Shade Wisp: Difference between revisions

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{{Infobox
{{#invoke:Cards|Itembox|Shade Wisp
|name=Shade Wisp
|image=Shade Wisp (EnemyCloner).png
|image=Shade Wisp (EnemyCloner).png
|description=Summon a copy of an enemy on your<br>side with '''1''' {{Stat|Health}}
}}
}}
'''Shade Wisp''' is an [[Items|item]] players may accumulate over a run. This card is exclusive to the [[Tribes#Shademancers|Shademancers Tribe]].
'''Shade Wisp''' is an [[Items|item]] players may accumulate over a run. This card is exclusive to the [[Tribes#Shademancers|Shademancers Tribe]].


==Strategy==
==Strategy==
Most (but not all) of the targeted enemy's characteristics are copied: the copy keeps all abilities, [[Stats#Buffs|buffs]] and [[Stats#Debuffs|debuffs]], max {{Stat|Counter}}, {{Stat|Frenzy}}, and {{Stat|attack}}. If the targeted enemy has {{Stat|Resist Snow}}, the copy also has it. However, its Counter always starts at the maximum amount and not at the enemy's current Counter (e.g. if copying a [[Snowbo]] whose Counter is at 1, the copy's Counter will be at 2). The copy's max {{Stat|health}} also becomes 1 and it gains the [[Stats#Keywords|Summoned]] ability. Additionally, the Shade Wisp cannot copy any enemy that takes up 2 zones (e.g. [[Infernoko]] or [[Bamboozle]]).
Most (but not all) of the targeted enemy's characteristics are copied: the copy keeps all abilities, [[Stats#Buffs|buffs]], max {{Stat|Counter}}, {{Stat|Frenzy}}, and {{Stat|attack}}. If the targeted enemy has {{Stat|Resist Snow}}, the copy also has it. However, there are several key differences between the copy and the original:


Since the copy only has 1 health, the Summoned ability will kill it at the end of the turn it triggers, unless its max health is increased. Picking an enemy to maximize the value of the Shade Wisp is somewhat difficult, as the copy must count down its Counter all the way (because using the [[Sunburst Tootoo]] will kill it), and it will only get a single attack. Try to copy enemies that have {{Stat|Spice}}, {{Stat|Shell}}, {{Stat|Block}}, or {{Stat|Teeth}} to get more mileage out of the summon, although simply using it for a body to block an attack is still perfectly viable.
* The copy does not keep any [[Stats#Debuffs|debuffs]] from the original.
* Its Counter starts at its maximum amount, not at the copied enemy's current Counter.
* Any boosts or reductions to its effects (indicated by its effect numbers becoming green or red) are not copied.
* Its max {{Stat|health}} becomes 1.
* It gains the {{Keyword|Summoned}} ability.  


Attaching the {{Stat|Lamb Charm}} to the Shade Wisp gives it [[Stats#Keywords|Faith]] 2, giving the copy slightly more attack and crucially allowing it to attack 3 times before disappearing instead of just once.
The Shade Wisp cannot copy any enemy that takes up 2 zones (e.g. {{Card|Infernoko}} or {{Card|Bamboozle}}). [[Clunkers]] have no health, so they also cannot be copied.


If copying a card that has {{Stat|Lumin}}, the summoned copy gains Lumin and thus removes it from the targeted enemy.
Since the copy only has 1 health, the Summoned ability will kill it at the end of the turn it triggers, unless its max health is increased. Picking an enemy to maximize the value of the Shade Wisp is somewhat difficult, as the copy only gets a single attack and must count down its Counter all the way (and the {{Card|Sunburst Tootoo}} will kill it). Try to copy enemies that have {{Stat|Spice}}, {{Stat|Shell}}, {{Stat|Block}}, or {{Stat|Teeth}} to get more mileage out of the summon, although simply using it for a body to sacrifice or block an attack is perfectly viable.
 
Attaching the {{Stat|Lamb Charm}} to the Shade Wisp gives it {{Keyword|Faith}} 2, giving the copy slightly more attack and crucially allowing it to trigger 3 times before disappearing, instead of just once.


==History==
==History==
{{history|1.0|Added}}
{{history|1.0|Added}}
{{history|1.2.0|Copies of cards no longer copy the original's [[Stats#Debuffs|debuffs]]}}
{{#invoke:Other Languages|Main}}


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