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{{ | {{#invoke:Cards|CharmInfobox|Flameblade Charm | ||
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|image=Flameblade Charm.png | |image=Flameblade Charm.png | ||
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'''Flameblade Charm''' is a [[Charms|Charm]] that the player can collect on a run. This Charm is exclusive to the [[Tribes#Shademancers|Shademancers Tribe]]. | '''Flameblade Charm''' is a [[Charms|Charm]] that the player can collect on a run. This Charm is exclusive to the [[Tribes#Shademancers|Shademancers Tribe]]. | ||
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==Strategy== | ==Strategy== | ||
When the Flameblade Charm becomes attached to a card, it sets the card's {{Stat|attack}} to 0, and the card gains "Apply ''X'' {{Stat|Overburn}}," where ''X'' is the amount of attack lost. Notably, this means that anything that boosts the card's attack after the fact will ''not'' boost the Overburn applied; the Overburn-inflicting ability is set in stone once the Charm is attached. As a result, the Flameblade Charm is best for cards that already have high attack, as low Overburn stacks are | When the Flameblade Charm becomes attached to a card, it sets the card's {{Stat|attack}} to 0, and the card gains "Apply ''X'' {{Stat|Overburn}}," where ''X'' is the amount of attack lost. Notably, this means that anything that boosts the card's attack after the fact will ''not'' boost the Overburn applied; the Overburn-inflicting ability is set in stone once the Charm is attached. As a result, the Flameblade Charm is best for cards that already have high attack, as low Overburn stacks are not much stronger than simply dealing raw damage. Cards with {{Keyword|Barrage}} are especially powerful, as each enemy with Overburn will significantly hurt the others in its row. | ||
If the card already has an ability to apply Overburn when it attacks, that ability will stack with the Overburn gained from the Flameblade Charm. However, most Overburn-related cards have little to no attack to begin with. It is also a poor choice for cards whose effects deal with their attack, such as | If the card already has an ability to apply Overburn when it attacks, that ability will stack with the Overburn gained from the Flameblade Charm. However, most Overburn-related cards have little to no attack to begin with. It is also a poor choice for cards whose effects deal with their attack, such as the {{Card|Azul Battle Axe}}, {{Card|Berry Blade}}, and {{Card|Snobble}}. | ||
The {{Charm|Balance Charm}} and {{Charm|Jimbo Charm}} are useful for recovering lost attack after attaching the Flameblade Charm. Because they ''set'' a card's attack to a value instead of gaining a certain amount, the Balance Charm will give 3 attack and the Jimbo Charm up to 5. | |||
==History== | ==History== | ||
{{history|1.0|Added}} | {{history|1.0|Added}} | ||
{{#invoke:Other Languages|Main}} | |||
{{NavboxCharms}} | {{NavboxCharms}} | ||
[[Category:Charms]] | [[Category:Charms]] |
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