Gnome Charm]]
|Add '''x1''' {{Stat|Frenzy}} and gain {{Keyword|Aimless}}
|''Unlocked by default.''
|All
|-
|{{CharmArt|Goat Charm}}
|[[Goat Charm]]
|Apply '''1''' {{Stat|Demonize}}
|''Unlocked by default.''
|All
|-
|{{CharmArt|Greed Charm}}
|[[Greed Charm]]
|Gain {{Keyword|Greed}}
|Buy '''3''' [[Charms]] from a single [[The_Woolly_Snail|Shop]].
|All
|-
|{{CharmArt|Heart Charm}}
|[[Heart Charm]]
|'''+5''' {{Stat|Health}}
|''Unlocked by default.''
|All
|-
|{{CharmArt|Hog Charm}}
|[[Hog Charm]]
|Add {{Keyword|HogHeaded}}<br>'''+7''' {{Stat|Health}}
|''Unlocked by default.''
|All
|-
|{{CharmArt|Hook Charm}}
|[[Hook Charm]]
|Gain {{Keyword|Yank}}
|''Unlocked by default.''
|All
|-
|{{CharmArt|Lamb Charm}}
|[[Lamb Charm]]
|Gain {{Keyword|Faith}} '''2'''
|Sacrifice '''10''' allies in a single battle.
|[[Tribes#Shademancers|Shademancers]]
|-
|{{CharmArt|Lumin Ring}}
|[[Lumin Ring]]
|Boost effects by '''1'''
|''Unlocked by default.''
|All
|-
|{{CharmArt|Moko Charm}}
|[[Moko Charm]]
|Add '''x1''' {{Stat|Frenzy}}<br>'''-1''' {{Stat|Attack}}<br>'''-1''' {{Stat|Health}}
|Survive an attack from [[King Moko]] and win the battle.
|All
|-
|{{CharmArt|Molten Egg Charm}}
|[[Molten Egg Charm]]
|Gain Consume<br>'''+5''' {{Stat|Attack}}
|Defeat the [[Frost Guardian]] With a [[Scrappy Sword]]
|All
|-
|{{CharmArt|Moose Charm}}
|[[Moose Charm]]
|Increase {{Stat|Counter}} by '''1'''<br>'''+3''' {{Stat|Attack}}
|Deal '''50''' damage in a single hit.
|All
|-
|{{CharmArt|Noomlin Charm}}
|[[Noomlin Charm]]
|Gain {{Keyword|Noomlin}}
|''Unlocked by default.''
|All
|-
|{{CharmArt|Pengu Charm}}
|[[Pengu Charm]]
|When {{Stat|Snow}}'d, gain equal {{Stat|Attack}}
|Stack 15 {{Stat|Snow}} on a single target.
|All
|-
|{{CharmArt|Peppernut Charm}}
|[[Peppernut Charm]]
|Replace {{Stat|Shell}} effects with {{Stat|Spice}} and vice versa
|Stack '''50''' {{Stat|Shell}} on a single target.
|[[Tribes#Snowdwellers|Snowdwellers]]
|-
|{{CharmArt|Pinch Charm}}
|[[Pinch Charm]]
|{{Keyword|Draw}} '''2''' on kill
|''Unlocked by default.''
|All
|-
|{{CharmArt|Pomegranate Charm}}
|[[Pomegranate Charm]]
|Gain {{Keyword|Barrage}}, reduce {{Stat|Attack}} by '''2'''
|''Unlocked by default.''
|All
|-
|{{CharmArt|Punchfist Charm}}
|[[Punchfist Charm]]
|Gain {{Keyword|Smackback}}
|''Unlocked by default.''
|All
|-
|{{CharmArt|Raspberry Charm}}
|[[Raspberry Charm]]
|'''+1''' {{Stat|Attack}}<br>'''+3''' {{Stat|Health}}
|Win a [[Daily Voyage]].
|All
|-
|{{CharmArt|Recycle Charm}}
|[[Recycle Charm]]
|Gain {{Keyword|Recycle}} '''1'''<br>'''+4''' {{Stat|Attack}}
|''Unlocked by default.''
|[[Tribes#Clunkmasters|Clunkmasters]]
|-
|{{CharmArt|Scrap Charm}}
|[[Scrap Charm]]
|Add '''1''' {{Stat|Scrap}}
|''Unlocked by default.''
|[[Tribes#Snowdwellers|Snowdwellers]], [[Tribes#Clunkmasters|Clunkmasters]]
|-
|{{CharmArt|Shield Charm}}
|[[Shield Charm]]
|Gain '''3''' {{Stat|Shell}} on kill
|''Unlocked by default.''
|[[Tribes#Snowdwellers|Snowdwellers]]
|-
|{{CharmArt|Shroom Charm}}
|[[Shroom Charm]]
|Apply '''1''' {{Stat|Shroom}}
|''Unlocked by default.''
|[[Tribes#Snowdwellers|Snowdwellers]]
|-
|{{CharmArt|Snowball Charm}}
|[[Snowball Charm]]
|Apply '''1''' {{Stat|Snow}}
|''Unlocked by default.''
|All
|-
|{{CharmArt|Spark Charm}}
|[[Spark Charm]]
|Gain {{Keyword|Spark}}
|Defeat the [[Heart of the Storm]].
|All
|-
|{{CharmArt|Spice Charm}}
|[[Spice Charm]]
|Gain '''2''' {{Stat|Spice}} when hit
|''Unlocked by default.''
|[[Tribes#Snowdwellers|Snowdwellers]]
|-
|{{CharmArt|Squid Charm}}
|[[Squid Charm]]
|Apply '''2''' {{Stat|Ink}}
|''Unlocked by default.''
|[[Tribes#Clunkmasters|Clunkmasters]]
|-
|{{CharmArt|Strawberry Charm}}
|[[Strawberry Charm]]
|When consumed add '''+2''' {{Stat|Health}} to all allies
|Feed the [[Muncher]] a {{Keyword|Consume}} item.
|All
|-
|{{CharmArt|Sun Charm}}
|[[Sun Charm]]
|Reduce {{Stat|Counter}} by '''1'''
|''Unlocked by default.''
|All
|-
|{{CharmArt|Tiger Charm}}
|[[Tiger Charm]]
|Gain '''1''' {{Stat|Teeth}} when hit
|''Unlocked by default.''
|[[Tribes#Shademancers|Shademancers]]
|-
|{{CharmArt|Truffle Charm}}
|[[Truffle Charm]]
|Apply '''3''' {{Stat|Shroom}}<br>'''-2''' {{Stat|Health}}
|Stack '''20''' {{Stat|Shroom}} on a single target.
|[[Tribes#Snowdwellers|Snowdwellers]]
|-
|{{CharmArt|Weakness Charm}}
|[[Weakness Charm]]
|Reduce {{Stat|Attack}} by '''2'''
|''Unlocked by default.''
|[[Tribes#Snowdwellers|Snowdwellers]]
|-
|}


<!--
{{#invoke:Cards|Table|CursedCharm|*|Image|Name|Desc}}
|-
</div><div style="clear:both;"></div>
|{{CharmArt|Bread Charm}}
|[[Bread Charm]]
|Gain {{Keyword|Consume}}
|''Unlocked by default.''
|All-->
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