Tiny Tyko: Difference between revisions

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{{infobox
{{#invoke:Cards|CardInfobox|Tiny Tyko
|name=Tiny Tyko
|image=Tiny Tyko (TinyTyko).png
|image=Tiny Tyko (TinyTyko).png
|hpType=heart
|health=2
|attack=1
|counter=4
|other=<div style="text-align: center;"> x2 {{Stat|Frenzy}} </div>
|description=When hit, gain '''x1''' {{Stat|Frenzy}}
}}
}}
'''Tiny Tyko''' is a [[Companions|Companion]] that the player can bring along on a run.
'''Tiny Tyko''' is a [[Companions|Companion]] that the player can bring along on a run. They are exclusive to the [[Tribes#Snowdwellers|Snowdwellers Tribe]].
 
==Unlock==
Equip '''10''' [[Charms]].


==Strategy==
==Strategy==
Tiny Tyko has the odd quirk of having low health while benefiting from being hit. They can become a high performing glass cannon because of their fragility and possible damage output when buffed. Being able to heal Tiny Tyko or hit them for no damage will make multiply their damage output.
Tiny Tyko has the odd quirk of having low {{Stat|health}} while also benefiting from being hit by gaining {{Stat|Frenzy}}. They can become a high-performing glass cannon, being incredibly fragile but also scaling extremely well with {{Stat|attack}} buffs and {{Stat|Spice}}. To maximize Tiny Tyko's effectiveness, the player must have healing or ways to make Tiny Tyko be hit for 0 damage (such as {{Stat|Frost}} or [[Items]] with 0 attack). [[Charms]] that increase health or attack are also welcome, with a special mention for {{Charm|Raspberry Charm}} that increases both. Effects to add {{Stat|Shell}} such as {{Card|Shelly}} and the {{Charm|Acorn Charm}} are useful, although healing effects will not benefit Shell.
 
A must-have card for Tiny Tyko is the {{Card|Heartmist Station}}, allowing them to repeatedly take 1 damage and survive. Shelly can turn Tiny Tyko into a self-sustaining powerhouse, gaining Shell with kills to take more hits and thus get even more kills. If Tiny Tyko's health is increased or the Heartmist Station is active, the {{Card|Slapcrackers}} can give them up to 4 Frenzy on the spot (guaranteed if Tyko is alone in the row). Since Tiny Tyko's base attack is so low but their potential for Frenzy is so high, they also work surprisingly well with the base {{Card|Flamewater}}.
 
Tiny Tyko's huge Frenzy potential also makes them exceptionally good at securing combo {{Stat|Bling|Blings}} if boosted properly.


Adding [[Stats#Buffs|Spice]] or [[charms]] to improve attack is a good choice as the effect is doubled by [[Stats#Primary Stats|Frenzy]], but may also triple or more depending on if a player can find a way to hit Tiny Tyko multiple times.
Beware of enemies with {{Stat|Teeth}} or {{Stat|Reaction|Reactions}} such as {{Keyword|Smackback}}, as the counterattack damage will be dealt immediately in response to Tiny Tyko's very first attack and interrupt their Frenzy. This is particularly worrisome due to Tiny Tyko's extremely low base health.


==History==
==History==
{{history|1.0|Added}}
{{history|1.0|Added}}
{{#invoke:Other Languages|Main}}


{{NavboxCards}}
{{NavboxCards}}
[[Category:Cards]][[Category:Companions]][[Category:Frenzy Cards]]
[[Category:Cards]][[Category:Companions]][[Category:Frenzy Cards]]
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